Planescape/Sigil question

Her Serenity is unknowable. Some things you don't question, or try to explain, and She's one of them. As much as it pains a Yugoloth to say so, you avoid her ire and make your own way so long as it doesn't conflict with Her or Her edicts.

Of course, scragging a few people who get in your way doesn't upset Her. So long as you're discrete and don't cause any citywide disturbances or make moves to supplant Her rule. And the no dieties prohibition suits this godless 'loth just fine.

Then there's that rumor about Ratatosks, magic rings, and a fancy headdress, but I only sell rumors, I don't neccessarily vouch for their authenticity, especially when Her Serenity is concerned. That said... interested in buying some merchandise of dubious origin? Sold to me by a third party obviously. Cheap....
 

log in or register to remove this ad

Ukyo said:
I have a theory that´s in this way, but ( in my theory) The Lady can´t have anyone worshiping her, because if so, she would become a full god, and would be expelled from Sigil herself. Like if it was Sigil itself that have a mechanism against gods, not the Lady.


Interesting?

Except we know that isn't true. Dead Gods (specifically "Into the Light"), Tymora7s Luck (iffy in that case), Die Vecna Die, and Harbinger House all make it pretty clear that nothing in Sigil itself makes gods who do get into the city leave. Rather (from Harbinger House and Die Vecna Die), we know that the Lady focuses her power on them, causing them agony to make them leave, and then they can't return.

My personal theory is that she is some sort of overdeity (she meets the few nebulous prereqs that we know about for them), since I think Die Vecna Die hints at that.
 

Here's my take on it:

Sigil isn't a plane, it isn't a layer, it isn't part of the outlands, or even the multiverse...it's an entirely different dimension (according to the old wrath of the immortals boxed set definition of the term) that borders extremely closely to the multiverse. So close, in fact, that doorways from there can lead anywhere, and that a part of it even spills into the middle of the outlands, atop the spire, appearing as a ring.

It being a seperate dimension would explain why you can't plane shift or gate your way in or out.

Oh, the Lady? My take is that the dimension, the city of Sigil, is sentient. The Lady is the physical manifestation of the will of the city.
 

Poor, poor green sods, always wantin' to tumble to the dark o' da Lady... (shakes head)....
 
Last edited:



Well, thats the nice thing about keeping the Lady so mysterious... you can DM her any way you want.

Yeah, and I HATED the Blood Wars trilogy... the first had its moments, but by the middle of the second book I was ready to cry.
 

Hmm... I've got two of the BloodWars Trilogy, and so far I've been consciously avoiding reading them, if only because of bad things I've heard about them. :(

They that bad?
 



Remove ads

Top