Planes to Shape, Secrets to Keep... (Dromus)

"Far too many," Cagthail says tensly after looking around, "There must be at least ten to every one of us, maybe even twice that. Adinal, can you still speak with those inside?"

DM: [sblock]Perception 27 to look for possible escape paths. Is it possible to go between some houses? Does the ship have a rounded bottom, so we could go under it? Are there people in all directions?[/sblock]OOC: Where is Kestral and the amulet now? And, as that may be where we are going, are the planar gates immediately open to all or do you need a warrant or something?
 

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Fascinating... Narine thinks idly as the world snaps back to normal. Realizing she's one of the few left here, she gets up abruptly and signals for Dros to follow. Languidly she leaves the Three Sheets and looks for the others.
 

Illira: [sblock] You don't recognize these particular beasts, though they have a sinister air about them. Then again, from what you've heard, they could be from any plane that's grown metaphysically proximate to this part of Dromus recently. These planes tend to be more inhabited than the Ethereal that borders the more stable inner planes.

When you poke your head into the Sheets again, you see Feiran and Narine standing over the table you left, preoccupied with something. The staff has started to wonder why you and your cohorts are blocking the entrance and one of them makes a move as though to get your attention. It's only been a minute or two at most, however, so they aren't going to go out and throw you out or anything.[/sblock]

Cagthail: [sblock]The Sheets is an ordinary fair-sized galley in most ways, but it came aground canted to the side, so there's a gap there you could use to make a getaway if you were dextrous enough. You judge that you could make it through with little trouble, but you aren't sure about your recently-acquired party. Likewise, there are a sufficient number of low-hanging protrusions that you could easily get up to a rooftop before the crowd could react, but (same problem) the others may not be able to make it.

The streets in this part of town are fairly straight, though only wide enough for two people shoulder-to-shoulder. Your group could get bottled up in there pretty easily, but if you got through their line outpacing them in these streets would be a simple matter, though you would be running blind. There's no way of telling how thin their ranks are or if they've got a leader who could coordinate any pursuit either.[/sblock]

Narine: [sblock] Oops, meant to say right out that the grog's effect was fading, but you already caught that. Oh, and the hole you made is still open. And Feiran seems to be fiddling with a mug over there as well, trying to scoop something you can't make out off the table.

If you leave the Sheets to the Wind, you'll see Illira, Adinal, and Cagthail standing right outside the door and staring at a cloaked form wrapped in a voluminous cloak made of tattered black strips, who is standing about 30 feet away and looking (seemingly through the wall) into the part of the Sheets you have just come from. Cagthail appears to be looking the area over and paying particular attention to a bunch of grubby commoners who have congregated in the area. You pass Illira on your way out, as well as several mildly puzzled staff members.[/sblock]

OOC - Just a few pointers. The cloaked figure isn't moving at the moment, though the others are slowly creeping up to you. It's still raining, which makes Perception checks a bit harder, and grants concealment. The mud is deep and messy enough to make running a tricky proposition.

Kestral I'm cosmic sneezing - he had to go talk to a guy about a thing - and one of you is carrying the amulet. It moved itself, though, so you won't know until you search your gear somehow, though I'll entertain Perception checks to notice the new arrival.

The larger trade gates are pretty much wide open as long as you can show proof that you can survive the conditions there. Kelluna is one of the safest ones, though, at least as far as environment goes, so you are not required to reattune yourself to it before passing through the gate. There is a brief checking process, though, so they may not take kindly to you hurling yourself through without so much as a comment. Such behavior is punishable by a fine on the other side.
 
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DM- [sblock]Yo, I forgot to list leather gloves on my sheet. I think Feiran would have some. Is that ok? [/sblock]
 
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Feiran: [sblock]As Narine stands up from the table and begins to walk away from you, you notice that the strange shape you noticed earlier has vanished. Additionally, there is some kind of residue left behind on her forehead, as though something had touched her there - a slimy, oily spot.

And sure, gloves are fine.[/sblock]
 
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Great Aeson's ghost! It's in her! I moved too slow. Oh well, this gives me an opportunity to study this odd occurence. Discreetly, of course. I must keep an eye on her.

(Narine and Illira)[sblock]After Feiran has a sample of grog to take with her, she gets her scroll case. She removes it's content of blank parchment, and places the worm inside of it. With her newly acquired items she follows the path of Narine and the others.[/sblock] (Adinal and DM)[sblock]When she is outside, she moves towards Adinal and begins to speak quietly to him: Adinal, I believe Narine might be infested with a Far Realms parasite. I saw a bulbous...transluscent...thing on her forehead as if it was trying to penetrate her skull. It succeeded. I know not if it truly is a parasite, but this is my guess. She was also the only one to drink the grog, so I believe it to be the cause. We must watch her closely. I have a grog sample and a worm. I also think that we should keep this to ourselves. We wouldn't want to panic our friends now would we? Also try to keep the amulet out of her hands.[/sblock]
 
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Adinal: [sblock] You look the cloaked one over, but you don't recognize him or his gear (though I rolled a Knowledge (local) check for you). If anything, he looks most like a stereotypical Far Realms boogeyman, though you seriously doubt any real creature of that sort would conform so neatly to the stereotype.

Oh, and I should also say, Hatter and I had an argument over whether she's metagaming or using her mad deduction skills here. Just for background, talking openly about FR stuff is like chatting over the fence about witchcraft in Salem. In fact, you would be well within your rights to turn her in, and if the stuff she's carrying now is from where she thinks it is, it'd be to the gallows for her by morning. Adinal's had this stuff presented to him as the worst possible blight upon reality conceivable his whole life, though it's your call how much stuck.[/sblock]
 
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(OOC: Sorry for taking so effing long. I keep getting lazy and getting slammed by 'responsibility' things outside of this game. So it's taking a while for me to get anything done.)

'Bart' comes out of his seemingly interminable reverie at Feiran's whisper and hisses at her mentally,

Feiran:[sblock]"DON'T speak of such things! You risk much by even saying those words out loud. But if Narine is in danger, perhaps it is worth the risk. But in the future, ask me through a mindlink for pities sakes!"[/sblock]
He then faces the ragged-looking man ahead and mind-whispers to the entire party, "We should probably leave. I would suggest we make haste to the portal in Khorvaire. We can see about purchasing provisions and such there as well. If we somehow lose track of each other, we should still be able to keep track of each other atleast for awhile through my mindlinks. Try not to get separated."

DM: [sblock]Are any of these guys subject to my Thrallherd mental broadcast? Also, can I have been concentrating on Read thoughts for all this time? Minute/level if I was retroactively concentrating. I'd like to know what this cloaked figure is thinking. Perhaps one or two of the horde in front of us as well.[/sblock]

After his whisper, he continues to face the cloaked figure, as if thinking about something.
 

"Good. Let's get outta here," Illira says and waits anxiously for them to get going. She stares at Feiran and especially at Narine briefly and frowns.

She then walks to Feiran. Feiran:
"What happened in there? What took you so long? I'm worried, something's wrong with Narine. She's meddling with things she can't handle," Illira whispers.
 
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"Just trying to run past them might be risky in this mud. Maybe we can avoid them by going through there," Cagthail points at the gap left under the ship, "if you can handle some crawling. At least it's got some covering, so it shouldn't be too muddy."

"Any idea which direction Khorvaire is in, Adinal?"
 

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