Imaculata
Hero
Spotlight on Witchclaw
So I posted the map of Witchclaw earlier. But Today I'd like to give you more background on the island itself and its various locations. This is not an update on the sessions, but just a bit of bonus lore. This will also give you some insight in just how much planning I usually do for the campaign.
Ravenheart
The only city on Witch Claw is Ravenheart. It is a gigantic fortress surrounding a crescent-shaped bay, on top of black rocks. The island is always shrouded in fog, but ghostly blue beacons guide visitors into the bay. These beacons are large female statues holding a round glass pot, filled with a blue chemicals. It glows brightly, and all the statues look like priestesses wrapped in tattered cloaks. In Ravenheart each Speaker of the Dead is named after his/her role. People in important positions are often given a frightening new last name that fits the sounds of their first name.
Below is a list of locations on Witchclaw, and the npc's that the players can meet there. Several of them have not yet been introduced during the campaign, but are there for when I need them.
[TABLE="class: grid, width: 600, align: center"] [TR] [TD]Locations[/TD] [TD]Characters[/TD] [/TR] [TR] [TD]Bay entrance[/TD] [TD]Watcher of Fortune[/TD] [/TR] [TR] [TD]Weeping Statues[/TD] [TD]Various singers[/TD] [/TR] [TR] [TD]The tower of ravens (Council)[/TD] [TD]Skua Skagga Snakeveins, Skua Moswen Poisonvoice, Skua Mesi Tetherbones, Skua Nia The Forgotten, Skua Uadjit Cobrafang, Skua Kanika Drownedfate[/TD] [/TR] [TR] [TD]Gateway to the garden of the dead[/TD] [TD]Watcher of Rest[/TD] [/TR] [TR] [TD]Lake of Whispers (Divination and fate)[/TD] [TD]Interpreter Keket Drowned Sister[/TD] [/TR] [TR] [TD]Tower of Transvergence (necromancy)[/TD] [TD]Dactyl Safiya Corpsetender[/TD] [/TR] [TR] [TD]Tower of Necrosis (necromancy)[/TD] [TD]Skua Shukura Fleshweaver[/TD] [/TR] [TR] [TD]Tower of the Sun (East) (Alchemy store)[/TD] [TD]Dactyl Arana Vaspurga[/TD] [/TR] [TR] [TD]Tower of the Moon (West) (Magic store)[/TD] [TD]Skua Ishtara Skrigga[/TD] [/TR] [TR] [TD]Ship Yard of the Fallen Raven[/TD] [TD]Artisan Unun Kaladun[/TD] [/TR] [TR] [TD]The Bone House (Prison)[/TD] [TD]Bladedancer Rayne Blightvein[/TD] [/TR] [TR] [TD]The Black Forge (Weapon smith)[/TD] [TD]Artisan Bakari Shuarri[/TD] [/TR] [TR] [TD]Leech Market (Spell ingredients, pets, livestock)[/TD] [TD]Various salesmen and women[/TD] [/TR] [TR] [TD]Temple of Sargesh (Death temple)[/TD] [TD]Watcher of Sorrow[/TD] [/TR] [TR] [TD]House of the Dispossessed (Curiosity shop)[/TD] [TD]Kissa Snakeshead, Kissa Snakestail[/TD] [/TR] [TR] [TD]Hall of nightmares (chapel with memories)[/TD] [TD]Watcher of Memories[/TD] [/TR] [TR] [TD]Tower of the Unblinking Eye (grand library)[/TD] [TD]Interpreter Hegeth Kessereth[/TD] [/TR] [TR] [TD]Tower of Mor (weather diviners and map maker)[/TD] [TD]Interpreter Khaldun Bonescatterer[/TD] [/TR] [TR] [TD]Temple of Daiyanna (Love temple)[/TD] [TD]Watcher of Tribute[/TD] [/TR] [TR] [TD]House of Melinka (Jewelry)[/TD] [TD]Dactyl Aziza Hitthra[/TD] [/TR] [TR] [TD]House of Nails (Pleasure house for women)[/TD] [TD]Watcher of Flesh[/TD] [/TR] [TR] [TD]The Thunder Forge (Siege weapons)[/TD] [TD]Artisan Mensah Terrorbringer[/TD] [/TR] [TR] [TD]The Screeching Crow (Tavern)[/TD] [TD]Hith’carice Arpurgice[/TD] [/TR] [TR] [TD]Enaia’s Rest (Inn)[/TD] [TD]Bastet Basilisksteeth[/TD] [/TR] [/TABLE] [TABLE="width: 700, align: left"] [TR] [TD]Watcher of Fortune
As you enter the bay, there’s a floating pontoon near the centre, where a slender lady in black sounds a spooky chime. She is called the Watcher of Fortune, and she does not speak, only gesture. With a hooked pole she reels ships in, so that they make a donation before entering the bay. A large sacrificial bowl stands in front of the statue, and it is filled with countless different things: Beads, coins, blood, teeth, gems and bones.
