Planetouched Peril

*Zafira will get a room at the Saddlebag Saloon, if they aren't booked up. In the morning she will wake early and head to the adventurers guild.*
 
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*Once she realizes Saku was not going to take her hand, Azure withdraws it, placing her hands behind her back. The bard rocks back and forth between her toes and her heels, looking around at the horses and buildings in the growing darkness. After a few moments of humming to herself, she turns back towards Saku, frowns petulantly, and sighs.*

"Well, I'm sure you are very busy indeed. It's nice to have met you. I'll see you in the morning," Azure confusedly peers once again at the man whose attention she couldn't get before turning to mount her horse. "Yes, well, take care."

*She clucks to Cherry Blossom and trots off into the town proper. Well, that was different. I can't remember the last time someone didn't notice me. Especially when I was standing but 4 hands away. Perhaps he's blind. And deaf! A blind, deaf, brute of a man. Of course, that must be it. Azure chuckles to herself as she heads down the street, taking in the various buildings and people.*

*As the last of the sun dips behind the horizon, she stops to purchase feed for Cherry Blossom and see to her stabling. "You are beautiful, girl. We shall do great things together, you and I. Eat and sleep well," she bids the horse farewell after stroking her and nuzzling her nose. Sighing, she heads out into the street and towards the White Swan. Azure spends the evening delighting in Aeron's performances, dining on pheasant, and laughing with her table mates. She'll procure a room there at the White Swan, ready to rise early and meet her (hopefully more responsive) companions on the morrow.*

[ooc: She'll stable Cherry Blossom with the White Swan if they have accomodations, if not, anywhere convenient, possibly the Saddlebag Saloon. If you could tell me how much she owes for stabling, food, and a room at the White Swan, I'll reflect it on her sheet!]
 

*Aslie will head over to the Saddlebag Salloon. She will look for the young lad that cared for Shilo earlier and hand over Shilo and her steed for the night. Upon going to the Saddlebag Salloon, she will look for a table near the back, where she can keep an eye on the rest of the patrons from there.*
 

*Aslie will head over to the Saddlebag Salloon. She will look for the young lad that cared for Shilo earlier and hand over Shilo and her steed for the night. Upon going to the Saddlebag Salloon, she will look for a table near the back, where she can keep an eye on the rest of the patrons from there.*

*When morning nears, she will wake early, before sunrise. She will gather her steed and Shilo and head over to the Adventurers Guild to make it there by sunrise. She will find a spot to wait, hopefully one with a shadow, so that she can relax and watch her surroundings as the people of the town begin their day.*

OOC - How much was stabling for the riding dog and steed? Plus the nights meal at the Saddlebag Salloon. Of course, she will have Apple Cider instead of any alcoholic beverage...
 

*Walking back into the guildhall, Jabin approaches another of Sarwen's helpers and requests to look at any arcane writings that they may have for purchase. While Jabin himself had not been requested to pen scrolls in exchange for room and board, it was not an uncommon occurance, and many senior mages Jabin had seen pass through often used the scribing of scrolls as a test for their apprentices, to see if they had a firm mastery of the rudiments of arcane theory. As the assistant pulled the scrolls he felt Jabin would have the most need of, Jabin began reading the small labels stamped on each one.*

Detection of the Undead....always a useful spell to have if one is entering tombs or lost cities. Detection of Secret Doors....invaluable for the times when a hallway reaches a dead end, and you know there must be another route somewhere. Alarm...for the times when a watch must be stood, even if you are not awake to stand it. Magic Missle...while often the first offensive spell that many learn, its usefulness last will last until a mage retires from the road. Yes...I think these four should do for now.

*Placing his letter of credit before the clerk, Jabin was preparing to walk away when his eyes caught sight of the two small flasks with an abjuration rune etched on the outside of each. Seeing Jabin's questioning gaze, the clerk quickly informed him that within each flask was a special oil, enchanted to protect the wearer for a short time. Knowing that while he already had the spell in his spellbook, having a secondary source of protection was never a bad thing, especially when riding into unknown lands."

