Nifft
Penguin Herder
Any massive balance problems?
Air Gensai [Template]
Earth Gensai [Template]
Fire Gensai [Template]
Water Gensai [Template]
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Aasimar [Template]
Tiefling [Template]
Thanks, -- N
Air Gensai [Template]
- Native Outsider (Ex): The character's type changes to Outsider, and she is no longer affected by spells which target Humanoids (e.g. Hold Person).
- Darkvision (Ex): Gensai can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and gensai can function just fine with no light at all.
- +2 Dex, +2 Int
- +2 racial bonus on Jump and Tumble checks.
- Energy Resistance (Ex): Air Gensai ignore the first 10 points of damage from Sonic attacks.
- Feather Fall (Sp): At will, caster level equal to total HD.
- Bonus Languages: Air Gensai gain the option of speaking Auran as a bonus language.
- Favored Class: An air gensai gains the option of taking Rogue in place of whatever favored class she already possesses.
- ECL +1: The character advances and gains experience as though she were one level higher.
Earth Gensai [Template]
- Native Outsider (Ex): The character's type changes to Outsider, and she is no longer affected by spells which target Humanoids (e.g. Hold Person).
- Darkvision (Ex): Gensai can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and gensai can function just fine with no light at all.
- +2 Str, +2 Wis
- +2 racial bonus on Spot and Sense Motive checks.
- Stone Shape (Sp): 3/day, caster level equal to total HD.
- Bonus Languages: Earth Gensai gain the option of speaking Terran as a bonus language.
- Favored Class: An earth gensai gains the option of taking Fighter in place of whatever favored class she already possesses.
- ECL +1: The character advances and gains experience as though she were one level higher.
Fire Gensai [Template]
- Native Outsider (Ex): The character's type changes to Outsider, and she is no longer affected by spells which target Humanoids (e.g. Hold Person).
- Darkvision (Ex): Gensai can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and gensai can function just fine with no light at all.
- +2 Int, +2 Cha
- +2 racial bonus on Bluff and Intimidate checks.
- Energy Resistance (Ex): Fire Gensai ignore the first 10 points of damage from Fire attacks.
- Produce Flame (Sp): At will, caster level equal to 1/2 total HD.
- Bonus Languages: Air Gensai gain the option of speaking Ignan as a bonus language.
- Favored Class: A Fire gensai gains the option of taking Sorcerer in place of whatever favored class she already possesses.
- ECL +1: The character advances and gains experience as though she were one level higher.
Water Gensai [Template]
- Native Outsider (Ex): The character's type changes to Outsider, and she is no longer affected by spells which target Humanoids (e.g. Hold Person).
- Darkvision (Ex): Gensai can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and gensai can function just fine with no light at all.
- +2 Con, +2 Wis
- +8 racial bonus on Swim checks.
- Water Breathing (Ex): As the spell, constantly in effect.
- Create Water (Sp): At will, caster level equal to 1/2 total HD.
- Bonus Languages: Water Gensai gain the option of speaking Aquan as a bonus language.
- Favored Class: A Water gensai gains the option of taking Druid in place of whatever favored class she already possesses.
- ECL +1: The character advances and gains experience as though she were one level higher.
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Aasimar [Template]
- Native Outsider (Ex): The character's type changes to Outsider, and she is no longer affected by spells which target Humanoids (e.g. Hold Person).
- +2 Wis, +2 Cha
- +2 racial bonus on saving throws vs. poison or disease
- Elemental Resistance (Ex): Aasimar ignore the first 5 points of damage from Acid, Electricity or Sonic (Concussive) attacks.
- Low-light Vision (Ex): Aasimar can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
- Light (Sp): At will, caster level equal to total HD.
- Bonus Languages: Aasimar gain the option of speaking Celestial.
- Favored Class: An aasimar gains the favored class Paladin in addition to whatever favored class she already possesses.
- ECL +1: The character advances and gains experience as though she were one level higher.
Tiefling [Template]
- Native Outsider (Ex): The character's type changes to Outsider, and she is no longer affected by spells which target Humanoids (e.g. Hold Person).
- +2 Int, +2 Dex
- +2 racial bonus on Bluff and Intimidate checks.
- Elemental Resistance (Ex): Tieflings ignore the first 5 points of damage from Fire or Cold attacks.
- Darkvision (Ex): Tieflings can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and tieflings can function just fine with no light at all.
- Bonus Languages: Tieflings gain the option of speaking Abyssal and Infernal.
- Favored Class: A tiefling gains the favored class Rogue in addition to whatever favored class she already possesses.
- ECL +1: The character advances and gains experience as though she were one level higher.
Thanks, -- N