I wasn't being pedantic. I understood what you meant. I will not give up 3.5e at all. I can mod 3.5e to fit what I am looking for so easily that I can't imagine (at this time) how they can improve upon it.Thurbane said:*sigh* POsting a poll always leads to such pedantry - if you don't like the word "upgrade", just pretend it says "switch to" or "change my primary gaming experience to".![]()
Laman Stahros said:I may run 4e campaigns also, but I won't decide that until I see the rules. I already know that I don't like what I have heard of the skill rules. We'll see what else I don't like about 4e. If there is too much more that I don't like, meh, buh bye 4e.
My first reaction was: Damn! :\KarinsDad said:My first reaction was: Cool!![]()
But I moved house last year and had to downsize my games collection. There was stuff there going back more than 20 years, and I ditched it. With a bit of a pained wince, sure, but not too many tears were shed. I had copies of games I hadn't played in decades, and even games I'd never played but just thought were cool. I'd kept them for reasons of nostalgia, but frankly I never looked at them and they were just taking up space.As a lump sum on the surface, that sounds like a lot of money. But in reality, it's $0.60 a day. A lot less than I spend on soda each day.
Again, agreed. I haven't GMed for over 10 years, but starting to play D&D has got me thinking about it again - hence the Eberron collection. But one thing holding me back is the size of our group. We have 8 players when everyone's present. I GMed RuneQuest for that many, so I've done it before, but D&D is slower and clunkier in combat - at least the way our group plays - and I'm not confident I know the rules well enough yet to run fast moving melees. I think that could take some of the fun out of it. Running a game for large groups is challenging enough, trying to keep everyone involved and engaged, without struggling with the rules.I like good game mechanics. I loathe poor ones. And although 3.5 improved upon 3E, it still left a lot of clunky mechanics like Turn Undead in the game system.
Agreed - but I have to acknowledge that I have a decent disposable income and can afford to spend a reasonable amount of money on leisure. 4E sounds like it could make playing more fun, and answer some of my concerns about DMing. All in all I'm hopeful that it'll fulfill those promises, but only time will tell.I'd much rather play a better designed game system and ignore most of my old books than play a clunkier system, just to save entertainment money that I will just go spend on some other form of entertainment
Hmm. Are there any games where that didn't happen. Mage 2nd to revised certainly had a lot of holdouts, and still provokes flamewars to this day. Runequest also seems to have a big chunk of people who prefer 2nd ed to 3rd or MRQ. Shadowrun 4th had a lot of people complaining about the change to wireless thing. There still seem to be more OWoD LARPS than NWoD ones, 3 years on.KarinsDad said:Within a year, that had mostly changed. People accepted it and moved on and even came to like it a lot. I suspect the same will happen with 4E, 5E, 6E, and beyond. Many of the things people are badmouthing about 4E will mostly be accepted by many of those same people within a few years.
(un)reason said:Hmm. Are there any games where that didn't happen. Mage 2nd to revised certainly had a lot of holdouts, and still provokes flamewars to this day. Runequest also seems to have a big chunk of people who prefer 2nd ed to 3rd or MRQ. Shadowrun 4th had a lot of people complaining about the change to wireless thing. There still seem to be more OWoD LARPS than NWoD ones, 3 years on.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.