Weeping Statues
After making a donation, long rows of female statues fill the bay. They represent former pirate captains that have ruled Witch Claw. Each one has many donations at its base. Flowers, hooded lanterns, coins, locks of hair. A haunting female singing sounds from the coast, a welcome to the new arrivals. Their voices constantly merge on the same tone, causing the air to vibrate around the bay. It is very unnerving. The fortress surrounding the bay, looks like it was cut in two. It looks as if the inside of the bay has newer walls than the walls on the outside.
Lake of Whispers
This haunted body of water shows visitors their fate and magical aptitude. Before anyone can enroll into the magical arts on Witch Claw, they must make a pilgrimage to the lake, drink from its waters, and gaze into their own reflection. The lake will then show them their destiny. All the captains have made this journey. Interpreter Keket Drowned Sister took her sister here, who gazed too deep, and was consumed by the water. Her sister still haunts the lake, and occasionally visits her. It is a warning to anyone who takes this journey, not to stray from the path of life.
Tower of Transvergence
This tower is located on the other side of the island. But to get there, visitors must first traverse the garden of the dead. It is this journey that all Speakers of the Dead must take, if they seek to become a singer for the coven. The process of becoming a singer is a twisted one, which turns the subject into an undead. Here they can either become dedicated to their eternal cause, or they can turn violent, and become hostile zombies that roam the island.
Tower of Necrosis
Here people are taken to be punished. The necromancers of this tower, make their victims suffer eternal damnation by keeping them in a permanent state of undeath. They are placed in cages at the Bone House, as a warning to their enemies.
Tower of the Sun
This is the high academy for alchemy on Witch Claw. Here work the greatest alchemists on the island, and share their knowledge. They provide medicine as well as deadly poisons. But before one is allowed to study here, one must first make a pilgrimage to the Lake of Whispers, to find out one’s magical destiny.
Tower of the Moon
This is where Speakers of the Dead are educated in magic. This academy covers all magic, white and black. One can even study necromancy. But before one is allowed to study here, one must first make a pilgrimage to the Lake of Whispers, to find out one’s magical destiny.
Shipyard of the Fallen Raven
This large shipyard resembled a monstrous wooden skeleton. It is filled with a graveyard of shattered ships, and it is where every Speaker of the Dead captain comes to make repairs. The Shipyard provides many ship upgrades.
Hall of Nightmares
Here the Singers come to rest, and empty their minds. The Hall of Nightmares takes away their painful dreams, and locks them behind crystal mirrors, where they can be examined by diviners. If someone is suffering from terrifying nightmares, they will often come here as well. The Hall allows them to see their own nightmares more closely, and find understanding.
Tower of the Unblinking Eye
This magical library is very large, and is always very crowded. Everyone keeps silent, as is common in any library, but there are always sounds of wind chimes and breathing in the halls of this library. It is clear that the place is haunted, due to the large amount of magical knowledge contained within. The library has magical shelves, that automatically put books back in their correct place. One can often find haunting figures in tattered black robes, gliding through the halls silently. Never batting an eye, never blinking. The library uses magical candles that give off a perfectly white light, and no heat. Many of the female visitors have male assistants following them and carrying books. The library has a large window overseeing the bay. A magical eye above each door, makes sure no books get stolen. The magical eyes can see through clothes.
Tower of Mor
Adjacent to the High Council is the Tower of Mor, the highest tower on the island. It is here that the Speakers of the Dead divine the weather, and create maps for their captains. Visitors can also buy maps here.
Temple of Daiyanna
People visit this temple to honor their women, and bring them gifts. All of the women on Witch Claw have their own shrine, some a small statue, others a large altar. Visitors can deposit gifts in the sacrificial bowls to whichever woman they wish to honor. The Speakers of the Dead attribute special kinds of fortune to each woman, and draw connections between them and various deities.
