Planes to Shape, Secrets to Keep... (Dromus)

Everyone can hear Eron hooting distinctly as he vanishes into the driving rain, but only Feiran can comminucate with him to find [sblock]that he has gotten a bit confused, distracted by the rain and the unfamiliar territory. He'll probably need to meet up with you back home.[/sblock]

"Aw, you people take all the fun right out of the job! Alright, then, let's pick it up a bit back there, people! Move it! Especially the monkey... "

True to her word, Kyra picks up the pace a bit, humming something tuneless under her breath. "Well, still, there are a few things I can show them, stuff they should know..."

Glancing over her shoulder, Kyra raises her voice a bit to make sure she's heard over the rain. She turns first to Illira, walking backwards and gesturing animatedly as she does so. "Being from a sunspot like Tila'kun, you probably aren't used to the weather around here. Not clear on the theory behind it, but Dromus's seasons haven't really settled down yet, the place being so new and all. That's why we have the lightning rifts up there," she says, pointing, "they're actually areas of extreme air-dominance... Okay, I'm not exactly sure where the rain comes from, but that's how these things work, right? Confusing.

"There are four seasons, of course, corresponding to the dominant periods of the four elements. They're pretty regular, don't skip around much. It's Astrulayr right now, the season of air. In a month or so, it'll start getting hotter, and fire-dominant, and that's Ingnifera. Clever name, I know. Starts getting cooler, and that's earth-dominant; the season of Lapidua. The 'winter' around here is water-dominant, that's where the ice - buckets and buckets of ice - comes from. That's the season of Gelundrus. Astrulayr, Ingnifera, Lapidua, and Gelundrus. Got it?" She looks at Illira hopefully, while vainly trying to dredge the rainwater from her sodden hair.

Turning to Feiran, she continues. "Well, apparently you're a bestiary keeper or something, though you apparently don't speak human yet. Keep trying, I'm sure it'll come to you eventually!" She flashes a bright smile before continuing. "Be aware while you're here that the local bosses pretty much have free run of animal regulation laws, and some of them can be pretty persnickety. I already had to detour around Boss Perzuli's territory. Ever since he was mauled by that druid a couple of years ago he's really had it out for anything rat-size or larger." She snaps her fingers, remembering something.

"Oh, that reminds me. There's a rookie mistake you should avoid, and that's messing with the rats. You know the attunements you can get by, er, 'communing with the plane'? Well, for some reason the rats just gobbled that stuff up. I hear they actually eat the leftover planar matter after nasty storms. We had a rain of partially animated body parts last Gelidus, but the remains practically disappeared over night. Apparently the rats can get hungry. Anyway, the upshot is that, well... Heck, I can show you." So saying, she draws a dagger from behind her and lobs into a nearby dark and dank corner - apparently her eyesight isn't impeded by her unusual eyes. There's a distinct popping noise and a burst of rancid yellow flame from the corner, just large enough to make you wonder what was in there. The smell is horrible, rotten eggs overeasy. "See? Exploding rats. Rumor has it that some of them can breathe fire too, but who knows?," Kyra says, shrugging. "So don't piss off the lesser creatures... Actually that's just generally a good rule!" A moment later, a slightly-singed monkey staggers out of the shadows, having picked a fight with the wrong rat at the wrong time.

Feiran:[sblock]Grax has taken 2 points of damage and you'll need to make a DC 20 Handle Animal check to make him keep up the marking.[/sblock]

"Hah! I love this place," she cries, apparently being quite the enthusiastic tour guide. Kyra shows no signs of remembering the thrown dagger as she resumes her rapid pace down the ally. "Tourist attractions are all over, really," she continues, as if suddenly remembering Narine's original question. "They come in two varieties, the seedy and the trendy. The trendy ones are all near Khorvaire, that's where all the tourists an' such stay, and you shouldn't have any trouble finding those. The seedy ones are more fun, though; heck, just down a ways thataway there's a side-street that's haunted by the ghost of a wizard who died way back during the War. He gets confused easily, though, poor dear. Name's L-something. Lorth? Legas? Anyway. The trick is to recognize the difference between seedy locals and trendy tourists, and then go where they go. Takes a little practice, but just spend a few days wandering around and you'll have it down pat.

"Oh, we're almost there, too. Sheets to the Wind, right? Weird place. Ship got run aground about a mile inland. Never found out how that happened. And what was a galleon doing on a lake anyway? Well, here we are," she says, turning an abrupt corner onto a long, unpaved street. Amid the usual storefronts and unidentified buildings you can indeed spot the looming shape of a mid-sized galleon through the rain. "And that'll be 12 gold, 14 silver, and 37 copper, please!"
 

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Feiran ignores Kyra's barb and says: I well know how antsy people around here get about animal companions. Knowing the law is the first step in my never ending pursuit to avoid the law. When I break the law, it will be for something more noble than because my owl performed a death from above on some random passerby. And I'm actually not a keeper of a bestiary. I work only with select classes of animals. Rats are not what I call select classes of what I'm willing to deal with; mainly due to an incident involving an ancestor and his friends and a rat that belched fire and nearly burned down the place they happened to be at.

DM- [sblock] Handle Animal-30 [/sblock]
 

"Yes, the rain is something I need to get used to," Illira answers sweeping a lock of wet brown hair from her eyes. "But still it's only water and there's plenty of that in Tila'kun. Besides, I know a spell, that will dry all of us, when we have a roof on top our heads again," she adds rather casually, not really caring she just revealed she's a spellcaster also. The large sword on her back should speak for the other part.

"Astrulayr, Ignifera, Lapidua and Gelundrus," she repeats after Kyra like a good student, when given the short lecture about the local weather cycles.

Illira is disgusted by the smell the exploding rat leaves behind. Yuck! Talk about a strange place. One thing's for sure - One does not get easily bored around here.

When they finally reach the ship or rather the Inn, Illira reaches for her purse and pays her share of the price. "Thank you. That was fun and educational," she says turning already to her companions. "Well, shall we go, then? I've had enough rain for one day."
 

Cagthail listens to her stories with some interest, he would have to return to explore this city more after this was done he decided.

When they reach their destination, he pays her 4 gold, a little more than his part of what she asked. "So, who's this for," he casts a quick glance up at the ship as he hands her the money, "the locals or the tourists?"

After hearing her answer, he wishes her a good day. He nods in response to Illira, and walks the last of the way to enter the tavern.
 

Kyra seems to sober up suddenly after receiving her pay. As she speaks, she digs out coins and makes change for the money you gave her, leaving exactly 12 gold, 14 silver, and 37 copper in her outstretched hand.

"Well, mostly tourists, too clean cut and half of them aren't even carrying weapons. And the wenches... Well, you'll see. But then, well, it always depends on who you know, doesn't it?" Recovering from whatever cloud had passed over her, she gives you a wink (of indeterminate meaning) and turns to leave.

As you turn back to the Sheets to the Wind tavern and approach it, you notice that you seem to have lost your attendant crowd of admirers. Most of the alchemical gunk and blood has washed off in the downpour, so you look only merely disreputable, rather than actively dangerous.

As you approach, you can see more of the place. It appears to have been converted into a three-level common area, with the second floor taking the form of a balcony above the ground floor. The former deck of the ship makes up the third floor, though there are only a few patrons there, hiding from the rain under canvas umbrellas or disks of magical force. The Sheets is bustling with activity, from the silk-clad patrons of the upper booths to the raucously-shouting regulars on the ground floor.

A wench in a bizarre, alarmingly piratical get-up approaches you, clearly intent on taking your orders and finding a place to seat you. The experience is a strange one - this nautically-themed place is unlike any drinking establishment you've seen back home. The look on the wench's face is one you're quite familiar with, though; it's the look of someone who wants to get rid of you as soon as possible. At least she's not armed...
 
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Illira looks around and then at the approaching wench as they move closer to the Inn.

A pirate themed Inn. Not a bad idea. That serving woman really looks like a crumpy pirate. I wonder, if it's just for the show...
 

At first when stepping in, Cagthail scans the people he can see, looking for Adinal or anyone who seems to take much note of their entrance. Not immediately seeing Adinal, he gives the wench a smile, "we'll be seated where we can see the entrance, we're expecting someone to meet us here." As she looks for their orders, he says, "I bet you have some drink to go with your theme here, bring me something piratey."
 

*Narine looks rather fascinated by Kyra's animated conversation, and hangs on to her words, occasionally flashing her a brilliant smile. If it's possible, she tries to catch her before she leaves.*

"You've been so helpful to us all, I don't suppose there's a place where we could meet again if we're in need of your... services?" she asks with a toss of her wet head.
 

Narine:
[sblock]As the others walk out onto the main street, you turn to Kyra and pose your question. She gives you a strange look, as though she is unsure of your intentions, or what services you might require, especially since you already know how to find another tout. She runs her fingers through her hair, shaking some of the water loose in rivulets, and says, "well, I'll be around. This whole area is my stomping ground, so I'm sure we'll run into each other if you put the word out out. Hrm. Well..." She shakes her head. "I must be off, however."

{OOC: What exactly did you have in mind there? Skill check please, if there's an easy one it would be.}[/sblock]

You are led deeper into the Sheets by the waitress, and she deposits you in a far booth without bothering to take any orders aside from those you volunteer. At Cagthail's request, she seats you partially facing the entrance, albeit all the way across the place. It is evident that you aren't going to be able to hear what's going on around here either, due to the merriment of the other patrons. You might want to scan the crowd {Perception or Sense Motive}, or strike up a conversation {Diplomacy/Intimidate/Bluff}, or hop up on the stage {feeling Perform-y?}, or look for famous faces {any Knowledge}. All you have to do at the moment, though, is wait.

{OOC: C'mon Demon, the suspense is killing us. You in or out? Oh, and some other stuff. Someone remind me who has the amulet - Cagthail?}
 
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Illira sits down quietly and waits anxiously for Adinal to arrive like he promised. She sticks close to Kestral, who she knows carries the amulet, which she so eagerly wants to protect. She does follow the comings and goings inside the tavern from time to time, just in case.

(OOC: The amulet was given to Kestral, who was closest to the door at the time.)

DM:
Perception check 18.
 

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