"I shall take them both as well, and may I have the remainder of the credit in coins? I need to purchase food for my mount this evening, as well as one last gift before I go."

*As the coins were passed his way, Jabin quickly walked to the stables and paid for Honeybee's caring for the night. Tomorrow, she would begin training him on the proper way to ride, and as such, Jabin thought she could use one last night of pampering.*

"The sweetest oats you have and some apples for her please. Tomorrow we enter into fate's fickle winds, but tonight, let her feel as if she was a queen among beasts."

*Rubbing her head as gently as he prepared to leave, Jabin exits the barn and returns to his room above the guildhall.*
 

*Saku gives Azure a rather off-handed gesture of greeting, startling himself out of the deep trance he was in. Realizing he had some money in his pouch from his advance, it seems he can get a horse after all. Viper looks like he might be a handful, but it seems like the two of them would match each other.*

Both of us always looking for a fight. Yes, I could see us working together, provided neither of us kill each other before the week is out, Saku thinks ruefully, digging into his belt pouch and giving Horsemaster Rulo the hundred gold for the beast.

*Viper fights him immediately upon trying to get him saddled, and it's apparent that this is going to be an uphill battle. It takes him several tries to get on his back, but Saku's persistance (and sheer physical strength) bring Viper around. With a few bucks and other tricks to annoy him, eventually he can get Viper over to the Saddlebag Saloon, though he has to slip the stableboy a tip of two extra silver to put up with the intracable beast.*

*Inside Saku can get himself some ale, and settles down for a session of knucklebones with a few drovers. He manages to make about an extra ten silver before the shiftiest of the lot is caught trying to nudge the bones to make them easier to catch inbetween the bounces of the ball. Predictably a fight breaks out, and Saku is at the front of it, feeding the cheating son-of-a-bugbear his own knucklebones. While he does get some good licks in, he's tossed out for an hour with the other drovers by the peacekeepers, and has to wait to get back in to finish his ale.*

*Ashlie, the halfling dogboy is happy to see Shilo again and gives you a wide, gap-toothed grin as you stable him. Earth Hammer is quiet and docile, and goes over to the tow-headed stableboy without a murmur of complaint.*

*Inside, you can get a bowl of dubious catch-all stew and a thick slab of dark brown trencher bread, along with a mug of sweet apple cider for not too much. Taking a seat near the back, you find that it is only marginally quieter than the surrounding tables. It's not in too much shadow, but you can get a reasonably good view of the surroundings from there. No less than five bar brawls break out, but there are a couple of hulking half-orc peacekeepers that break them up in short order. To your non-surprise, your new party member Saku is at the heart of one of these fights. *

*Zafira also comes in later, and if you both wish, you can sit together. The music is perhaps a bit loud for casual conversation, but those around you seem fairly happy and lively. In between the brawls, caused by cheating at dice or knucklebones, or some ill-timed comment about one of the "ladies" that ply the crowd, you can enjoy the rather boucy music and amusing drunken antics of tipsy horse-drovers attempting to dance.*

*Rhia, at the White Swan you can enjoy Aeron's elaborate illusions, and enjoy a very fine meal with exquisite wine. You know that Cherry Blossom is being well taken care of, as the stable boys seemed delighted to have her.*

*Jabin, as you leave Honeybee in the care of the stable boy at the Adventurer's Guild, he nods enthusiastically at your special requests.*

"We'll be taking good care of her, sir wizard. I have sweet feed and some nice apples here for all the special beasts, and I'll make sure she gets some," he says with a wink. Stable boy is probably a misnomer, the weathered stablehand with teeth missing (probably from a kick from an irate charge) is old enough to be your father.

*Inside Jemmie and Sarwen are waiting with a pidgeon pie and a glass of white wine apiece.*

"I think you'll really get along with this group Jabin. I was trying to find as many genasi as I could... they tend to have a better understanding of what it's like to be different. They won't be as quick to judge, I think. You're a hard worker, and I wanted to find people who'd appreciate that. Besides, Pharos is one of Pelor's own, and they're rather big on acceptance," she says with a smile. Jemmie is rather thoroughly involved with her pie, but looks up from stuffing her face to give you a chipmunk-cheeked grin of encouragement.