House of Melinka
Sells jewelry exclusive for women, to keep them happy. This is the perfect place to sell exotic gems and jewelry, because jewelry is an important commodity on Witch Claw. Jewelry can be given as tribute to any Speaker of the Dead lady, or as a gift to a deceased woman.[/TD] [TD]Tower of Ravens
The high council of Witch Claw. The six grand witches, and captains of Witch Claw make all decisions here, after consulting with the Interpreters of the island. They hold piracy in high regard, as they see the future of their people is to traverse the Eternal Depths and bridge the gap between life and death. They believe fear is their best defense, and that their dominance over the seas in this region, allows them to drive back Hydra and its minions. The tower is the largest tower on the island, and is prominently visible in the harbor. It is elaborately decorated in gothic architecture, and has a large glass dome at the top, encircled by ravens.
Gateway to the garden of the Dead
A large intimidating gate, covered in ghastly figures. It’s guardian is the Watcher of Rest, who guides visitors across the island, to the tower of Transvergence. The garden is full of hostile undead, and is a most dangerous place.
The Bone House
This imposing prison stands high above the water on large thick pillars, many of which have crumbled over time. This makes it seem as if the prison leans on just a few meager pillars. From above many rusty cages hang, greeting visitors as they enter the bay. Several corpses rattle restlessly in their cages, suffering eternal torment as undead. The prison looks like a floating fortress, covered in ghastly spikes and gothic architecture. Ugly statue heads of monsters spit raw sewage down like brown curtains, into the bay below.
The Black Forge
This is where the Speakers of the Dead create all their hand weapons. They create guns, bows and blades. They also forge magical weapons here, with assistance of the greatest alchemists and mages of the nearby towers.
Leech Market
Named after the countless leeches and other insects that are sold here. It is a perfect place to acquire spell and alchemy components, or to buy pets. Other wares are sold here as well, but the market is mostly dominated by creepy items and black magic. The merchants here accept payments of coin, payments of flesh and payments of the soul. A payment of the flesh means either selling a body part, blood, offering one’s body for experimentation, or sexual payment. You can also accept a bodily debt to the merchant. A payment of the soul means selling the ownership of one’s soul to the merchant.
Temple of Sargesh
Where people come to mourn the dead, and light candles in their name. Visitors can hand a name to the Watcher of Sorrow, and the singers there will sing for that person. The temple also takes donations.
House of the Dispossessed
Run by the Kissa sisters. The Kissa sisters buy all sorts of antiques and exotics items. They are open about their culture, and may reveal how they were born as identical twins, but were afraid to visit the Lake of Whispers. Since they are twins, the fate of one would be the fate of the other. So they dared not to go. Instead they settled for a more mundane profession. In their store many strange magical items may be found, including a cursed item section. One sister runs the normal item section, the other runs the cursed item section. The store seems divided in two, with the colors on the walls and floor changing right down the middle.
The Thunderforge
This is where the Speakers of the Dead forge their siege weapons. The Thunderforge builds catapults, ballista’s, cannons and ammunition. They do this in close cooperation with the alchemists and mages of Witch Claw.
The Screeching Crow
A tavern that the Speakers of the Dead build especially for travelers. The Speakers of the Dead are not very social people, and thus this tavern is mostly frequented by traveling sailors from other cultures. It is a custom that every man stands and bows if a woman enters the tavern.
Enaia’s Rest
This inn is named after the goddess of the stars. It is filled with good luck chimes, and tiny shrines for various Gods. The Inn has special high quality rooms for women, and special rooms for captains. The Speakers of the Dead treat the captains of other ships, as they treat their own. Which is why a captain’s room contains a large elevated hanging bed and a luxury bathtub, surrounded by the beds of their crew (who sleep on the ground). The Inn provides male servants to see to any needs of the captains, including standing next to their bed all night, and keeping them cool with fans.
House of Nails
It is here that women's needs are taken care off. This house of pleasure is exclusive to women, although men can offer themselves as willing servants for free. Unlike a simple whore house, the ladies that visit this place do not have to pay anything. The Speakers of the Dead see their women as messengers of the Gods, standing on the threshold of life and death. And thus they must be satisfied, or bad things will happen.
