Planescape: The Perfect MMO Setting?

.... Ok, I might be able to pony up MUD code for this - but an actual GUI with pretty art... is it something feasible? I mean, I suppose so if we recycled old CODI material and begged favors out of roguedao... K. Midget - you sound like you've got some ideas on implementation?
 

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My ideas are all pretty much design ideas. I've got no real programming experience, just, I guess, a real clear picture of what this could really do. :)
 


A problem with Planescape as a MMO is that Sigil is too weird and high powered to be a starting point. To hook players that aren't familiar with the setting you have to start simple. WoW doesn't start in Stormwind, it starts in Elwynn Forest by a little cathedral that's troubled by wolves and kobolds.
 

Ooohhh! This sounds like just such a cool idea. I love Torment. I love Sigil. I love Planescape. I'd buy this one in a heartbeat.
 

Doug McCrae said:
A problem with Planescape as a MMO is that Sigil is too weird and high powered to be a starting point. To hook players that aren't familiar with the setting you have to start simple. WoW doesn't start in Stormwind, it starts in Elwynn Forest by a little cathedral that's troubled by wolves and kobolds.

Which Sigil have you been playing in??

Sigil is ideal as a start point for low levels - yes it has high level material in it, but even that's more on the political than the physical power side of things. An ideal start for low level players - the Hive fighting rats and other icky things. There's also potential in the Lady's Ward (guard duty, pit fighting at the Fortune's Wheel, cleaning up Jeremo's rat problem), at the Sensate's Hall - *ahem* 'Entertainer's Guildhall' - fighting other people's memories and using their training facilities, etc etc. I can think of low level activities in each of the wards. I suspect you've just had a GM who never took advantage of any of the actual city and instead focused solely on high level material.
 

A problem with Planescape as a MMO is that Sigil is too weird and high powered to be a starting point. To hook players that aren't familiar with the setting you have to start simple. WoW doesn't start in Stormwind, it starts in Elwynn Forest by a little cathedral that's troubled by wolves and kobolds.

You're right, throwing stuff at the player all at once is no way to start out a game. :)

But Sigil does allow a more gradual introduction, too. Imagine you choose a "home plane" at character creation that doesn't include Sigil: you have your own little newbie area that, after a few intro quests, can open up into Sigil proper. Maybe it's tied to alignment, so:

Lawful Good: You begin in a small coastal village in Lunia where you find lost Lantern archons and assist aspirant paladins and protect evil creatures seeking to reform. Perhaps you meet some vestiges of the Order of the Planes-Militant, or have to thwart a minor attempt at a fiendish invasion by diabolical boat.

Lawful Neutral: You begin in a ordered farming village in Mechanus where Formians help till the fields -- because they technically rule the town. You interact with members of the Guvners, seeking knowledge of how Mechanus works, perhaps fighting the occasional "dark modron" incursion.

Lawful Evil: In a military city ruled by devils you are conscripted to help in a minor scuffle with Tiamat, to find a new portal to be used in the Blood War, and retrieve a lost skull from the Pillar of Skulls, stolen by a prideful lemure intent on rising to the next rank.

...etc.

One of the home planes could even be Sigil, so you could start off fighting rats and being a light-boy for travelers in a small cul-de-sac area of the Lower ward.
 



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