*In the morning, you can all break your fast, saddle up your horses (though Saku gets a hearty nip from Viper in the process), and head over to the Guild's staging yard. Three large wagons are loaded with firewood, crates, bags, barrels, and bundles. You can identify tents, rope, torches, lamps, vials of lamp oil, and various other traveling supplies. You also note several strongboxes that are latched with a sturdy lock; you would assume they are the pilgrims' funds for their journey.*

*Six sturdy draft horses are already in the traces, two horses for each wagon, and two drivers sit in each driver's bench. While one seems to indeed be the driver, the other has a light crossbow and a small quiver of bolts at his feet.*

*Marna, the pregnant woman, has made a little nest for herself in the bed of one of the wagons, presumably to avoid any distress to her child. The other thirteen pilgrims are finishing saddling their horses and making last-minute adjustments to their gear. Several are filling their waterskins at the Guilds' well. A dozen pack horses, of the same build as those drawing the wagons, are loaded up with light packs and tied in strings behind the last wagon. Father Parab waves at you and comes over to greet you as you arrive.*

"Good morning. We're almost ready to to go, just a few moments more. I wanted to introduce you to the other members of our group. My second is over there, Mother Iraly," he says, pointing to a sturdy-looking woman, clearly of farm stock. "The drivers are Darvon, Quillo, and Temerant, and we have three archers by their side, Wert, Ulbat, and Prebek. Those three are the only ones with any real weapons' training, though I know Marna has a knack with throwing knives, and most of the rest of us can weild a club or quarterstaff if it should come to that.

"However, I've told everyone quite clearly what do if it we should be set upon by bandits or beasts. Tie the horses down, hide under the wagons, and keep out of your way," Parab says the last with a bit of a smile.


[OOC - Stabling for a dog at the Saddlebag Saloon is 1 silver, stabling for a horse is 2 silver. An ale or a mug of apple cider is two copper, a meal is five copper. A place on the floor (as most rooms have a large bed, for about six, an enough floor space for about eighteen bodies) is 3 silver, and a place in a bed is 5 silver. A single cell-like room (that comes with a "companion") runs two gold. A tiny private room without a companion is 1 gold and 5 silver.

Stabling at the White Swan is 5 silver. A good meal is 7 silver, and a glass of wine is 1 gold. A good bottle of wine is 10 gold. A typical room sleeps about six, two in a bed and four on the floor, with 2 gold for a floor pallet and 3 gold for a space on the bed. A small private room is 4 gold. Use of their bathhouse is 1 gold, soap and towels are 5 silver apiece.

At the Yellow Dog stabling is 4 silver, a meal is 3 silver and an ale is 1 silver. A room that sleeps eight (six on the floor and two on a bed) is 5 silver for the floor and 1 gold for the bed. A small private room is 2 gold. You can wash out by the rain barrel in back for 5 copper.

At the Adventurer's Guild a silver will get you food, drink, stabling, and a tiny room, though it's very quiet and not too many people are there.

In the morning, five copper will get you a mug of cider and some buttered bread for breakfast at the Saddlebag Saloon. 5 silver will get you fresh milk, cinnemon rolls, and strawberries and cream for breakfast at the White Swan. At the Yellow Dog, breakfast is 2 silver, and consists of alcoholic cider, bacon and bread. At the Adventurer's Guild, 3 copper will get you fresh strawberry juice, nut bread and butter, and apples.]
 
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*Hearing of the orders of the priest to his pilgrims, Ashlie grins.*

Yes, it may be best to make sure they are out of harm's way if a battle does break out. I am sure that we should be able to handle things if need be.

