Shades of Green
Explorer
I'm currently getting to run a rogue-centric campaign which will take place in Cera Nayen, a large steampunk city bordering on a metropolis (75,000 inhabitants) on Renya's southern coast. Cera Nayen specializes in Chemical and Alchemical industry, and suffers even worse pollution than the industrial capital of Cera Tellan; it is also a major seaport and a major center of Argexan colonialist power, even though it is secondary in these aspects to Cera Tellan.
I am not going, ofcourse, to detail the city house-by-house; instead, I think I'll follow an idea I've found on the web a long time ago (I don't remember the page, it was several years ago) - I'll treat each neighbourhood/district as a "dungeon" of sorts, with each major street being a "room" in that "dungeon" and including a short description, a few details, and one central "encounter" (a local gang that calls the place it's turf, a monster, or maybe a particularly interesting merchant and so on). In addition, I'm going to write a random encounter table for each neighbourhood/district, and add up important locations over time as nescery - guild halls, watch percincts (sp?), a prison, important temples, and, when needed, robbable manorhouses in the richer quarters (and banks too!).
My question is: have you ever run an urban campaign, and how did you handle it? And useful tips? Oh, and by the way, I know about the existance of a book called "Citycraft"; I just don't have the money needed to purchase it
I am not going, ofcourse, to detail the city house-by-house; instead, I think I'll follow an idea I've found on the web a long time ago (I don't remember the page, it was several years ago) - I'll treat each neighbourhood/district as a "dungeon" of sorts, with each major street being a "room" in that "dungeon" and including a short description, a few details, and one central "encounter" (a local gang that calls the place it's turf, a monster, or maybe a particularly interesting merchant and so on). In addition, I'm going to write a random encounter table for each neighbourhood/district, and add up important locations over time as nescery - guild halls, watch percincts (sp?), a prison, important temples, and, when needed, robbable manorhouses in the richer quarters (and banks too!).
My question is: have you ever run an urban campaign, and how did you handle it? And useful tips? Oh, and by the way, I know about the existance of a book called "Citycraft"; I just don't have the money needed to purchase it


