Kelleris
Explorer
(OOC:
)
The room you are standing in looks much like you would expect a warehouse office in a bad part of the city to look: the walls are smeared with grime, the floorboards creak when you walk, and there’s an indefinable (but decidedly unwholesome) smell coming from somewhere. The room is only about fifteen feet on a side; the natural wariness of a group of heavily-armed strangers around each other makes it feel even smaller.
Sounds come up to you from an open window to your left, the sounds of a bustling city. They are somewhat muffled, however, as this is not a place near the heart of Dromus. Someone calls from somewhere, indistinctly, an unnaturally raspy voice that sends chills down your spine, and the footfalls of an intrepid messenger can be heard moving down the alleyway below. Most people would be wondering how they got into this mess by now...
The man you have been sent to meet sits at a desk at the far end of the room, crafted of fine Yesheveran wood. The years have not been kind to it, though, and it is little better than junk now. The man who has assembled you here looks little better, his face marked with lines of worry and signs of a great burden. In your brief time here in the city, you have often seen such haggard faces, and you guess that this person also holds some secret knowledge that someone wants, or wants to keep secret.
He looks you over, as if he were expecting you to say something, clutching a staff topped with an innocuous-looking crystal in his hand as though he isn’t entirely sure what to do with it. All you know is that you’ve been offered something more entertaining to do than wandering around the city trying not to get lost. Supposedly, there will be a fair bit of money in it, too, an asset never lost on someone trying to make their way in an unfamiliar land. Where will things go from here?

The room you are standing in looks much like you would expect a warehouse office in a bad part of the city to look: the walls are smeared with grime, the floorboards creak when you walk, and there’s an indefinable (but decidedly unwholesome) smell coming from somewhere. The room is only about fifteen feet on a side; the natural wariness of a group of heavily-armed strangers around each other makes it feel even smaller.
Sounds come up to you from an open window to your left, the sounds of a bustling city. They are somewhat muffled, however, as this is not a place near the heart of Dromus. Someone calls from somewhere, indistinctly, an unnaturally raspy voice that sends chills down your spine, and the footfalls of an intrepid messenger can be heard moving down the alleyway below. Most people would be wondering how they got into this mess by now...
The man you have been sent to meet sits at a desk at the far end of the room, crafted of fine Yesheveran wood. The years have not been kind to it, though, and it is little better than junk now. The man who has assembled you here looks little better, his face marked with lines of worry and signs of a great burden. In your brief time here in the city, you have often seen such haggard faces, and you guess that this person also holds some secret knowledge that someone wants, or wants to keep secret.
He looks you over, as if he were expecting you to say something, clutching a staff topped with an innocuous-looking crystal in his hand as though he isn’t entirely sure what to do with it. All you know is that you’ve been offered something more entertaining to do than wandering around the city trying not to get lost. Supposedly, there will be a fair bit of money in it, too, an asset never lost on someone trying to make their way in an unfamiliar land. Where will things go from here?
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