El Ravager
First Post
The Sigil said:Then again, the reason the industry at large isn't interested in the "why" is probably because if they DID look at the "why" they would realize that step one is the "copyright industry" making a change to respect the bounds and limits of where copyright ends (instead of trying to grab more and more control with technological features - see my DVD example - and longer copyright lengths), rather than forcing consumers to make the first change. After all, consumers, by and large, have reacted to copyright holders, not the other way around! Consumers, by and large, already feel (and rightly so!) that their relationship to copyright is a lot like Lando's relationship with Darth Vader ("I am altering the deal. Pray that I do not alter it again!").
Of course, that's probaby because I have kids, and when trying to change their bad behavior, I don't focus on the behavior itself as much as on the reason the kid is doing what he's doing. Of course, I am a believer in the theory that "talking about principles (and how to apply them) will change behavior faster than talking about behavior will change behavior" (and yes, Joshua Dyal, you probably DO recognize the source of that sentence).
This sums up a lot of how I feel about this issue. And until publishers seriously start to consider and act on the bolded part of your post, I really won't loose any sleep about piracy.
Note though, this is how I feel about the issue on a large level. Closer to the original topic, I don't believe that what I quoted from Sigil represents RPG companies. I don't think that the damage is great, but RPGs are a smaller industry and smaller damage has more effect on RPGs. But it is still a fact of life and, I believe, good RPG companies who put out good product will make it dispite this and the many other problems they face.
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El Rav