There’s a sub-discipline within MBA programs that extoll this very philosophy."If you can't do something smart, do something stupid. At least then you are doing something."
There’s a sub-discipline within MBA programs that extoll this very philosophy."If you can't do something smart, do something stupid. At least then you are doing something."
This is D&D's fault.This almost never happens in tabletop RPGs. I don't mean that Players don't ever make bad decisions or dumb choices. hat i mean is it is exceedingly rare to see a player have their character intentionally make a dumb choice. if the PCs are all CIA operatives, they are cool and collected and awesome 100% of the time. They never decide to run out for a quick cup of coffee because they are sure their mark is sleeping and then lose them. People do that sort of dumb thing in the real world all the time -- skilled people, important people, "heroes" even.
I think this is driven by the competence-porn that most modern adventure entertainment is. Heroes have to be infallible. if they do have flaws, they are tragic heroic flaws, not mundane failings. In general, this is fine, but it makes certain genres and styles of games hard to do. Espionage is just one example where players playing their characters more like actual people would enhance play, i think.
Do you find that PCs are too perfect? Do you think PCs with more failings make RPGs more interesting? Do you reject those notions and prefer competence and cool?
I don't think this is true of 4e D&D. I fully agree it's an issue for AD&D.This is D&D's fault.
In any story, novel, movie, whatever, there are up and down beats. There are failures, and characters have flaws. This is the storytelling tradition we have had for as far back as we have history.
D&D however, has combat-unto-death as common stakes. And losing a character is punitive. It's not fun. It is part of the game that is explicitly not fun - at the very least the player is sitting out for a period, but it may go much further than that. Basically, because of it's wargame roots, D&D fails at the very basic level of a much larger storytelling context of delivering downbeats in a fun way.
I get what you mean. I have a few players who will have their characters do dumb things even knowing it's going to end up poorly because it's in character, but most of them don't roll like that. It's the game part of RPG I guess, and we expect to win games.I guess I made a mistake by using "dumb" in the title. I am not really talking about people playing doofuses. I am talking about people playing humans: people with foibles and character flaws and vices, and those things influencing how things progress more than competence porn.
Well, sure, everything is. It kicked off the hobby.This is D&D's fault.
It's the only real "loss" condition... loss of the character (or loss of control of the character, more broadly)In any story, novel, movie, whatever, there are up and down beats. There are failures, and characters have flaws. This is the storytelling tradition we have had for as far back as we have history.
D&D however, has combat-unto-death as common stakes. And losing a character is punitive.
I think that, yes part of that stems from wanting to play an ultra-competent cool character, and part of it from not thinking about the PC's interior life, and part of it from not experiencing the boredom/temptation/etc of the PC on an emotional level.This almost never happens in tabletop RPGs. I don't mean that Players don't ever make bad decisions or dumb choices. hat i mean is it is exceedingly rare to see a player have their character intentionally make a dumb choice. if the PCs are all CIA operatives, they are cool and collected and awesome 100% of the time. They never decide to run out for a quick cup of coffee because they are sure their mark is sleeping and then lose them.
I think the PCs should fit the genre and the tone of the game. James Bond types can be cool and ultracompetent. If you were playing Sandbaggers in FATE, you'd have human flaws and foibles the GM would compel.Do you find that PCs are too perfect? Do you think PCs with more failings make RPGs more interesting? Do you reject those notions and prefer competence and cool?
I admit I was more than a bit rhetorical and speaking with some hyperbole when I said it's D&D's fault. Part of that was D&D's impact on many, many games that came after it so was more focused on the early game.I don't think this is true of 4e D&D. I fully agree it's an issue for AD&D.
Not sure how intentional it ever is, but I've seen enough dumb things done and choices made that they can't all have been accidental.One of the interesting things that you see when you look at historical events is that humans are dumb. Like, really, really dumb. They make choices based on all kinds of reasons except actual reason and logic. I am currently reading "The Main Enemy" by Bearden and Risen -- a history of the end of the cold war spy games between the CIA and the KGB -- and even the ostensibly smartest operators in the world just do the dumbest things. Sometimes ideology gets in the way, or pride, or greed or just plain thick headedness.
This almost never happens in tabletop RPGs. I don't mean that Players don't ever make bad decisions or dumb choices. hat i mean is it is exceedingly rare to see a player have their character intentionally make a dumb choice.
Yes, if left entirely up to their players. But that's not the case if one's game a) has random char-gen elements that can bake imperfections and flaws right into the character, and b) provides rules-based opporunities to sometimes mess things up e.g. fumble in combat, critically fail on a skill check, miscast a spell causing a wild-magic surge, or similar.Do you find that PCs are too perfect?
Yes, if those failings are roleplayed true. Not every player is willing to do this, however; and those who aren't willing inevitably end up gaining a long-term advantage over those who are.Do you think PCs with more failings make RPGs more interesting?