Kristivas
First Post
It can largely depend on how intricate you want it to be, but letting the PCs control the taxes/resources and see to the basic needs of their kingdoms can be fun. It can also open up a lot of story options.
"The north road is being attacked by brigands, and to the south are undead. We have enough funds to place one outpost. The other will need to be defended however your majesty sees fit."
"Your Grace, might I might offer my family's services? We can loan the crown the funds needed to place another outpost on your lands. In fact, if you can aid me with a personal matter, my Father might even agree to waive the interest."
"Your majesty, rather than be forced to get into debt with those silvertongued nobles, we could afford to place a small guard tower on the north and south roads. They will hardly perform as an outpost, but it can buy your grace time to devise a better plan."
There are the citizens to keep pacified. Disasters to avert that can't be solved with a quick adventure, like plague or drought. Unless, they can be solved with an adventure.
"Sire, there is legend of a gem that unleashes a torrent of water when commanded. This could fill our wells to the brim. Unfortunately, there's a beast of great power guarding it.."
It's a lot easier if this is a good-guy campaign, and not some "there is no black and white, but only shades of gray" Game of Thrones type intrigue. Cooperative Monarchs grouping together to lead by example is no problem. They're the Kings/Queens. They can write in laws that they're more than able to adventure for their lands. Unless, as the DM, you want to make this difficult for some or all of them.
Inevitably, someone should be betrayed by a younger sibling while on a mission, preferably assumed dead. Like, if they spill their evil plan while thinking the PCs are dead, and then bounces like a James Bond villain before the deed is actually done. This will make crashing the coronation a smashingly good time.
Have a drought in one land. Sabotage of something like a bridge in another. A peasant revolt in one of the other lands.
Would be a nice little twist if one of the kingdoms only suffered very minor problems while the others were just getting completely screwed by attacks and disasters. Then, in the third act, their powerful and great nation gets the hardest hit by all of the bad things at once. Depending on how they acted while they were doing well and everyone else was neck deep in horridity, the other group members will either rush to help or get to smugly gloat while that guy's country is ablaze.
"The north road is being attacked by brigands, and to the south are undead. We have enough funds to place one outpost. The other will need to be defended however your majesty sees fit."
"Your Grace, might I might offer my family's services? We can loan the crown the funds needed to place another outpost on your lands. In fact, if you can aid me with a personal matter, my Father might even agree to waive the interest."
"Your majesty, rather than be forced to get into debt with those silvertongued nobles, we could afford to place a small guard tower on the north and south roads. They will hardly perform as an outpost, but it can buy your grace time to devise a better plan."
There are the citizens to keep pacified. Disasters to avert that can't be solved with a quick adventure, like plague or drought. Unless, they can be solved with an adventure.
"Sire, there is legend of a gem that unleashes a torrent of water when commanded. This could fill our wells to the brim. Unfortunately, there's a beast of great power guarding it.."
It's a lot easier if this is a good-guy campaign, and not some "there is no black and white, but only shades of gray" Game of Thrones type intrigue. Cooperative Monarchs grouping together to lead by example is no problem. They're the Kings/Queens. They can write in laws that they're more than able to adventure for their lands. Unless, as the DM, you want to make this difficult for some or all of them.
Inevitably, someone should be betrayed by a younger sibling while on a mission, preferably assumed dead. Like, if they spill their evil plan while thinking the PCs are dead, and then bounces like a James Bond villain before the deed is actually done. This will make crashing the coronation a smashingly good time.
Have a drought in one land. Sabotage of something like a bridge in another. A peasant revolt in one of the other lands.
Would be a nice little twist if one of the kingdoms only suffered very minor problems while the others were just getting completely screwed by attacks and disasters. Then, in the third act, their powerful and great nation gets the hardest hit by all of the bad things at once. Depending on how they acted while they were doing well and everyone else was neck deep in horridity, the other group members will either rush to help or get to smugly gloat while that guy's country is ablaze.