Planes to Shape, Secrets to Keep... (Dromus)


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The guard captain is seemingly flustered by the rapidity and vehemence of your denials, and a look of confusion passes briefly over his face. It is soon replaced by anger:

"Look, I don't care what you say. I've come to take you in and that's what's going to happen. Are you going to cooperate or must I order my men to fire?"

As he says this, his confidence seems to come back, as though he was just remembering that he has the upper hand here.

The guards, meanwhile, have moved into somewhat better positions, crouched behind crates and with a bead on all of you. Each of you seem to have been picked out by one of the guards, with the exception of Adinal, who is clearly the least effective combatant of the group.

(OOC: In this time (not just this one post), the guards have moved a bit - check the new map below. Also, I added some coordinates so you can tell me where you start and where you go more easily.)

(Initiatives are as follows, if you aren't willing to go quietly (and I doubt you are):
Illira 21
Kestral 13
Guards 11
Cagthail 7
Feiran 7
Captain 4
Narine 3

Adinal ?

Everyone's basically got some kind of action readied, since everyone's pretty much expecting something unpleasant. Therefore, things will just proceed in initiative order as usual, once everyone bursts into action.)

Adinal -
Dang! Natural 20 Sense Motive! Erm, anyway... From your vantage point on the stairs, you catch the nearest pair of guards throwing a quick glance back at their captain, a sign of discontent. They look like they still plan on following orders, however, with muscles tensed and crossbows held in unshaky hands. Still, in the confusion of battle this split between leader and led might be something you can take advantage of.

Gah! And a 19 for Knowledge (local)! You are well aware from previous run-ins with the law that, assuming these are actual elite guards and not hired guns or a very clever illusionist, you suspect that they are perfectly willing to "accidentally" let you get away with just a little more persuasion. Elites know how good they are, and tend to act accordingly if they don't have a leader they trust a great deal.
 

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Illira

As all the words don't seem to have the desired effect, Illira loses her patience and quietly mumbles words of arcane power. She does not move or do anything directly offensive. She stays close to Adinal (I don't know, where that would be on the map, just place her next to Adinal).

DM:
She will cast displacement now. Do nothing else for this round.
 

Unless Adinal keeps trying to be diplomatic, Cagthail first stands still for a moment, focusing his mind for the upcoming battle. Then, fast enough to make up for his delay, he launches himself down from the landing, runs past some crates, and positions himself between three of the soldiers, hoping to keep them from shooting (any more).

OOC:
MA1: Activate Surge. MA2: Starting from wherever on the landing, move to O3, jump down to K3 (Jump DC 30 - roll 11+28), move along the open path to G2. Attacks of Opportunity will be used to disarm. Edit: note that his ring of feather falling will activate automatically.
 
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Kestral Pathfinder

Diplomacy apparently at an end, Kestral surges for +2 str , +2 dex, and 60 mv.
He then throws a javelin at #2 at +14 [8 bab +8 dex -2 range=14] 17.
Damage 7.
 


(OOC: Mad Hatter. you should list what you're doing this round. You mentioned earlier about a phlogistic hammer, I think, but it would be best to reiterate it.)
 

Feiran chooses to ready an attack action using the phlogistic hammer against the Fop if he attacks or if a guard attacks. If they do not, then she will follow Adinal's lead.
 
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(OOC: Okay, I'm sick of waiting for Demon. He told me what he wanted to do over IM, so I'll just go ahead with the round summary and edit it later. He rolled a 9 for initiative.)

When it becomes clear that nobody has any intention of cooperating with anyone, a pall of silence descends over the warehouse for just a second while everyone wonders if someone else will start shooting.

All at once, muscles and sorcerous might seemingly unable to be restrained any longer, everyone present blurs into action. The first thing to break the stillness is the sound of a whispered spell from behind, as Illira moves her hands through a practiced series of gestures. A moment later, her form shimmers and reforms, looking bizarrely distorted, as though somehow folded the wrong way. As she finishes the spell, she hops down from the landing, moving to close with Adinal.

As though on cue, Kestral reacts to back up his companion, effort lining his face momentarily before a javelin goes streaking across the room toward the nearest guard. It vanishes in a momentary swirl of green cloak, and it is hard to tell whether or not the missile struck true. It certainly doesn't seem to be impeding the guard much if it did.

(OOC: Attack misses the guard; no damage. Kestral -
In the eery silence of your opening attack you hear a distinct clink of armor. It would appear that these men are deceptively well-armored. Perhaps some manner of illusion?
)

As though this is what they were waiting for, the guards launch an offensive of their own, filling the air with barbed crossbow bolts and the deep thrum of tension being released. Each of you is endangered, as the bolts plunge through the thin wooden wall behind you - if you were lucky enough to avoid the barrage, that is.

(OOC: I'm ruling that nobody is flat-footed here, since you were all just waiting for the battle to be joined. Lucky for you, Cagthail.)

As the bolts lance towards you, you twist to avoid them - no heavy armor to stop them here. Cagthail is struck across the arm, a minor wound that will do little to slow him down later. Narine is hit in the side, starting a flow of blood that begins to stain her dress, but not yet seriously wounded. Feiran is not so lucky. As she raises her arm to activate the guantlet-like device she wears, a bolt tears along the side of the arm, tracing a deep scarlet furrow. It makes the nick on her calf from a second quarrel look harmless by comparison, and a red haze of pain wells up through her. Illira takes one full in the chest, but it bizarrely seems to spiral endlessly toward her without actually hitting, until suddenly appearing with a thunk in the support beam behind her. In the midst of this confusion, there is a moment of luck - one of the guard's crossbow misfires, creating another hole in the already patchwork ceiling ceiling. The guard has just a moment to curse, and Kestrel just a moment to be thankful, before events swirl on.

(OOC: Cagthail, you take 7 points and narrowly avoid a critical hit. Feiran takes 19 points from two hits (one a max roll). Narine takes 11 points.)

His eyes snapping wide at the sudden rain of death (which, thankfully, passes over his head), Adinal exclaims something, and then vanishes in a burst of silver electricity, gone but for the smell of ozone.

(OOC: Illira and Narine -
Your erstwhile employer has cast time hop.
)

Cagthail was already in the air, and grimaces from the pain from the glancing blow of the crossbow. Then, fast enough to make up for his delay, he lands crouching on the first floor of the warehouse and runs past some crates, positioning himself between three of the soldiers. He brandishes his weapons, menacing the guards as they begin to line up for a second volley.

As he does so, four beams of red energy lances overhead, diving toward the guard captain like a bird of prey. He lets out a panicked chirp as the rake across him, but twists away enough that his costume is merely smoldering.

(OOC: 2 hits, for 8 damage. Let that be a lesson to you to roll your own attacks and damage when you declare your actions for the round. :] )

Stumbling away from the dancing embers left by the rays, the captain takes cover behind a nearby pile of crates, and can no longer be seen from where you stand. A moment later, an almost-invisible shimmer courses down the length of the warehouse, with no discernable effect.

(Kestrel:
You believe he is activating some kind of touchstone effect. Without being able to see him, it will take you a move equivalent action next turn to identify it, or you could move closer.
)

Apparently somewhat caught off-guard by the battle, Narine is the last to begin moving. Seeing the fop attempting to avouid his fate, she moves to the far edge of the balcony overlooking the warehouse, and can just barely make the man out well enough to target him. He slows down momentarily, but you aren't sure yet if he has succumbed to the effect or not.
 

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