What game was it?
I've played Basic Fantasy, and am currently playing the PT version of RCFG.
Who wrote it?
Chris Gonnerman for Basic Fantasy. Me for RCFG.
Where did you find it?
Through EN World for Basic Fantasy; I am writing it for RCFG.
How did it go?
Basic Fantasy played really well. RCFG, specifically suited to my tastes, is the best gaming experience I've ever had.
How did you convince your players to play, or how were you convinced to play?
I offered to run it. In both cases.
What problems were there?
Basic Fantasy is a bit more lethal than players of 3e are generally used to, IME. With RCFG, I've run into some problems where rules need clarification or numbers have needed rethinking. For example, while Shake It Off is a good mechanic overall to give lower-level PCs a chance, it is too good in the Preview version at higher levels.
Were there any good things about it being Free?
Certainly makes it cheaper.
Did you print it?
Yes.
If not, how did you get at the rules?
Also, in PDF format.
Did it make the players want to play more Free stuff?
I don't think that it made the players want to play more stuff simply because it is free; both certainly made the players want to play more stuff where they can get more than 3 encounters in an average game session. Both of these games have encounters that play fast, combats that play fast, and a lot more gets done during a session as a result.
RCFG is intended to be "rules-light with guidance for heavier options" and is the clear favourite among my players as well. Combat Advantage can be found in the main RCFG thread, and I recommend using it as a house rule in whatever game you are playing.
RC