Planescape - Dead God Rising: [Combat Thread]

Jema, Kyran: will you be delaying? becasue if you are yo uact before Tyrjon, whose attack wil lsuffer -4 for you being in combat

Tyrjon: all let the others say what theyre doing so can rethink your action if the ribed figures finds in combat with two of your allies :)
 
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ok think perhaps you should all collaborate on this round because it does not seem as though know what the others are doing. talk it through and try to come to some agreement and well start over from after Noch's action :)
 

Since everyone, except Nuan, acts before all of the opponents, anyways, there is no loss in delaying after Tyrjon's action.

And don't forget... surprise round means a standard action *or* a move action only. I doubt, that anyone is in a position to charge (maybe the one who opened the door), so attacking won't be possible, anyways, except with ranged weapons!

Either way... Llyra stands behind and delays for now, the spell she has cast, should at least keep the heavy fighter busy for a round, so that should give us enough advantage. When it turns out, that the opposition is tougher than we had expected, though, she will summon another skeleton to aid (or do something else, depending on the situation at that point).

Bye
Thanee
 

Jema

my action that is posted is after the surprise round. As for the surpirse round I'll delay until after noch and tyrjon attack and move into the room so they can use their ranged weapons again (still can't believe I forgot to buy shurikan...)
 

Yeah, I was hoping most (if not all) of us would open up with missile attacks and bring that robed feller down right off the bat.

And ooh... I just realized I have plenty of shortspears handy so if anyone wants to make a partial charge into the room and toss a spear - just say the word! Especially those of you who have sneak attacks and good damage - we should really try and get the most out of our surprise round and good initiative. Those of you who want to hang back and shoot arrows from the door - cool. I hoping no one just takes a move action here, even if you charge into the room and just throw a dagger.
 

Kyran has a crossbow but he'd rather take everyone he can alive, so if everyone else is aiming for therobed figure I want to do some nonlethal damage that'll posibly get them knocked out before they're dead. The whip does have reach though so I don't really see what the problem is. I'll delay though if that's the plan.
 

Yeah, I can't really see an issue with using the whip either provided you don't end up in someone's line of fire. But the whip's NL damage is somewhat on the puny side... perhaps disarming/tripping opponents is the way to go?
 




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