Planer's Handbook: a freaking waste of money!

Fester said:
New races (does anybody use these?)

I can see myself using the mephlings. The Buomman, Neraph, meh... Spikers are redundant with Bladelings, they can replace them or be a subrace.

Fester said:
and bizzare class substitution levels.

Those, like those in Races of Stone, I won't use. Don't like the mechanism. On the other hand, they could be turned into feats...
 

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I agree. Waste of money. But then, I didn't buy it. I looked through it at the local bookstore and the only thing interesting was the different planar sites but, really, I can do that myself.

The rest was fluff. Do we really need to know all the different extraplanar creatures that can be used as PCs? And prestige classes for them?

No thanks.
 

kolikeos said:
i just added the planer's handbook to my growing collection of D&D books. after taking a very long look in it i find that it was a FREAKING WASTE OF MY MONEY! be warned: do not lay your hands on this unhuly tome of kishke.

On a side since you really didn't like it that much, go down to the marketplace forumn and look at the books I have for trade. You might be able to get something more towards your liking.....

And that goes for anyone who has bought books they don't like, trade them. THere are plenty of people looking for stuff and you might get lucky and they'll have something you want.
 
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Crothian, substitution levels are basically new abilities for the core classes that can be taken instead of existing abilities. They were previewed on WotC site a few months ago, before Planar Handbook came out. I believe they are also present in Races of Stone.
 

Fester said:
For me, if more of the book was like the last chapter (which is, to be fair, fifty pages), which actually expands upon the planes , the whole thing would have been much more worthwhile.

*shudder* The last 30 odd pages of the book were a mockery of the planes and perhaps the single worst implimented idea in all of 3e DnD. The Planar Touchstones made me shudder. Each of the sites was in terms of flavor interesting, but the way they shoehorned them into being nothing more than powerups for players, the planar equivalent of fireflowers and yoshi eggs, made them wasted page space IMHO.

Seriously, you go to interesting places on the planes and you fight monsters from a freaking random encounter table. For instance there's a 'planar touchstone' in Sigil and it honestly says that you fight or otherwise defeat the randomly rolled monsters to 'establish yourself' in that area of the city. It's more likely to get you a trip to the city court is what it's likely to get you. *shudder*

It makes planar adventuring more about number crunching than actually visiting the planes for any reason other than finding a high level dungeon and high CR monsters to kill for more kewl lewt. They seriously dropped the ball on that part of the book.

That, by itself, more or less ruined the book for me. I enjoyed the sections of Sigil, Tunarath, and the City of Brass, and I even liked the Mephlings (though why they need to keep introducing more new LA 0 or +1 races is starting to get overdone. God forbid people give up a level or two to take an advanced race like a Bladeling or a mephit, as opposed to the watered down versions). The feats and spells were 'ok' though nothing spectacular, and the monsters were largely pretty darn good, though the art was hit or miss.
 

Sammael said:
Crothian, substitution levels are basically new abilities for the core classes that can be taken instead of existing abilities. They were previewed on WotC site a few months ago, before Planar Handbook came out. I believe they are also present in Races of Stone.

The substitution levels are actually kind of neat. They're not for everyone, but, as an example, I can't imagine any rogue not benefiting from dropping a useless +1 bonus on reflex saves vs. traps to be able to sense things porting in around him.

Brad
 

My main gripe is that while some substitution levels make sense and are useful, others are utterly useless. Talk about a decent idea that was horribly implemented.
 


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