Planar Metropoli concepts

A subtle hint to mythology aware PCs would be seeing a giant squirrel running across the roots but not actually touching the "island".

I think Niddhog is a great legendary dragon, I always pictured him as a bloated black dragon, going for the most extreme I guess would be great wyrm epic dragon.
 

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philreed said:
IDW is currently publishing new Grimjack stories (by the original creative team) but I haven't read them yet.

[hijack]
Really. Wow.
[/hijack]

Anyone know of any Cynosure maps up on the web? I'm sure there were quite a few in the comic book that could serve as inspiration.

-- N
 


In most cities of this type, there would have to be some huge guilds to organize thigns and generally some type of overpower to insure that the outsiders who have innate abilities to move through such locals, are prevented from taking over things. Perhaps even some type of guard.

There would also have to be some way to maintain such a city either through constructs, undead, or other types of servants or high magic. Perhaps the servants are able to be quickly updated to warriors-defenders and are linked to one another so that when one is attacked, destroyed, others know of what happens and can react and investigate.

If it's a true River City, it should be highly congested with people both native and non-native. It should have entertainments that drain dry the pockets of those who come to it and be known for something that draws people there outside of it's location. Due to it's planar nature, those who are well lored in planar materials should be able to get some good deals and good prices and should have information regarding fabulous wealth, but at the same time, probably have a lack of respect for those who don't travel the planes on a regular basis and try to take advantage of them until they earn their wings so to say.
 

Psion said:
That sounds a might bit farcical, though it has potential if you play down the humorous juxtapositions and play up the potentials. I picture barges crewed by devils, bound for the nether planes with their cargoes of damned souls.


Another concept I am thinking of is a city where the world ash Ygdrassil dips its roots into the river of worlds. A bayou-like landscape where tendriled roots descend from the sky, mini villages and docks coalesce where the roots touch the water, and dwellings of the wealthy carved into the roots overhead, along the worm-burrowed passages that lead off to other planes.
So... New Orleans and an Elven tree city meet Sigil, eh?

I think the Venice canals angle is too good to pass up, personally. At least part of the city should be stone and earth in addition to the Ygdrassil root areas. The canals are a way to get around, but also an attempt to use the River of Worlds, Oceanus, etc. to create stable, man-made passages through the universe. How successful this was is open to interpretation.

Perhaps it began as the palaces of the wealthy and extravagant, along with their personal waterways (the better to avoid the planar riff-raff, don't ya know), but over the eons has become something else. A slum would be obvious. Perhaps it's now mainly the temples of assorted gods, tithed away over time, or inherited from the estates of degenerate nobles hoping to buy their way to the Heavens (sort of how the Church inherited land from childless nobles in Europe, but excessively seedy and corrupt).

I'm envisioning catacombs under the churches of an otherwordly nature. Perhaps the catacombs themselves are part of the Nexus. Things get interesting when one of the canals that carries water from the River of Worlds floods a section of these catacombs. What effect does this water have when it simultaneously touches dozens (or hundreds) of planar gates? Or maybe the catacombs have their Nexus-y powers because they are flooded with the mingled waters of Oceanus, Styx, etc.

Now I'm picturing that scene in the catacomb/sewers of Venice in Indiana Jones and the Last Crusade and thinking "repopulate that place with cranium rats and abominations." The catacombs of the Church of <insert God of Paladins here>, loaded with holy relics and the tombs of the just and mighty, but overrun with planar vermin and worse.

Good times. :)
 

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