robsenworldaccount
First Post
By your previous example:
Rogue has 16 ac
Paladin has a 20 ac. The paladin marks the enemy in question
Rogue now has 18 ac (Plate mail) towards the marked enemy attacks rogue
Say this "intelligent" Enemy attacks rogue. The intelligent enemy "knows" he will AUTOMATICALLY punished for doing so; in this case, for 8dmg.
(your rogue was specd for DPR lets have our pally spec to punish eh)
Simply put: is a +2 to hit worth taking 8dmg? In addition, if this "intelligent" enemy keeps that behavior up, its effects are cumulative. That can equate to a serious amount of dmg.
Intelligent trade off?
Idk do your "intelligent" enemies value HP as just a number, or a figure to represent how close you they are to DEATH.
My answer; would your rogue take a +2 to hit something but take 8 dmg in the process thereof?
P.S= Character hp is not indicative of all "enemy" hp, but the example is meant to facilitate the fundamental idea that these "enemys" are supposed to care about their own survival. Not just taking out a chess piece.
In addition, if your Pally uses things like Enfeebling strike your rogue now has the same AC as the pally.
Just a dissenting viewpoint from the peanut gallery.
Most likely that of the creators as well
Rogue has 16 ac
Paladin has a 20 ac. The paladin marks the enemy in question
Rogue now has 18 ac (Plate mail) towards the marked enemy attacks rogue
Say this "intelligent" Enemy attacks rogue. The intelligent enemy "knows" he will AUTOMATICALLY punished for doing so; in this case, for 8dmg.
(your rogue was specd for DPR lets have our pally spec to punish eh)
Simply put: is a +2 to hit worth taking 8dmg? In addition, if this "intelligent" enemy keeps that behavior up, its effects are cumulative. That can equate to a serious amount of dmg.
Intelligent trade off?
Idk do your "intelligent" enemies value HP as just a number, or a figure to represent how close you they are to DEATH.
My answer; would your rogue take a +2 to hit something but take 8 dmg in the process thereof?
P.S= Character hp is not indicative of all "enemy" hp, but the example is meant to facilitate the fundamental idea that these "enemys" are supposed to care about their own survival. Not just taking out a chess piece.
In addition, if your Pally uses things like Enfeebling strike your rogue now has the same AC as the pally.
Just a dissenting viewpoint from the peanut gallery.
Most likely that of the creators as well