Glancing around at her companions, she gives a perplexed look at Viper and Saku struggling against each other. With a pat on the neck of Earth Hammer, she whipsers, "I see that not all of you are as polite as you are. I would hope that your steadfastness would come in handy."
*With that, she reaches into one of her many hidden pockets of her cloak and gives Earth Hammer a handful of fresh oats. She will wait until the Pilgrims start heading out and then head out with them.*
 

*Azure restricts herself to a single glass of wine, wanting to be able to wake with the sun in the morning. This does not impede her merriment or her jovial interactions with the other patrons and Aeron. As this was her last night before sleeping in a bedroll on the ground, Azure decides to splurge, requesting a single room and a bath, complete with towels and soap. She hesitates a few moments wondering if she should chance an early morning bath. She wouldn't want to keep the others waiting. With a nod of her head, she requests a late night bath before sleeping.*

[ooc: unsure whether this bath would be brought to her room, or if she would be going to a communal bath, it's all the same to her.]

*She takes her time in the bath, almost letting the water get cold while she lies there enjoying the soothing sounds of crickets through the walls. Satisfied, she drips out of the tub, wrapping herself in towels and heads to her bed. Images of the past few days float through her mind making it difficult to find sleep. When she finally does drop off, she dreams of horses and bandits (who dress as pirates for some odd reason.)*

*Azure's eyes flutter open as the sun is just barely peeping it's face over the horizon. She snuggles back down into the bed, trying to get back to sleep. Suddenly, her eyes fly open and she bolts straight up in bed when thoughts of Cherry Blossom cross her dozing mind. Today was the day! There was no time for sleeping in. Quickly, she pulls herself out of bed, and dresses herself in her blouse and skirts. Before readying her pack, she sits on the bed cross-legged. She begins to concentrate while strumming at her lute. She feels magical energy pulse through her and her voice takes up the melody with no discernable words. Satisfied, she smiles to herself and readies her pack, instruments, crossbow, and rapier, all the while humming a joyous melody to Liira. This would be a good day.*

"Good morning," Azure greets the barmaid with tones of happiness. "I would love to break my fast here with the White Swan's fine food. Thank you." She does indeed enjoy the warm cinnemon rolls and fresh strawberries with cream. When she is finished, she asks to be allowed into the kitchen to greet the morning baker. "I fear I shall not eat this way again in some time. You have sent me off on a fine start this morning. I thank you." With that, Azure places a gold piece in the palm of the baker's hand. With a laugh and a reassuring touch to the other's arm, Azure turns around, leaving the Inn.

*Finding Cherry Blossom, she likewise offers a silver piece to the stableboy who cared for her. "Ah, girl. Did you miss me? You did? I missed you too. You're looking fine this morning. Shall we go meet our group of adventurers and pilgrims?" She strokes the horses's nose then arranges some of her things to be carried in the saddlebags, thereby lifting some of the burden from her own back. Pulling herself up into the saddle, she clucks to Cherry Blossom and rides out to find the staging area.*

*Keeping to her saddle, for she finds she quite likes being up on such a beautiful animal, she heads towards the man who looks to be the Cleric of Pelor. She has a smile on her face, and she waits for a pause in conversation before introducing herself.*

"Happy morning to you. I am Azure, friend of Aeron's. You must be.. Pharos? Pleased to meet you." She makes eye contact with each person there, giving them a smile and a nod.
 

"Yes, I am Pharos. And you must be Aeron's replacement, Azure was it? You are welcome into this motley band." Pharos puffs out his chest as he guides Goldfire next to Azure and extends his hand. "Your presence will make the road a much more pleasant place, my lady."

*After introducing Azure to the rest of the party, Pharos makes the rounds of the caravan, introducing himself and inspecting the comdition and fitness of all the pilgrims. He asks Father Parab if there is room in one of their wagons for his horses feed? Pharos generally tries to look like he knows what he is doing, as though this sort of thing is commonplace for him, when in reality he is anxious and itching to get started.*
 

*The pilgrims seem to be a mostly fairly healthy lot. No one seems too weak or sickly, luckily. Mother Iraly can find you a place in the third wagon for your horses' fodder, shoving aside some boxes to make room for them. It seems that while Father Parab is in charge of the grand scheme of things, Mother Iraly seems to be the one that takes care of all the details.*

"There you go dear, all the feed nicely tucked away. I'm glad we have another priest along, I rather do enjoy a good debate, and it might have gotten dreadfully dull with only muscle-bound fighters to talk to" she says cheerfully, tucking an errant strand back into her heavy braided crown of brown hair.
 

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