Planes to Shape, Secrets to Keep... (Dromus)

Illira, 13/56 hp (2 non-lethal), AC 25, Fort +8, Ref +6, Will +7

Illira is too enraged to hear Cagthail speak and she feels blood coursing in her veins like never before. She's never been this badly injured in her life - nor this angry. She feels an unresistable urge to strike down the guard in front of her. Frighteningly, she somehow enjoys the thought of hurting the guard very much. She continues to swing away at #5 with Heaven's Edge. The girl is also too distracted to notice a sinister laughter echoing inside her head...

If Illira strikes #5 down, she takes a 5' step forward (where #5 was).

DM:
First attack, 27 to hit, damage 12. Second, 19 to hit - a miss, because 19 failed to confirm a crit on the last round. Damn Displacement, work for me next time!
 

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Kestral Pathfinder 3 lethal

Lowering his weapon momentarily, Kestral points out the fire to everyone "I suggest we leave this battle to another time. There is no reason for us to die, like your captain." Regardless, of the guards answer, Kestral then jumps/tumbles toward the exit.


OOC:Jump 23, Tumble 26

diplomacy to convince guards to leave 16
 

*Narine fumbles in her belt pouch until her fingers close about a particular stone. Clutching it as well as Dros' hand, she looks for the exit into the alleyway. If she can get just a glimpse of it, she activates the stone, appearing there in an instant.*

[OOC - Using my power stone of psionic dimension door with the intention of using an energy push or energy bolt to blast a path clear to the exit for the others next round.]
 
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{OOC: I will post the guard's actions tomorrow... er, when I wake up tomorrow. Probably won't be the morning. :p This is your last chance to say something before the guards get to go, so if you have any faith in diplomacy, it's now or never.}
 

{Isida, Narine might want to aim for the bar exit instead of the alley exit. The Alleyway door is covered by the remains of the second level of the warehouse and 30 cubic feet of fabricated barrier.}

Kestral bounds across the room, away from the guards and away from the fire, leaping over obstructions in his haste. Though winded from his surge and a coughing a bit from the smoke, he makes it almost to the bar exit in no time.

{Forgot weapon specialization. This is what I get for second guessing people (myself and you). Added the damage to the guard, it makes him one point away from unconsciousness instead of a half-dozen or so.}

Illira's attacks pay off in her reckless attack, and she scores a hit.

{I guess you already knew that, eh?}
 
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{OOC: No takers? Well, then. Also, don't forget those Fort saves! Pretty much everyone's in range of the smoke cloud.}

Guard's turn:

There is a moment of silence as the guards quickly consider breaking off the engagement. After a long moment, the silence is broken by the most injured of the guards.

"Heh. And why not? We should probably be digging captain out of the rubble over there anyway." He spits out a bit of blood, and then continues. "That bastard was just bowing to outside pressures anyway. His ambitions will get one of us killed someday." He grins, nastily because of the blood in his mouth, and says, "Call off your berserker and we'll part amicably."

Trusting that you won't take any offensive actions, since you proposed the cease-fire, the guards move to remedy the plight of their captain. Guard 4 draws a potion vial from his belt and drinks it down, relieving the worst of his wounds. The two unarmed guards move forward, and collect their weapons before joining their fellow.

The guards attempting to fend off Illira are having a hard time of it. She drives the guard in front of her back with a savage attack, and they both recoil from her assault, thinking of a way to stop her long enough for her obvious rage to subside. The answer is, of course, the same thing that is making Cagthail's life difficult: they produce the heavy bags of goo from their belts and lob them at Illira, from short range.

The tanglefoot bags both appear to strike true, covering Illira with sticky green slime. It is unsure for a moment whether or not she has been glued to the floor, though that would perhaps be best for everyone.

{OOC: They both hit, and beat displacement. Maybe you should start rolling the displacement effects instead of me? You get to roll the Reflex save(s), of course. Dunno if you want to be glued to the floor or not, but don't forget the Dex penalty on the second save.}

{The map up to now is below.}
 

Attachments

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{This is Adinal's first round back, and he gets his full normal actions. I will rule that he heard the conversation between Cagthail, Kestral, and the guards, but not much else. Don't take so long this time, eh? :] }
 
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Illira, 13/56 (2 non-lethal), AC 25, Fort +8, Ref +4 (-2 entangled), Will +7

Illira gets covered by the sticky substance, but she manages to wriggle herself enough not to get glued to the floor (Two made Ref saves, 19 & 23). Being slowed by the goo makes her calm a bit, enough for her to be able to think straight again.

Ohh, how it hurts. What was I doing?

She realizes it's better to retreat from the burning warehouse as the guards seem to be also backing off. She speaks words of magic and moves towards the closest exit with best possible speed. She's moving almost unnaturally fast despite being covered in sticky glue.

DM:
Casting Expeditious Retreat, then 30' move (halved from 60' because of entanglement) towards the exit, that looks like it's easiest to reach (I'm not sure, what it is, but perhaps Illira does). Fortitude save against smoke and heat was 15.
 

DM:
Sense motive to see if the guards will really let us go: 26

Adinal quickly answers the guard. "An intelligent choice for all our sakes, peacekeeper. Thank you for your wisdom." He notices that Mathilde has entered the fray and shakes his head saying, "Mathilde, leave that man alone." Mathilde looks ecstatic at seeing Adinal and wrenches her mace out of the floor. She walks to join Adinal at his side.

(OOC: This part depends on Adinal's Sense Motive in spoilertext above. If he believes the guards will let us go, he Time Hops both the barrier in front of the door AND as much of the rubble as possible and says, "I hope that makes up for some of the trouble we've caused you." before leaving through the now-open back way. If he does not believe the guards will let us go, he only Time Hops the barrier and says, "I am sorry for your trouble and wish you Godspeed in rescuing your Captain. Goodbye.", before attempting to leave.)

(OOC: P.S - Sorry for taking so damned long. Hectic week. Bad grades recieved, helping mom work out a party and several hours of playing X-Men Legends. :D)
 
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