Several recent threads have made me curious... what adventures from earlier editions of D&D 'translate' well to 3.x? I seem to be in a bit of a minority group on these boards: people who never played D&D prior to third edition. I personally have no desire to learn an old rule set to experience these modules in their original glory, (Heresy, I know. Deal with it. It's hard enough where I live just finding a 3E group... ) but I wouldn't mind doing some conversion work in order to experience at least a little of the 'good old days.'
Specifically, I'm interested in the 'playability' of older adventures, not so such their importance in the history of D&D for introducing a new race or style or whatever that seemed to dominate the recent Dungeon list. (Tomb of Horrors, for example, is right out. I honestly fail to see the fun of one save-or-die --or sometimes just die-- trap after another. Heresy again, I know. I guess one just had to be there at the time to appreciate it.)
Anyway, what is EN World's collective experience with this?
Thanks
Specifically, I'm interested in the 'playability' of older adventures, not so such their importance in the history of D&D for introducing a new race or style or whatever that seemed to dominate the recent Dungeon list. (Tomb of Horrors, for example, is right out. I honestly fail to see the fun of one save-or-die --or sometimes just die-- trap after another. Heresy again, I know. I guess one just had to be there at the time to appreciate it.)
Anyway, what is EN World's collective experience with this?
Thanks