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So I posted the map of Witchclaw earlier. But Today I'd like to give you more background on the island itself and its various locations. This is not an update on the sessions, but just a bit of bonus lore. This will also give you some insight in just how much planning I usually do for the campaign.
Ravenheart
The only city on Witch Claw is Ravenheart. It is a gigantic fortress surrounding a crescent-shaped bay, on top of black rocks. The island is always shrouded in fog, but ghostly blue beacons guide visitors into the bay. These beacons are large female statues holding a round glass pot, filled with a blue chemicals. It glows brightly, and all the statues look like priestesses wrapped in tattered cloaks. In Ravenheart each Speaker of the Dead is named after his/her role. People in important positions are often given a frightening new last name that fits the sounds of their first name.
Below is a list of locations on Witchclaw, and the npc's that the players can meet there. Several of them have not yet been introduced during the campaign, but are there for when I need them.
[TABLE="class: grid, width: 600, align: center"] [TR] [TD]Locations[/TD] [TD]Characters[/TD] [/TR] [TR] [TD]Bay entrance[/TD] [TD]Watcher of Fortune[/TD] [/TR] [TR] [TD]Weeping Statues[/TD] [TD]Various singers[/TD] [/TR] [TR] [TD]The tower of ravens (Council)[/TD] [TD]Skua Skagga Snakeveins, Skua Moswen Poisonvoice, Skua Mesi Tetherbones, Skua Nia The Forgotten, Skua Uadjit Cobrafang, Skua Kanika Drownedfate[/TD] [/TR] [TR] [TD]Gateway to the garden of the dead[/TD] [TD]Watcher of Rest[/TD] [/TR] [TR] [TD]Lake of Whispers (Divination and fate)[/TD] [TD]Interpreter Keket Drowned Sister[/TD] [/TR] [TR] [TD]Tower of Transvergence (necromancy)[/TD] [TD]Dactyl Safiya Corpsetender[/TD] [/TR] [TR] [TD]Tower of Necrosis (necromancy)[/TD] [TD]Skua Shukura Fleshweaver[/TD] [/TR] [TR] [TD]Tower of the Sun (East) (Alchemy store)[/TD] [TD]Dactyl Arana Vaspurga[/TD] [/TR] [TR] [TD]Tower of the Moon (West) (Magic store)[/TD] [TD]Skua Ishtara Skrigga[/TD] [/TR] [TR] [TD]Ship Yard of the Fallen Raven[/TD] [TD]Artisan Unun Kaladun[/TD] [/TR] [TR] [TD]The Bone House (Prison)[/TD] [TD]Bladedancer Rayne Blightvein[/TD] [/TR] [TR] [TD]The Black Forge (Weapon smith)[/TD] [TD]Artisan Bakari Shuarri[/TD] [/TR] [TR] [TD]Leech Market (Spell ingredients, pets, livestock)[/TD] [TD]Various salesmen and women[/TD] [/TR] [TR] [TD]Temple of Sargesh (Death temple)[/TD] [TD]Watcher of Sorrow[/TD] [/TR] [TR] [TD]House of the Dispossessed (Curiosity shop)[/TD] [TD]Kissa Snakeshead, Kissa Snakestail[/TD] [/TR] [TR] [TD]Hall of nightmares (chapel with memories)[/TD] [TD]Watcher of Memories[/TD] [/TR] [TR] [TD]Tower of the Unblinking Eye (grand library)[/TD] [TD]Interpreter Hegeth Kessereth[/TD] [/TR] [TR] [TD]Tower of Mor (weather diviners and map maker)[/TD] [TD]Interpreter Khaldun Bonescatterer[/TD] [/TR] [TR] [TD]Temple of Daiyanna (Love temple)[/TD] [TD]Watcher of Tribute[/TD] [/TR] [TR] [TD]House of Melinka (Jewelry)[/TD] [TD]Dactyl Aziza Hitthra[/TD] [/TR] [TR] [TD]House of Nails (Pleasure house for women)[/TD] [TD]Watcher of Flesh[/TD] [/TR] [TR] [TD]The Thunder Forge (Siege weapons)[/TD] [TD]Artisan Mensah Terrorbringer[/TD] [/TR] [TR] [TD]The Screeching Crow (Tavern)[/TD] [TD]Hith’carice Arpurgice[/TD] [/TR] [TR] [TD]Enaia’s Rest (Inn)[/TD] [TD]Bastet Basilisksteeth[/TD] [/TR] [/TABLE] [TABLE="width: 700, align: left"] [TR] [TD]Watcher of Fortune
As you enter the bay, there’s a floating pontoon near the centre, where a slender lady in black sounds a spooky chime. She is called the Watcher of Fortune, and she does not speak, only gesture. With a hooked pole she reels ships in, so that they make a donation before entering the bay. A large sacrificial bowl stands in front of the statue, and it is filled with countless different things: Beads, coins, blood, teeth, gems and bones.
