Vaalingrade
Legend
Not... doing that?Given that most of the other challenges and bad things - level drain, item destruction, etc. - aren't in the game any more, what's left other than death to put fear into the PCs/players?
Not... doing that?Given that most of the other challenges and bad things - level drain, item destruction, etc. - aren't in the game any more, what's left other than death to put fear into the PCs/players?
It's high magic for player characters. That doesn't necessarily mean that the rest of the world is similarly high magic.D&D is a high magic game by default, given the massive amount of risk free player facing magic. In fact, D&D works terribly in any attempt I have seen to have the world be low magic, because the world isn't set up to challenge people who break the laws of reality more often than they poop. The low level of plot busting spells like invisibility, detect thoughts, etc, says that magic counters should similarly be common. Otherwise you skew the balance even more in favor of the characters with superpowers vs the mundane chumps.
Failure to accomplish their task is the #1 challenge in almost all our adventures. Death can be a reason for a failure, but definitely not the only one.Given that most of the other challenges and bad things - level drain, item destruction, etc. - aren't in the game any more, what's left other than death to put fear into the PCs/players?
The party I'm running right now (5th-ish level, 1e variant system) have gone through three adventures and into a fourth without a single death - this is, I think, an all-time survival record for our crew. But because I have other nasty things I can do to them I-as-DM don't feel like they've been cakewalking during that time: between those three adventures there were two level drains (and easily could have been many more!), two limbs lost, and at least one character was on the wrong end of a major aging effect.
Tyranny? War? Mothers-in-law?Given that most of the other challenges and bad things - level drain, item destruction, etc. - aren't in the game any more, what's left other than death to put fear into the PCs/players?
Putting it very succinctly.Monsters knowing stuff is fine, but would those monsters have known this if it weren't woodshed time?
Monsters knowing stuff is fine, but would those monsters have known this if it weren't woodshed time?
Agreed 100% on the woodshed issue.Monsters knowing stuff is fine, but would those monsters have known this if it weren't woodshed time?
You're absolutely right.In fairness, we don't know how much starch the Ranger had left at this point, as in would a 50' jump have killed him outright? It might have been the best of two bad choices for him to stay up there and fight.