Planning for ENWorld Chicago Gameday 24 (Saturday, November 14th)

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Tim: Okey-doke!

HinterWelt: Awesome! Added to the roster.

Reidzilla, if you want your morning slot back, you are welcome. We're top-heavy!
 

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The Hunt

A game of the Pool, for 4 players.

Two criminals. Two pursuers. Two very different goals.

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It's 19th century Europe.* You and your co-conspirator are on the run. You will have to rely on your wits and the kindness of those you meet (remember that news of your escape travels slowly). If you can make it to the coast, you'll have your freedom. Perhaps you can even clear your name along the way -- or perhaps that is asking too much.

Meanwhile...

A constable and an assistant. If you can catch those low-lifes, your career will take off. They have a two-day head start, but you're faster. It's not a question of if, but when. Is the case against them a sure thing? Of course not! But if everyone waited for a sure thing, the jails would be empty.

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Choose from one of four general character concepts and fill in the details before play. We'll create the crime, the chase, and the finale together as we play. Will the criminals escape? Are they innocent? We'll find out.

If you would like to learn the system ahead of time (which isn't necessary), you can download a copy of the Pool for free from James West's website.


* No steam-punk. Don't even think about it.
 

Thanks, Tim.

FYI, I'm going to go ahead and move my event to the morning slot, which will put us at seven events in each slot. Also, it will allow me to continue to creepily stalk Tim.
 


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