Weeping Statues
After making a donation, long rows of female statues fill the bay. They represent former pirate captains that have ruled Witch Claw. Each one has many donations at its base. Flowers, hooded lanterns, coins, locks of hair. A haunting female singing sounds from the coast, a welcome to the new arrivals. Their voices constantly merge on the same tone, causing the air to vibrate around the bay. It is very unnerving. The fortress surrounding the bay, looks like it was cut in two. It looks as if the inside of the bay has newer walls than the walls on the outside.
Lake of Whispers
This haunted body of water shows visitors their fate and magical aptitude. Before anyone can enroll into the magical arts on Witch Claw, they must make a pilgrimage to the lake, drink from its waters, and gaze into their own reflection. The lake will then show them their destiny. All the captains have made this journey. Interpreter Keket Drowned Sister took her sister here, who gazed too deep, and was consumed by the water. Her sister still haunts the lake, and occasionally visits her. It is a warning to anyone who takes this journey, not to stray from the path of life.
Tower of Transvergence
This tower is located on the other side of the island. But to get there, visitors must first traverse the garden of the dead. It is this journey that all Speakers of the Dead must take, if they seek to become a singer for the coven. The process of becoming a singer is a twisted one, which turns the subject into an undead. Here they can either become dedicated to their eternal cause, or they can turn violent, and become hostile zombies that roam the island.
Tower of Necrosis
Here people are taken to be punished. The necromancers of this tower, make their victims suffer eternal damnation by keeping them in a permanent state of undeath. They are placed in cages at the Bone House, as a warning to their enemies.
Tower of the Sun
This is the high academy for alchemy on Witch Claw. Here work the greatest alchemists on the island, and share their knowledge. They provide medicine as well as deadly poisons. But before one is allowed to study here, one must first make a pilgrimage to the Lake of Whispers, to find out one’s magical destiny.
Tower of the Moon
This is where Speakers of the Dead are educated in magic. This academy covers all magic, white and black. One can even study necromancy. But before one is allowed to study here, one must first make a pilgrimage to the Lake of Whispers, to find out one’s magical destiny.
Shipyard of the Fallen Raven
This large shipyard resembled a monstrous wooden skeleton. It is filled with a graveyard of shattered ships, and it is where every Speaker of the Dead captain comes to make repairs. The Shipyard provides many ship upgrades.
Hall of Nightmares
Here the Singers come to rest, and empty their minds. The Hall of Nightmares takes away their painful dreams, and locks them behind crystal mirrors, where they can be examined by diviners. If someone is suffering from terrifying nightmares, they will often come here as well. The Hall allows them to see their own nightmares more closely, and find understanding.
Tower of the Unblinking Eye
This magical library is very large, and is always very crowded. Everyone keeps silent, as is common in any library, but there are always sounds of wind chimes and breathing in the halls of this library. It is clear that the place is haunted, due to the large amount of magical knowledge contained within. The library has magical shelves, that automatically put books back in their correct place. One can often find haunting figures in tattered black robes, gliding through the halls silently. Never batting an eye, never blinking. The library uses magical candles that give off a perfectly white light, and no heat. Many of the female visitors have male assistants following them and carrying books. The library has a large window overseeing the bay. A magical eye above each door, makes sure no books get stolen. The magical eyes can see through clothes.
Tower of Mor
Adjacent to the High Council is the Tower of Mor, the highest tower on the island. It is here that the Speakers of the Dead divine the weather, and create maps for their captains. Visitors can also buy maps here.
Temple of Daiyanna
People visit this temple to honor their women, and bring them gifts. All of the women on Witch Claw have their own shrine, some a small statue, others a large altar. Visitors can deposit gifts in the sacrificial bowls to whichever woman they wish to honor. The Speakers of the Dead attribute special kinds of fortune to each woman, and draw connections between them and various deities.
