A Passing Maniac
First Post
I'm planning on starting up a new Planescape game this fall. I've run the setting several times before, but for the most part I've made up my own adventures. My previous groups have enjoyed their games, but that's more despite the adventures I've come up with rather than because of them -- I'm just not terribly good at that part of DMing.
I own the modules The Eternal Boundary and Harbinger House, both of which I like and might use for this new game. I've also heard good things about Dead Gods and mixed things about Faction War, but I haven't seen people talk too much about most of the other adventures or anthologies. So I was wondering: which of the published Planescape modules are any good? Are there any stinkers I should definitely avoid? And are there any non-Planescape adventures you think might work well set in or around Sigil?
I own the modules The Eternal Boundary and Harbinger House, both of which I like and might use for this new game. I've also heard good things about Dead Gods and mixed things about Faction War, but I haven't seen people talk too much about most of the other adventures or anthologies. So I was wondering: which of the published Planescape modules are any good? Are there any stinkers I should definitely avoid? And are there any non-Planescape adventures you think might work well set in or around Sigil?