overgeeked
Open-World Sandbox
But otherwise my math is right?The 22+current mod is basically the same as [current mod-10]+12.
On the other hand, adding 22 is somehow a lot harder for some people than adding 12.
But otherwise my math is right?The 22+current mod is basically the same as [current mod-10]+12.
On the other hand, adding 22 is somehow a lot harder for some people than adding 12.
Yup.But otherwise my math is right?
Sweet. Thanks.Yup.
So there is one other trick you can do.Sweet. Thanks.
Why not iron out D&D's bumps while you're messing with the maths?Conclusions:
Attacks. Active defense DCs should be 12+ the attacker's modifiers to keep the math the same.
Spell saves. Active non-AC save attack DCs should be 14+ the defender's modifiers to keep the math the same.
Using those numbers will result in changing the probabilities of things in the game. Some stuff will be easier, some will be harder, and the balance might shift (Spells will hit more often, for example). Not a ton, but by 10% which isn't nothing. You may decide the simpler math is worth it, though.Why not iron out D&D's bumps while you're messing with the maths?
Defense DC = 10 + attacker's modifiers.
Spell attack DC = 10 + defender's modifiers.
Players awarding Inspiration is not, in my experience, much better, in that it doesn't address the core issues with Inspiration. It still tends to get awarded to the funniest player.Also, given the thread name, should more of the DM screen be facing the players?
PCs award each other Inspiration when another PC uses a Flaw, Alignment, Ideal, Trait, or Bond well.
PCs keep track of boss HP.
One PC is the initiative tracker.
PCs roll for treasure, with DM adding in special rewards as needed...
Good idea.Also, given the thread name, should more of the DM screen be facing the players?
PCs award each other Inspiration when another PC uses a Flaw, Alignment, Ideal, Trait, or Bond well.
Terrible ideas; you don't want the players focused on book-keeping in a fight any more than necessary; nor do youPCs keep track of boss HP.
One PC is the initiative tracker.
Feels too 'gamified' for my tastes. I prefer to adjust treasure distribution in ways that make more sense in context.PCs roll for treasure, with DM adding in special rewards as needed...
The point isn’t to change the maths of the game. It’s to keep the maths the same but switch who rolls what.Why not iron out D&D's bumps while you're messing with the maths?
Defense DC = 10 + attacker's modifiers.
Spell attack DC = 10 + defender's modifiers.
Which this thread has already accomplished. Shall we not move on to bigger and better things?The point isn’t to change the maths of the game. It’s to keep the maths the same but switch who rolls what.
I've played more than a few games of 5e. When it's not a PC's turn in combat, that PC has a little spare time. As @jmartkdr2 notes, some players want to track boss HP, and only the most oblivious players don't already know whose turn is before theirs. Now, yes, those would be terrible ideas if PCs were constantly engaged, while in combat, in both role-play and dice-play, but I don't find that to be the case.Terrible ideas; you don't want the players focused on book-keeping in a fight any more than necessary; nor do you