House of Melinka
Sells jewelry exclusive for women, to keep them happy. This is the perfect place to sell exotic gems and jewelry, because jewelry is an important commodity on Witch Claw. Jewelry can be given as tribute to any Speaker of the Dead lady, or as a gift to a deceased woman.[/TD] [TD]Tower of Ravens
The high council of Witch Claw. The six grand witches, and captains of Witch Claw make all decisions here, after consulting with the Interpreters of the island. They hold piracy in high regard, as they see the future of their people is to traverse the Eternal Depths and bridge the gap between life and death. They believe fear is their best defense, and that their dominance over the seas in this region, allows them to drive back Hydra and its minions. The tower is the largest tower on the island, and is prominently visible in the harbor. It is elaborately decorated in gothic architecture, and has a large glass dome at the top, encircled by ravens.
Gateway to the garden of the Dead
A large intimidating gate, covered in ghastly figures. It’s guardian is the Watcher of Rest, who guides visitors across the island, to the tower of Transvergence. The garden is full of hostile undead, and is a most dangerous place.
The Bone House
This imposing prison stands high above the water on large thick pillars, many of which have crumbled over time. This makes it seem as if the prison leans on just a few meager pillars. From above many rusty cages hang, greeting visitors as they enter the bay. Several corpses rattle restlessly in their cages, suffering eternal torment as undead. The prison looks like a floating fortress, covered in ghastly spikes and gothic architecture. Ugly statue heads of monsters spit raw sewage down like brown curtains, into the bay below.
The Black Forge
This is where the Speakers of the Dead create all their hand weapons. They create guns, bows and blades. They also forge magical weapons here, with assistance of the greatest alchemists and mages of the nearby towers.
Leech Market
Named after the countless leeches and other insects that are sold here. It is a perfect place to acquire spell and alchemy components, or to buy pets. Other wares are sold here as well, but the market is mostly dominated by creepy items and black magic. The merchants here accept payments of coin, payments of flesh and payments of the soul. A payment of the flesh means either selling a body part, blood, offering one’s body for experimentation, or sexual payment. You can also accept a bodily debt to the merchant. A payment of the soul means selling the ownership of one’s soul to the merchant.
Temple of Sargesh
Where people come to mourn the dead, and light candles in their name. Visitors can hand a name to the Watcher of Sorrow, and the singers there will sing for that person. The temple also takes donations.
House of the Dispossessed
Run by the Kissa sisters. The Kissa sisters buy all sorts of antiques and exotics items. They are open about their culture, and may reveal how they were born as identical twins, but were afraid to visit the Lake of Whispers. Since they are twins, the fate of one would be the fate of the other. So they dared not to go. Instead they settled for a more mundane profession. In their store many strange magical items may be found, including a cursed item section. One sister runs the normal item section, the other runs the cursed item section. The store seems divided in two, with the colors on the walls and floor changing right down the middle.
The Thunderforge
This is where the Speakers of the Dead forge their siege weapons. The Thunderforge builds catapults, ballista’s, cannons and ammunition. They do this in close cooperation with the alchemists and mages of Witch Claw.
The Screeching Crow
A tavern that the Speakers of the Dead build especially for travelers. The Speakers of the Dead are not very social people, and thus this tavern is mostly frequented by traveling sailors from other cultures. It is a custom that every man stands and bows if a woman enters the tavern.
Enaia’s Rest
This inn is named after the goddess of the stars. It is filled with good luck chimes, and tiny shrines for various Gods. The Inn has special high quality rooms for women, and special rooms for captains. The Speakers of the Dead treat the captains of other ships, as they treat their own. Which is why a captain’s room contains a large elevated hanging bed and a luxury bathtub, surrounded by the beds of their crew (who sleep on the ground). The Inn provides male servants to see to any needs of the captains, including standing next to their bed all night, and keeping them cool with fans.
House of Nails
It is here that women's needs are taken care off. This house of pleasure is exclusive to women, although men can offer themselves as willing servants for free. Unlike a simple whore house, the ladies that visit this place do not have to pay anything. The Speakers of the Dead see their women as messengers of the Gods, standing on the threshold of life and death. And thus they must be satisfied, or bad things will happen.
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