AnotherGuy
Hero
That Do Better is unnecessary.Knowing that there is magic and knowing the details of how a specific spell works are not the same thing. Do better.
That Do Better is unnecessary.Knowing that there is magic and knowing the details of how a specific spell works are not the same thing. Do better.
We have a few houserules (less than a page) and actually had to dial one back pretty quickly because the game became too deadly for us. However, I have also run the game RAW and been able to challenge some groups. 5e is very variable group to group and player to player. What seems like a cakewalk to you and your group can be a TPK in the hands of another group. IME, it is less how the game is written and more how the game is played that matters.Been playing it [5E] since the playtest. Until I used a mound of house rules everything in the default game was an utter cakewalk.
House rules. Lots and lots of ’em.
Can you realy not grasp that it might be how you run 5E? You're looking for all these reasons why someone might say they have a different experience with the game, but one of the possibilities is how you run it, which is of course based on how you perceive the game to function, since you're human and have the usual human cognitive biases.Or it's the modules. Which ones are they running? Breaking it down by cakewalk vs challenging DMs would be helpful.
That is the thing though. I've played since 1e/BECMI and I never had a player die in 1e/BECMI. I have in 4e and 5e though. With our initial 5e houserules we died way too often!How many characters actually died for real? Like dead, dead. Not just dropped to zero then were fine the next day or easily resurrected or raised.
Most smart players that use Rope trick have a 5 foot length of rope to use to cast the spell. The spell descriptions says it can be cast on a length of rope UP to 60 feet.Yeah, even dashing, it should take a little less than two full rounds to reach the top of a 50 foot rope (which is what comes standard in most adventuring kits), so the character should have had plenty of time to see that the monsters were following him up the rope and maybe realize this was a bad idea.
If you say so. Personally I don't like it when someone misrepresents what you're saying.That Do Better is unnecessary.
I see a reoccurring theme in your post were death = challenge. I don't think that is true for a lot of people.Sorry. I was just referring to 5E. I've been playing D&D almost monthly since 1984. 5E is easy mode compared to Basic, AD&D, and 2E. And it's about on par with 4E, though it's about 3x harder to die in 5E than 4E. In 4E your death saves didn't reset until after a short rest. So if you dropped three times in one combat, you were dead. I mean, infinite over-night healing vs healing 1 hp per full day of rest. Dying at zero hit points instead of zero and then failing three 55% or better checks. Come on.
Sure, but your response assumed negative intent and was snarky. One could say that you should or could "do better."If you say so. Personally I don't like it when someone misrepresents what you're saying.
the Orcs know magic happens and can see that their opponent has just climbed a rope - theres nothing to stop them climbing the same rope and assuming their target will be there at the topKnowing that there is magic and knowing the details of how a specific spell works are not the same thing. Do better.