*The wagon train moves out, the party arranged all around it. Garnet Well isn't too far off, and the land around here is mostly rolling plains. It is hard to hide here, and a bit difficult to get firefood (many places burn charcoal or compressed dried grass), but at least it will be harder for people to sneak up on you.*
*The pilgrims talk quietly amongst themselves, several of them glancing at the party member every now and then. Well, several glance at Azure at once, but she's used to it. Several of the younger members (there are about five that seem to be around fifteen to twenty years of age) sometimes talk to you about what experiences you've had while adventuring.*
Some typical questions might be:
"Have you ever seen a dragon?"
"Have you had to kill viscious beast?"
"Have you ever talked to one of the small gods?"
"What made you want to decide to come with us Surely we're awfully boring compared to the life you lead."
"Brother Pharos, do you know of Eldon-asha at all?"
"Wizard Jabin, what spells do you know? Could you show us a little magic?"
"Bard Azure, would you mind maybe playing a little music?"
"Lady Zafira, have you fought the creatures from the Forbidden Lands? What were they like? I hear they're like something out of nightmares."
"Ashie, isn't it? Why do you have a riding dog? I don't know to many others than halflings who have them. And what was that language you were talking earlier."
"Saku... um... your leg is bleeding. Do you want me to wrap that up for you?"
*Saku eventually has to resort to thumping Viper on the head to get him to quit taking chunks out of his legs, and eventually just uses his great strength to wrestle the damn horse's head down so he couldn't do anything for a while. However, the distractions are almost therapeudic; if he's fighting the horse he doesn't have to worry about his temper getting the better of him and starting a fight with someone in the wagon train. He keeps a wary eye on the road, quite vigilant for danger inbetween wrestling with Viper.*
*Ashlie, Shilo seems delighted by the various scents and whatnot on the open plains, and sometimes ranges a bit away from the wagon (though always in sight) checking out one thing or another. You also got the impression that Earth Hammer was oddly pleased by your use of Elven. He actually twitched both of his ears at once, a major response.*
*Pharos, your trepitation from earlier this morning has mellowed a bit. An attack is less likely (though you remain watchful) on a heavily traveled road boardered by grasslands on both sides. Father Parab actually asks you about your own faith, and why you've chosen to adventure, particularly on such a long journey.*
*Azure, your soft singing is very much appreciated, and you get many appreciative comments from the pilgrims from the middle cart, driver Quillo and archer Ulbat. Both are older men, and Quillo wears a brown leather eyepatch over his right eye.*
*Jabin, despite your lack of experience in riding, you find you're able to maintain your seat on Honeybee with very little effort. She has a broad back with a fine deep saddle, as well as having a very smooth gait. You can even read from time to time without the words blurring together too bad. You're on the opposite side of the wagon from Azure (the only place not taken), so you can still steal looks at her as well as clearly hearing her lovely singing.*
*Zafira, you ride tall and proud in Chaos' saddle, ever alert for danger. Perhaps you, of everyone here, knows how quickly something terrible can suddenly appear out of the barren landscape. One thing of note you see was something you originally thought was an eagle flying overhead. But when it banked and flew over to the right of the road, you saw its beak and talons were shiny red, with red feathers around its eyes. That, without question, is a blood hawk, a particularly viscious bird that's quite capable of killing fauns. It won't attack the wagon train, everyone was far too large... well mostly. If the bird was hungry and Ashlie's dog ran off too far, he could become the bird's lunch.*
*You see five other merchant caravans on the road today. Two of them are horse trader's caravans. One was actually coming from Willow Grove and going toward Garnet Well, but they were making better time than you and overtook you around noon. The other one was actually coming from Garnet Well, driving a string of the beautiful fire-colored Garnet horses. That one is heavily guarded, with several working dogs as well as stone-faced stone-muscled drovers.*
*Three other merchant caravans you also pass by, one seemed to be mostly furs, another looked to be silks and wine (also heavily guarded), and third was an odd, airy wagon, brightly painted, full of cages of exotic birds. It was being guided by an air genasi woman with bluish skin, and drawn by two white mares.*
*By nightfall you finally manage to reach Garnet Well, after stopping for lunch. Zafira manages to bag a pair of pheasents and three rabbits along the way, and Mother Iraly makes a very tasty stew from them for everyone. The pilgrims go to a fenced-in field, which they pay a few silver for the use of.*
"I would ask that two of you stay here to guard us in the night at all times, but if you wish to stay in an inn when you are not guarding, that will be fine," Father Parab tells you. You can leave your horses here and avoid stabling costs, and those pilgrims familiar with animals can aid those party members that aren't care for their beasts. However, before Saku can leave, Parab will take him aside for a moment. "Don't come back drunk," he warns.
*Garnet Well has several inns, but the two catering to travelers are the Empty Barrel and the Savory Platter. The Empty Barrel is run by a half-orc called Tarn Barrelarms that serves some extremely excellent ale. The name of the inn apparently comes from the fact that his ale disppears so quickly. There's no rooms here, but you can get a place on the floor for a silver. Ale is three copper, and a meal is five copper and consists of catch-all stew and trencher bread.*
*The Savory Platter is run by an entire extended family of halflings, and parts of the inn are designed and scales exclusively for the little folk. Chairs are designed so that a smaller person can get into them easily, and most tables are set closer to the ground that normal. Seating is fairly low all around. The food here is some very tasty meat pies, usually venison or pork, and spiced with sage and onions. Roasted vegeables are also available, as is apple pie. A meal here costs a gold. A space in a room (there's ten to a room) is two gold, and you can get decent ale here for two copper a mug, and fairly good red wine for one gold a glass.*
*The pilgrims talk quietly amongst themselves, several of them glancing at the party member every now and then. Well, several glance at Azure at once, but she's used to it. Several of the younger members (there are about five that seem to be around fifteen to twenty years of age) sometimes talk to you about what experiences you've had while adventuring.*
Some typical questions might be:
"Have you ever seen a dragon?"
