Kelleris
Explorer
Everyone can hear Eron hooting distinctly as he vanishes into the driving rain, but only Feiran can comminucate with him to find [sblock]that he has gotten a bit confused, distracted by the rain and the unfamiliar territory. He'll probably need to meet up with you back home.[/sblock]
"Aw, you people take all the fun right out of the job! Alright, then, let's pick it up a bit back there, people! Move it! Especially the monkey... "
True to her word, Kyra picks up the pace a bit, humming something tuneless under her breath. "Well, still, there are a few things I can show them, stuff they should know..."
Glancing over her shoulder, Kyra raises her voice a bit to make sure she's heard over the rain. She turns first to Illira, walking backwards and gesturing animatedly as she does so. "Being from a sunspot like Tila'kun, you probably aren't used to the weather around here. Not clear on the theory behind it, but Dromus's seasons haven't really settled down yet, the place being so new and all. That's why we have the lightning rifts up there," she says, pointing, "they're actually areas of extreme air-dominance... Okay, I'm not exactly sure where the rain comes from, but that's how these things work, right? Confusing.
"There are four seasons, of course, corresponding to the dominant periods of the four elements. They're pretty regular, don't skip around much. It's Astrulayr right now, the season of air. In a month or so, it'll start getting hotter, and fire-dominant, and that's Ingnifera. Clever name, I know. Starts getting cooler, and that's earth-dominant; the season of Lapidua. The 'winter' around here is water-dominant, that's where the ice - buckets and buckets of ice - comes from. That's the season of Gelundrus. Astrulayr, Ingnifera, Lapidua, and Gelundrus. Got it?" She looks at Illira hopefully, while vainly trying to dredge the rainwater from her sodden hair.
Turning to Feiran, she continues. "Well, apparently you're a bestiary keeper or something, though you apparently don't speak human yet. Keep trying, I'm sure it'll come to you eventually!" She flashes a bright smile before continuing. "Be aware while you're here that the local bosses pretty much have free run of animal regulation laws, and some of them can be pretty persnickety. I already had to detour around Boss Perzuli's territory. Ever since he was mauled by that druid a couple of years ago he's really had it out for anything rat-size or larger." She snaps her fingers, remembering something.
"Oh, that reminds me. There's a rookie mistake you should avoid, and that's messing with the rats. You know the attunements you can get by, er, 'communing with the plane'? Well, for some reason the rats just gobbled that stuff up. I hear they actually eat the leftover planar matter after nasty storms. We had a rain of partially animated body parts last Gelidus, but the remains practically disappeared over night. Apparently the rats can get hungry. Anyway, the upshot is that, well... Heck, I can show you." So saying, she draws a dagger from behind her and lobs into a nearby dark and dank corner - apparently her eyesight isn't impeded by her unusual eyes. There's a distinct popping noise and a burst of rancid yellow flame from the corner, just large enough to make you wonder what was in there. The smell is horrible, rotten eggs overeasy. "See? Exploding rats. Rumor has it that some of them can breathe fire too, but who knows?," Kyra says, shrugging. "So don't piss off the lesser creatures... Actually that's just generally a good rule!" A moment later, a slightly-singed monkey staggers out of the shadows, having picked a fight with the wrong rat at the wrong time.
Feiran:[sblock]Grax has taken 2 points of damage and you'll need to make a DC 20 Handle Animal check to make him keep up the marking.[/sblock]
"Hah! I love this place," she cries, apparently being quite the enthusiastic tour guide. Kyra shows no signs of remembering the thrown dagger as she resumes her rapid pace down the ally. "Tourist attractions are all over, really," she continues, as if suddenly remembering Narine's original question. "They come in two varieties, the seedy and the trendy. The trendy ones are all near Khorvaire, that's where all the tourists an' such stay, and you shouldn't have any trouble finding those. The seedy ones are more fun, though; heck, just down a ways thataway there's a side-street that's haunted by the ghost of a wizard who died way back during the War. He gets confused easily, though, poor dear. Name's L-something. Lorth? Legas? Anyway. The trick is to recognize the difference between seedy locals and trendy tourists, and then go where they go. Takes a little practice, but just spend a few days wandering around and you'll have it down pat.
"Oh, we're almost there, too. Sheets to the Wind, right? Weird place. Ship got run aground about a mile inland. Never found out how that happened. And what was a galleon doing on a lake anyway? Well, here we are," she says, turning an abrupt corner onto a long, unpaved street. Amid the usual storefronts and unidentified buildings you can indeed spot the looming shape of a mid-sized galleon through the rain. "And that'll be 12 gold, 14 silver, and 37 copper, please!"
