Henry
Autoexreginated
...what I'm finding a little dissapointing about the Warlord so far is that there seem to be few options for me when my turn comes up. Part of this may be the low level of the character so far, so I'm willing to give it a few more sessions to see if my warlord turns out to be more active than simply attacking and casting the Warlord's Inspiration power a couple of times.
My first question is: Do you listen to podcasts? If you have a good bandwidth (DSL or better) a really good thing to check into is one show on Radio Free Hommlet:
http://hommlet.com/podcast-storage/RFH-Adv5.mp3
Their central topic is Warlord building, and tips and tricks the hosts have found for their Warlord play. If you aren't into podcasts much, their three central themes are:
1. Pair up with a flank-buddy. A Warlord and a Rogue make a POWERFUL team.
2. Use a reach weapon. Reach Weapons aren't the "bastard children" of melee weapons any more.
3. The rest of their advice is rather long to post here, but they give advice for what feats and powers to take whether you're an "inspiring" or "tactical" warlord. Their resident Warlord player favors "inspiring" but he got schooled on some of the advantages of "Tact-Lords" during the program.

Very good advice show, if you can take advantage of it.