Emperor Valerian
First Post
Ok... first things first... Isida, dragn fly... yep. Thread about the session. You know the drill.
Those who read "Into the Icy Darkness." Yup. Thread about the campaign. You've been warned about spoilage.
Ok. My campaign as progessed along quite nicely, now at 17th level characters (perhaps 18th level party depending on who the PCs drag with). The PCs goal was to get a very powerful, very evil artifact... a staff that contains the soul of Graz'zt. They have done so, and its attempted to take control of several of their minds (quick thinking dullminded PCs saved those who saw the possibilities that they could have with Graz'zt at their fingertips ). The staff is currently inert, sitting in a massive pool of holy water in the largest, best warded Temple of Pelor in this part of the Kingdom.
But, alas, it can't remain there. It is much too powerful... and due to my cosmology, it can't be destroyed (the artifact can, which would destroy Graz'zt forever. However, good and evil function on a pendulum in my cosmology... most things even as large as a balor don't touch the pendulum, but should something as massive in terms of evil power as Graz'zt be destroyed, the pendulum would swing to good, then at some future point swing back towards evil, and keep osciliating till in the distant future, it was at equilibrium again. In essence, killing Graz'zt would do good in the short term, but cause mass evil in the midterm, and in the longterm, not do much).
So instead they're going to cart it off to GRaz'zt layers of the Abyss and leave it. Too bad the Court Mage that was supposed to get them the directions has not yet returned from Sigil and the Outlands. Did I also mention there's a slight complication of matters... namely the husband of one of the PCs just became Emperor (making her Empress)? (the previous Imperial Majesty died storming some city walls the PCs were behind)
Here's where my problem arises. Next session I've got them headed to the outlands to find this mage, and/or directions to the location where they need to leave the staff and skeddadle. I was thinking there should be a mystery of some kind, but I'm running into mindblocks on:
1) What happened to the mage sent to find the information? Has he been kidnapped? Merely gotten lost? Eaten by some beast?
2) Where would the party find information such as "leave evil staff at the X on the map?"
3) Who would be trying to take the staff from them along the way? I'm assuming devils would (chance to knock off a demon lord), demons (chance to steal a demon lord's power). But who else in the Outlands and in Sigil? Yugoloths? Mages? Pink Fairies with sleeping dust?
I have a way to draw the player who is Empress in, despite her rank... namely that no one else wants to touch the thing to move it or get rid of it (the authorities in this Empire had a tendency to put their heads in the ground and try to click there heels to make things go away). And its not like there's some NPCs the party trusts laying around to act as stewards and/or beat up any would be rebels (in the course of their adventures, the party now has a sizable force of metallic dragons as good friends).
In addition, the party has been itching to get rid of this for two sessions, so chances are they're eager to jump in and get it out of their plane, regardless of their wealth... the instrument has caused them much grief (family members being killed, turned to evil, mutiliated, turned into were-creatures, burned down cities, killed armies, etc. etc. etc.) Vengeance can be a pretty good motivator of even the richest people...
I need some creative minds to help me get some ideas rolling on those three problems. I just need some ideas on getting the ball rolling... I've never planned a campaign or session that involves planehopping before either...
Those who read "Into the Icy Darkness." Yup. Thread about the campaign. You've been warned about spoilage.
Ok. My campaign as progessed along quite nicely, now at 17th level characters (perhaps 18th level party depending on who the PCs drag with). The PCs goal was to get a very powerful, very evil artifact... a staff that contains the soul of Graz'zt. They have done so, and its attempted to take control of several of their minds (quick thinking dullminded PCs saved those who saw the possibilities that they could have with Graz'zt at their fingertips ). The staff is currently inert, sitting in a massive pool of holy water in the largest, best warded Temple of Pelor in this part of the Kingdom.
But, alas, it can't remain there. It is much too powerful... and due to my cosmology, it can't be destroyed (the artifact can, which would destroy Graz'zt forever. However, good and evil function on a pendulum in my cosmology... most things even as large as a balor don't touch the pendulum, but should something as massive in terms of evil power as Graz'zt be destroyed, the pendulum would swing to good, then at some future point swing back towards evil, and keep osciliating till in the distant future, it was at equilibrium again. In essence, killing Graz'zt would do good in the short term, but cause mass evil in the midterm, and in the longterm, not do much).
So instead they're going to cart it off to GRaz'zt layers of the Abyss and leave it. Too bad the Court Mage that was supposed to get them the directions has not yet returned from Sigil and the Outlands. Did I also mention there's a slight complication of matters... namely the husband of one of the PCs just became Emperor (making her Empress)? (the previous Imperial Majesty died storming some city walls the PCs were behind)
Here's where my problem arises. Next session I've got them headed to the outlands to find this mage, and/or directions to the location where they need to leave the staff and skeddadle. I was thinking there should be a mystery of some kind, but I'm running into mindblocks on:
1) What happened to the mage sent to find the information? Has he been kidnapped? Merely gotten lost? Eaten by some beast?
2) Where would the party find information such as "leave evil staff at the X on the map?"
3) Who would be trying to take the staff from them along the way? I'm assuming devils would (chance to knock off a demon lord), demons (chance to steal a demon lord's power). But who else in the Outlands and in Sigil? Yugoloths? Mages? Pink Fairies with sleeping dust?
I have a way to draw the player who is Empress in, despite her rank... namely that no one else wants to touch the thing to move it or get rid of it (the authorities in this Empire had a tendency to put their heads in the ground and try to click there heels to make things go away). And its not like there's some NPCs the party trusts laying around to act as stewards and/or beat up any would be rebels (in the course of their adventures, the party now has a sizable force of metallic dragons as good friends).
In addition, the party has been itching to get rid of this for two sessions, so chances are they're eager to jump in and get it out of their plane, regardless of their wealth... the instrument has caused them much grief (family members being killed, turned to evil, mutiliated, turned into were-creatures, burned down cities, killed armies, etc. etc. etc.) Vengeance can be a pretty good motivator of even the richest people...
I need some creative minds to help me get some ideas rolling on those three problems. I just need some ideas on getting the ball rolling... I've never planned a campaign or session that involves planehopping before either...
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