"Have you had to kill viscious beast?"
"Have you ever talked to one of the small gods?"
"What made you want to decide to come with us Surely we're awfully boring compared to the life you lead."
"Brother Pharos, do you know of Eldon-asha at all?"
"Wizard Jabin, what spells do you know? Could you show us a little magic?"
"Bard Azure, would you mind maybe playing a little music?"
"Lady Zafira, have you fought the creatures from the Forbidden Lands? What were they like? I hear they're like something out of nightmares."
"Ashie, isn't it? Why do you have a riding dog? I don't know to many others than halflings who have them. And what was that language you were talking earlier."
"Saku... um... your leg is bleeding. Do you want me to wrap that up for you?"
*Saku eventually has to resort to thumping Viper on the head to get him to quit taking chunks out of his legs, and eventually just uses his great strength to wrestle the damn horse's head down so he couldn't do anything for a while. However, the distractions are almost therapeudic; if he's fighting the horse he doesn't have to worry about his temper getting the better of him and starting a fight with someone in the wagon train. He keeps a wary eye on the road, quite vigilant for danger inbetween wrestling with Viper.*
*Ashlie, Shilo seems delighted by the various scents and whatnot on the open plains, and sometimes ranges a bit away from the wagon (though always in sight) checking out one thing or another. You also got the impression that Earth Hammer was oddly pleased by your use of Elven. He actually twitched both of his ears at once, a major response.*
*Pharos, your trepitation from earlier this morning has mellowed a bit. An attack is less likely (though you remain watchful) on a heavily traveled road boardered by grasslands on both sides. Father Parab actually asks you about your own faith, and why you've chosen to adventure, particularly on such a long journey.*
*Azure, your soft singing is very much appreciated, and you get many appreciative comments from the pilgrims from the middle cart, driver Quillo and archer Ulbat. Both are older men, and Quillo wears a brown leather eyepatch over his right eye.*
*Jabin, despite your lack of experience in riding, you find you're able to maintain your seat on Honeybee with very little effort. She has a broad back with a fine deep saddle, as well as having a very smooth gait. You can even read from time to time without the words blurring together too bad. You're on the opposite side of the wagon from Azure (the only place not taken), so you can still steal looks at her as well as clearly hearing her lovely singing.*
*Zafira, you ride tall and proud in Chaos' saddle, ever alert for danger. Perhaps you, of everyone here, knows how quickly something terrible can suddenly appear out of the barren landscape. One thing of note you see was something you originally thought was an eagle flying overhead. But when it banked and flew over to the right of the road, you saw its beak and talons were shiny red, with red feathers around its eyes. That, without question, is a blood hawk, a particularly viscious bird that's quite capable of killing fauns. It won't attack the wagon train, everyone was far too large... well mostly. If the bird was hungry and Ashlie's dog ran off too far, he could become the bird's lunch.*
*You see five other merchant caravans on the road today. Two of them are horse trader's caravans. One was actually coming from Willow Grove and going toward Garnet Well, but they were making better time than you and overtook you around noon. The other one was actually coming from Garnet Well, driving a string of the beautiful fire-colored Garnet horses. That one is heavily guarded, with several working dogs as well as stone-faced stone-muscled drovers.*
*Three other merchant caravans you also pass by, one seemed to be mostly furs, another looked to be silks and wine (also heavily guarded), and third was an odd, airy wagon, brightly painted, full of cages of exotic birds. It was being guided by an air genasi woman with bluish skin, and drawn by two white mares.*
*By nightfall you finally manage to reach Garnet Well, after stopping for lunch. Zafira manages to bag a pair of pheasents and three rabbits along the way, and Mother Iraly makes a very tasty stew from them for everyone. The pilgrims go to a fenced-in field, which they pay a few silver for the use of.*
"I would ask that two of you stay here to guard us in the night at all times, but if you wish to stay in an inn when you are not guarding, that will be fine," Father Parab tells you. You can leave your horses here and avoid stabling costs, and those pilgrims familiar with animals can aid those party members that aren't care for their beasts. However, before Saku can leave, Parab will take him aside for a moment. "Don't come back drunk," he warns.
*Garnet Well has several inns, but the two catering to travelers are the Empty Barrel and the Savory Platter. The Empty Barrel is run by a half-orc called Tarn Barrelarms that serves some extremely excellent ale. The name of the inn apparently comes from the fact that his ale disppears so quickly. There's no rooms here, but you can get a place on the floor for a silver. Ale is three copper, and a meal is five copper and consists of catch-all stew and trencher bread.*
*The Savory Platter is run by an entire extended family of halflings, and parts of the inn are designed and scales exclusively for the little folk. Chairs are designed so that a smaller person can get into them easily, and most tables are set closer to the ground that normal. Seating is fairly low all around. The food here is some very tasty meat pies, usually venison or pork, and spiced with sage and onions. Roasted vegeables are also available, as is apple pie. A meal here costs a gold. A space in a room (there's ten to a room) is two gold, and you can get decent ale here for two copper a mug, and fairly good red wine for one gold a glass.*
Last edited: