D&D 5E Plans for the Playable races in VGtM?

I'm not sure, I've got a few different ideas floating about, but I'll need to see what I'm inspired by to add into my homebrew world.

Firbolgs, for example, I'm currently tempted to make a race that lives almost exclusively in the Feywild, and maybe in a few locations that have consistent portals to and from. Gives me more options of what that realm looks like.

Honestly, I think I've done a rather decent job fitting in all the races I have to date.
 

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For me, it depends in huge part on just what species we're actually going to get. Big fan of playable monstrous races, because I've never bought into the "Always Chaotic Evil" spiel and I get tired of every setting using the same cookie-cutter "Tolkien plus" list of PC species.

Goblins are probably the most intriguing part, because I've always been able to just use half-orc stats to stand in for pure-blooded ones; maybe the pure orcs will be worth the mechanical switchover, maybe not.

I'm desperately hoping for Kobolds, because they're one of my favorite races and I've got a setting I'm putting together where they'd be a big part.

Really... it's hard to plan when they've been so tight-lipped on what we can actually expect.
 

Depends on the race. Orcs are certainly a possibility, mainly because i prefer Elder Scrolls and Warcraft style orcs to the Tolkien or standard D&D variety. It will depend how intefesting or fitting the stats will feel. If i don't like what is see in Volo's guide then i just continue using half-orc stats for full blooded orcs.
 

1) I haven't paid much attention to what PC races are coming.
2) I don't even know when this book is set to hit the shelves. Once again, just me not paying attention. It's on order for me though down at the local shop! So one day I'll walk in & Mike'll say "Hey, I got you're Volo book in." & I'll hand him some cash.

Whatever they are, most of the monster races will never get played as PCs when I'm the DM. I can tell you this right now without ever seeing the list. Because that's not really the type of games I run. So unless you get yourself polymorhed or reincarnated or such....
 

As a DM: Generally, I allow players to use any 'legal' material as well as any UA Material. I'll work it into the game somehow. As a DM, it is all about allowing the players to work their character ideas into the world I've built for them - and develop the world to suit their PCs.

As a player: I want to play a goblin sailor character. I have the perfect mini - it has to hit the table sometime as my PC.
 

Probably ban most of them, as there'd be no way to incorporate say, a Flind character in my current campaign setting, and most of the others would be highly suspect as well. The exception might be orcs, since I dislike half-orcs on general principle and so I might swap them for one another if the rules are solid.
 

Same here. Bad enough dragonborn and Tieflings are there. Don't need any three-kreen or wemic PCs in my games ;)
Bah, humbug!

Every setting needs its resident giant praying mantids. How else will you keep the elves down before they accidentally go 2E again and split into too many subraces and end up folding in on themselves?

Though I am a bit disappointed its Tabaxi as they always just seemed a bit... Eh. Flavourless? They're just "Jungle-living jaguar men". Given we live in the day and age of the Khajit from Elder Scrolls, they should have looked at Rakasta because "They sort of look like Khajit but they also ride smilodons" is basically a selling point
 

Bah, humbug!

Every setting needs its resident giant praying mantids. How else will you keep the elves down before they accidentally go 2E again and split into too many subraces and end up folding in on themselves?

Though I am a bit disappointed its Tabaxi as they always just seemed a bit... Eh. Flavourless? They're just "Jungle-living jaguar men". Given we live in the day and age of the Khajit from Elder Scrolls, they should have looked at Rakasta because "They sort of look like Khajit but they also ride smilodons" is basically a selling point

Rakasta aren't native to the Forgotten Realms. Besides there is more to the Taxabi then Jaguar people who dwell in jungles.
 

Bah, humbug!

Every setting needs its resident giant praying mantids. How else will you keep the elves down before they accidentally go 2E again and split into too many subraces and end up folding in on themselves?

Though I am a bit disappointed its Tabaxi as they always just seemed a bit... Eh. Flavourless? They're just "Jungle-living jaguar men". Given we live in the day and age of the Khajit from Elder Scrolls, they should have looked at Rakasta because "They sort of look like Khajit but they also ride smilodons" is basically a selling point


For all we know, the Tabaxi have killed the Rakasta and taken their stuff; the latter sound too much like Rahasha, too, which is a problem for branding.
 

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