Plant Body from SC (too good?)

Making you immune to mind affecting spell is the power of a 1st level spell, or 3rd level if you want it to effect a 10' radius.
Absolutely not; there are tons of mind-affecting spells which aren't forms of mental control. (And even more psionic powers.)
 

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hong said:
Ahem. Anti-crit. Anti-sneak attack.

Crits are by definition rare (unless you're up against a cheesed out crit guy, in which case he gets what he deserves). And sneak attacks are really rare to be used against PCs in my experience, plus, most of the damage is going to come before the druid knows he needs the spell up.

It is a useful spell, and I think it deserves to be 5th. But I don't think it's broken in the least.

-Nate
 

this happed to my charicter. I used this spell alot, but the one crit i could have used it for, i dident have the spell up and pritty much died.
 

I don't know about Plant Body, but I have a guy that uses Stone Body all of the time. They are very similar.... I think the problem is the interpretation of "anything physiological." Of course, the guy who uses this also is a biology prof. at the local university!

I had to determine that physiological was Str, Dex, and Con damage.... the rest was some sort of mental duality that the spell couldn't protect you from....

I dislike the spell, but then again, I dislike my epic level PC's power now....

Aluvial
 

The Spell Compendium contains 2 spells I simply won't allow in my game:

1) ironguard, which essentially makes a character completely invincible in many situations. Perhaps I would allow it with a level-based limitation on the enhancement bonuses of magical metals affected (+1/four levels, max +5 or something).

2) greater consumptive field. With Persistent Spell (or even Extend Spell), an evil epic cleric could simply teleport (with or without help) to a village or small town, walk around a little bit, watch everyone drop dead, and gain hundreds or thousands of points of Strength and ridiculous amounts of temporary hit points. He or she could then teleport (or better yet, step through a mirror of mental prowess) into the vicinity of an extremely powerful creature and kill it in one round.
 

The Souljourner said:
Meh. It protects you against a whole bunch of rare afflictions. Doesn't provide any protection against most people's #1 affliction - damage. It's basically just anti-DM cheese. *shrug*

So it's cheesy but anti-DM, so it's okay? Or do you mean it's anti-(DMs who use cheese)?

I think it's fine. Cool, but definitely not overpowered.

It would be horrible as a 6th level spell... anti-magic shell is 6th level. Talk about protection. Globe of invulnerability is 6th level. heal is 6th level. Chain lightning, disintegrate....

I guess it's a matter of definition here, because I think it compares well to the spells you've listed.

Yes, being immune to mind affecting stuff is pretty sweet, but that's all it does, and it only lasts 10 minutes a level, which means you can't just be assumed to have it on all day.

Matter of definition again, I think. I think a lot of the other benefits are pretty good.

I don't know the spell, but I'm guessing it's personal only? So they're already immune to poison, which is about the most common thing on the list.

Yes, it's Personal range. Would be much more of a problem if it was touch range. Personally I think crits and sneak attacks are much more common. At the levels that you can use that spell, you're fighting critters and NPCs with multiple attacks, so the chances of crits are pretty high. And I think total immunity to crits is a pretty darn powerful benefit.

I say meh! It's fine as 5th. There are a lot of other good 5th level spells it's competing with, so unless you know you're travelling into DM cheese land, I don't think it's a no brainer.

I'm curious - what do you define as DM cheese land?

Follow-up question would be how I get there, but I'll hold off for now :)
 

The Souljourner said:
Crits are by definition rare

But with the potential to kill. And if you do 4 fights in a session, each lasting for 5 rounds, chances are you'll have a (potential) crit in there at least once a session.

And sneak attacks are really rare to be used against PCs in my experience,

Bah.

most of the damage is going to come before the druid knows he needs the spell up.

Ahem. Flanking.

It is a useful spell, and I think it deserves to be 5th. But I don't think it's broken in the least.

Bah.
 

I'm torn between saying its good where it is or bumping it up one.

It's a defensive spell that doesn't grant SR, doesn't raise armor class, and doesn't provide a boost to saves. It just doesn't jump up and scream PICK ME for me. I'm definitely not saying immunity to SA, Crits, Poison, and Mind-affecting spells is weak, but I don't know that I would pick this spell over other defensive spells that will play a more direct role in combat, such as Heart of the Earth (Complete Mage). It's the kind of spell you want to keep on all the time "just in case" but at 10 minutes per level its not an all day option.
 


At 7th level, it would be competing with elemental body (yeah, I know, a sor/wiz spell, but everyone knows druids are just as effective as sor/wiz in nearly all of the spellcasting roles anyway). Elemental body offers better protection (immunity to flanking as well) and bonuses (earth mastery and 3 points of natural armor, fly perfect and air master, water mastery and swim speed, or immunity to fire and burn). That would seem to beat plant body hands down.

So 7th level is out.

shilsen said:
That's my feeling as well. I'd peg it as a very (perhaps overly) strong 6th lvl spell and a good 7th lvl spell.
 

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