pogre
Legend
Yellow Sign said:My game will be set in the 1700's Caribbean. So no need to creating a world.I just need to read abunch of history. And boy history can be stranger than fiction.
Lots of privateers as well. Dutch, English, French, and Spanish are all looking for easy pickings.
Mutineer slave ships with all African pirate crews could be a fun twist. You could involve triangular trade in a number of twisted ways.
Throw in a whaling ship or two - maybe a crazed captain seeking one big whale. I think it would be fun to throw in lots of historical fiction references Dafoe's Crusoe, Melville's Moby Dick, Treasure Island, etc. There are some great older 16th century books about mythical kingdoms in the carribean that were big sellers in France and Holland. Heck, throw in the Black Pearl while you're at it.
Navigation maps would be treasures into and of themselves - and exploration could form a big part of the game.
Captain Henry Morgan was a bit too early for your time period, but throw him in as well - he's just too fun. Edward Teach (Blackbeard) and his burning beard is a must, pretty boy Bartholomew Roberts, and Anne Bonny.
Do not forget the "pirate code" usually credited to Bartholomew
1. All important decisions to be put to a vote.
2. Any man caught stealing shall be marooned.
3. All pistols and cutlasses will be kept clean.
4. No women allowed on board.
5. Any man who deserts ship in battle shall be put to death.
6. All crews quarrels will be settled on shore.
7. The captain and quartermaster to receive two shares of the booty; the master gunner, and boatswain, one and a half shares; other officers one and a quarter shares; all others, one shares each.
8. Injuries to be compensated. Any man who loses a limb in battle shall receive extra booty.