GothmogIV
Adventurer
Friends, I am beginning to plan a sword&sorcery campaign using the Dungeon Crawl Classics rules, with a little bit of their Lankhmar stuff thrown in. One of the things I keep telling myself is to not over plan, and to let some of the story occur naturally. There is a certain amount of randomness built into this rule system--the magic is super swingy- but as far as letting the sessions move in directions I have not already planned for...I am not so good at this. I want my players to have agency for sure, but I live in GM terror of not being prepared for something, and for that under preparation to slow the game's pacing. Like if all of a sudden the players go 'off map' and do things I haven't anticipated--encounter a monster, say--I'll have to stop and set that monster up in a location I had not considered.
Even typing that makes me sweaty.
I am curious about how others deal with this at their table. Do you just riff on what's happening as it happens, and adapt on the fly? I can't imagine mysefl being good at that, but I know people do it. Any advice is most heartily appreciated. Just as an FYI, I have been a GM/DM for more than 40 years!
Thank you, community of nice people.
Even typing that makes me sweaty.
I am curious about how others deal with this at their table. Do you just riff on what's happening as it happens, and adapt on the fly? I can't imagine mysefl being good at that, but I know people do it. Any advice is most heartily appreciated. Just as an FYI, I have been a GM/DM for more than 40 years!
Thank you, community of nice people.