Psion
Adventurer
In considering possible settings for my river of worlds concept, I was toying with an idea for the basis of planar metropolis concepts.
Basically speaking, IRL, cities historically spring up where modes of transportation change -- for example, seaports.
Applying this to a planar campaign, I thought that a general principle of planar metropolis formation would be that such cities would spring up where there are junctions between different planar pathways.
My campaign is set on the so-called river of worlds, a planar pathway that provides gates to a number of world via a planar ocean of sorts (introduced in the FFG's Portals & Planes book). So most of the concepts I am entertaining are junctions between the River of Worlds and various other planar pathways -- the river styx, the river oceanus, the world ash, Monte Cook's nexus, the infinite staircase, etc. So what would cities sitting at these junctions likely be like? (I would also be interesting in hearing about other junction cities not on the river of worlds)
Any ideas what some of these cities might look like?
Basically speaking, IRL, cities historically spring up where modes of transportation change -- for example, seaports.
Applying this to a planar campaign, I thought that a general principle of planar metropolis formation would be that such cities would spring up where there are junctions between different planar pathways.
My campaign is set on the so-called river of worlds, a planar pathway that provides gates to a number of world via a planar ocean of sorts (introduced in the FFG's Portals & Planes book). So most of the concepts I am entertaining are junctions between the River of Worlds and various other planar pathways -- the river styx, the river oceanus, the world ash, Monte Cook's nexus, the infinite staircase, etc. So what would cities sitting at these junctions likely be like? (I would also be interesting in hearing about other junction cities not on the river of worlds)
Any ideas what some of these cities might look like?