"Aw, you people take all the fun right out of the job! Alright, then, let's pick it up a bit back there, people! Move it! Especially the monkey... "
True to her word, Kyra picks up the pace a bit, humming something tuneless under her breath. "Well, still, there are a few things I can show them, stuff they should know..."
Glancing over her shoulder, Kyra raises her voice a bit to make sure she's heard over the rain. She turns first to Illira, walking backwards and gesturing animatedly as she does so. "Being from a sunspot like Tila'kun, you probably aren't used to the weather around here. Not clear on the theory behind it, but Dromus's seasons haven't really settled down yet, the place being so new and all. That's why we have the lightning rifts up there," she says, pointing, "they're actually areas of extreme air-dominance... Okay, I'm not exactly sure where the rain comes from, but that's how these things work, right? Confusing.
"There are four seasons, of course, corresponding to the dominant periods of the four elements. They're pretty regular, don't skip around much. It's Astrulayr right now, the season of air. In a month or so, it'll start getting hotter, and fire-dominant, and that's Ingnifera. Clever name, I know. Starts getting cooler, and that's earth-dominant; the season of Lapidua. The 'winter' around here is water-dominant, that's where the ice - buckets and buckets of ice - comes from. That's the season of Gelundrus. Astrulayr, Ingnifera, Lapidua, and Gelundrus. Got it?" She looks at Illira hopefully, while vainly trying to dredge the rainwater from her sodden hair.
Turning to Feiran, she continues. "Well, apparently you're a bestiary keeper or something, though you apparently don't speak human yet. Keep trying, I'm sure it'll come to you eventually!" She flashes a bright smile before continuing. "Be aware while you're here that the local bosses pretty much have free run of animal regulation laws, and some of them can be pretty persnickety. I already had to detour around Boss Perzuli's territory. Ever since he was mauled by that druid a couple of years ago he's really had it out for anything rat-size or larger." She snaps her fingers, remembering something.
"Oh, that reminds me. There's a rookie mistake you should avoid, and that's messing with the rats. You know the attunements you can get by, er, 'communing with the plane'? Well, for some reason the rats just gobbled that stuff up. I hear they actually eat the leftover planar matter after nasty storms. We had a rain of partially animated body parts last Gelidus, but the remains practically disappeared over night. Apparently the rats can get hungry. Anyway, the upshot is that, well... Heck, I can show you." So saying, she draws a dagger from behind her and lobs into a nearby dark and dank corner - apparently her eyesight isn't impeded by her unusual eyes. There's a distinct popping noise and a burst of rancid yellow flame from the corner, just large enough to make you wonder what was in there. The smell is horrible, rotten eggs overeasy. "See? Exploding rats. Rumor has it that some of them can breathe fire too, but who knows?," Kyra says, shrugging. "So don't piss off the lesser creatures... Actually that's just generally a good rule!" A moment later, a slightly-singed monkey staggers out of the shadows, having picked a fight with the wrong rat at the wrong time.
Feiran:[sblock]Grax has taken 2 points of damage and you'll need to make a DC 20 Handle Animal check to make him keep up the marking.[/sblock]
"Hah! I love this place," she cries, apparently being quite the enthusiastic tour guide. Kyra shows no signs of remembering the thrown dagger as she resumes her rapid pace down the ally. "Tourist attractions are all over, really," she continues, as if suddenly remembering Narine's original question. "They come in two varieties, the seedy and the trendy. The trendy ones are all near Khorvaire, that's where all the tourists an' such stay, and you shouldn't have any trouble finding those. The seedy ones are more fun, though; heck, just down a ways thataway there's a side-street that's haunted by the ghost of a wizard who died way back during the War. He gets confused easily, though, poor dear. Name's L-something. Lorth? Legas? Anyway. The trick is to recognize the difference between seedy locals and trendy tourists, and then go where they go. Takes a little practice, but just spend a few days wandering around and you'll have it down pat.
"Oh, we're almost there, too. Sheets to the Wind, right? Weird place. Ship got run aground about a mile inland. Never found out how that happened. And what was a galleon doing on a lake anyway? Well, here we are," she says, turning an abrupt corner onto a long, unpaved street. Amid the usual storefronts and unidentified buildings you can indeed spot the looming shape of a mid-sized galleon through the rain. "And that'll be 12 gold, 14 silver, and 37 copper, please!"