Cagthail nods to Narine and looks around once more, making sure that no one is close enough to overhear, before speaking slowly and silently to the boy.
"We need you to show us to a tavern in the Lighthouse District. Sheets to the wind is its name, you know of it? You'll have a goldpiece if you get us there."
The rain starts to intensify, and the shadows of the sheets of falling water almost dampen the neon-white of the sky. The bystanders take the opportunity to flee for cover from the damp; it's hard to tell whether you've frightened them off, or whether they've just decided you're not interesting enough to merit a real soaking.
In any case, the boy dashes past you, either eager to get out of the rain or eager simply to lose you. In a flash, he's little more than a shadow against the burgeoning storm, and you'll have to run after him to keep up.
If you want to apprehend the kid, make an AoO. If you want to follow him, just make a Perception check. For every person you want to keep track of in addition to the kid, your Perception check has a cumulative -2 penalty.
Cagthail snaps out, moving only his arm, to stop the boy from running away. He looks the boy in the eyes, not threatening him, but showing him that he is serious.
"Now, tell me, the way, to the Lighthouse District."
After the boy responds, Cagthail looks around at the others, seeing if any of them have any advice. If he got a reasonable answer, Cagthail plans to let the boy go unless anyone suggests otherwise.
(OOC: Are you trying to tell me something, Zerth? Sorry, combination of moving back home and wrestling with a dial-up connection is making it hard to keep up. I'll see what I can do about it.)
The kid struggles against your grip for a moment before giving up and staring up at you with baleful eyes. After a moment, he points at part of the skyline; you can just make out the outline of something tower-shaped somewhere a good ways off. "You'll 'ave to hire a tout, sir. I never go over that way. I could rustle one up if you'd just let me go."
"That won't be necessary, kid, I can provide these gentlepersons their directions." You turn towards the speaker and see, standing under an alcove, a woman dressed in white robes, cut to allow for freedom of movement and what she obviously considers just the right amount of exposure. She wears a rapier, prominently displayed on her right hip. Her most startling feature, though, are eyes that look like drops of molten gold. "My name's Kyra, and I'd be glad to help for a few gold."
Everybody make a Perception check, or any Knowledge checks you'd like relating to Kyra.
*Narine looks at the woman curiously, a smile on her lips.*
Well, that's a pretty one. Wonder what she's looking for? Us specifically, I shouldn't wonder, we made enough of a splash today. Ah well, let someone else make the first move, I will look all the better in contrast.
OOC: Oh no, Kelleris. Illira is feeling like that. I have no hurry
Illira notices especially the golden eyes. She stares at the stranger, but if the other woman looks back at her, she will quickly turn her gaze elsewhere. Her eyes are different... Almost like mine. Who is she?
As the woman gestures toward the distant Lighthouse, you see some kind of marking on her left arm. Possibly a tattoo of some kind. You don't recognize her name or face as a psionic adept, though, so you don't have much to go on.
Illira -
Some rain falls in your eyes, completely preventing you from seeing anything. You search your memory, but you recall nothing about Kyra specifically, either in name or face. The golden eyes could mean any number of things - sorcerous bloodline, aasimar, tiefling, and more. There's no way to tell without more information.
Cagthail releases the boy and turns toward the woman. He studies her for a few seconds before speaking. "Very well, we're going to the Lighthouse District."