Originally posted by laiyna
I think that are words from somebody who can look rational at a situation. I think you should look at the situation with some feelings. You only got a few facts:
2) A group of players is gulible enough to believe everybody they meet. ( "Hey did that person who eats babies did steel my magic item, could you retrieve it?" )
The players are gullible enough to believe that an animal (a large, dangerous predator at that) attacking a lone stranger should be stopped, killed even. This isn't gullible or unusual thinking. Most people would try to kill a wolf or tiger if they saw it attacking a stranger--or run for help if they thought it beyond their abilities.
3) The group did attack a companion of the druid, and as clearly could be seen did the druid care for her companion. (Hint ! Hint ! doh!)
4) Killing a defensless creature is evil.
I agree that #3 was a clue that something more than was apparent might be happening. But I still think most of the blame for the situation lies on the druid and the wizard, not the party. Maybe (in time) the druid may come to that realization.
And I must disagree with #4. People kill defenseless animals all the time and most people would not consider that evil (otherwise there would be a lot more vegetarians). And, killing an animal that attacks humans is not only "not evil" it is often good. It is an act that protects the community and innocents. They aren't killing bandits who have surrendered, they are killing a tiger who attacked a man.
So you got the next things to consider:
a) Was the druid not friendly and good to just "slow" the group down?
b) Should the group not have stepped down when they saw it was more then an animal attacking a person?
Entangle is a set-up for damaging attacks. A party _might_ try to parlay with the druid but it is also reasonable that the druid is about to Flame Strike them, so they hit him as hard and as fast as possible.
I think an interesting twist could be to have the druid become a retainer/employee (in disguise) and travel with the party, gathering info on their weaknesses, waiting for a time to strike. Depending on the party's behaviour he could
1) Try to kill them all later when they are in dire peril and tell them why--very James Bond deathtrap style.
2) Extract vengeance on some of them but if he feels some empathy for some of the party he will spare them; if they were nice or compassionate while he travelled with them, he'll likely spare them the worst of it.
3) if they seem like really decent folk, he may call of the whole vengeance thing and instead focus on the wizard or other things. This would be after he's gone through the worst of his grieving.
--vox