nikolai
First Post
I'm interested in adding a planar theme to my campaign. Not so much as a long term campaign on the planes, but more of planar being attempting to influence the material plane and maybe short trips to the planes as a result. (as a side note with 3.5e the planes are now OGC, which is interesting)
My problem is the Manual of the Planes give a very good introduction to planar geography, but doesn't give a very good idea of what fiends, genies, elementals and other planar creature want and how (and why) they interact with the material plane.
So what do they want on the material plane? The more I think about it the more I can see in some areas no reason for interaction (why should creatures of the Astral or Plane of Earth be interested in the material plane) and on the other hand why the material hasn't been enslaved by more powerful neighbours (why haven't fiends swamped the material, for instance).
I think particularly in 1e this was a pretty big meta-theme for D&D, if someone could enlighten be I'd be grateful.
yours,
nikolai.
My problem is the Manual of the Planes give a very good introduction to planar geography, but doesn't give a very good idea of what fiends, genies, elementals and other planar creature want and how (and why) they interact with the material plane.
So what do they want on the material plane? The more I think about it the more I can see in some areas no reason for interaction (why should creatures of the Astral or Plane of Earth be interested in the material plane) and on the other hand why the material hasn't been enslaved by more powerful neighbours (why haven't fiends swamped the material, for instance).
I think particularly in 1e this was a pretty big meta-theme for D&D, if someone could enlighten be I'd be grateful.
yours,
nikolai.