Player input please on a couple of custom world rules...

Eh, +5 to hit and damage (greatsword) vs. +2 hit, +2 damage, maybe Con on miss. Greatsword totally wins.

It's much more than a simple difference of 3 points of to-hit and damage.
Looking at my 11th level Dwarven Battlerager Fighter....

If I use anything but a hammer/mace I lose:
Thunder Hammer Feat: Monster takes -2 penalty to attacks that daze, immobilize, slow, or stun.

If I use anything other than a hammer/axe/mace I lose:
Dwarven Weapon Training Feat: +2 feat bonus to damage.
Bell Ringer Power: 4 points of damage on a hit.
Blinding Smash Power: 4 points of damage on a hit.
Savage Parry Power: 9 points of damage on a hit.
Inexorable Advance: 4 extra points of damage per successful attack.
Knee Breaker: 4 extra points of damage on a hit.

In addition to all the pure math listed above, the whole idea behind my character is to build a sort of defender/controller by picking lots of powers that can move or trap enemies instead of just dealing a lot of damage. If you give me something I am not built for then my whole plan flies out the window and I am left with a fighter with a stack of powers that aren't working for me the way I wanted them to.

One real world example. Which would you rather have as a power? You would think being handed a +3 upgrade is a no brainer but as you can see by the math it's not. This is being generous and saying you are actually going to gain three plusses when realistically you are only going to be given one extra plus with a treasure parcel.

Knee Breaker (w/+2 Cunning Mordenkrad)
+14 to-hit/4d6+15 damage
Target is slowed (save ends). If target is already slowed then target is immobilized (save ends). Saves are made with a -4 penalty.

Knee Breaker (w/+5 Cunning Greatsword)
+18 to-hit/2d10+12 damage
Target is slowed (save ends). If target is already slowed then target is immobilized (save ends). Saves are made with a -2 penalty.

DS
 

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True, true.

That said, if you got a Maul instead of a Mordenkrad you'd probably be fine.

The fighter is the most weapon-specific (rightly so) of builds and I did underestimate that. You might be underestimating how much more control you get out of +4 to hit on the power too though :)
 

I really wish that all those feats and powers WEREN'T tied directly to specific types of weapons. One of the things I didn't care for from 3.X was the specific builds that painted you into the corner of doing one thing really well at the expense of others. By tying the various feats and powers once again to specific types of weapons they have gone back down that same path.


DS
 

Yep. Weapon Focus, Expertise, Superior Weapon Proficiency, etc are just harmful to the game.

I'm a little more okay with the fighter style of doing things, but dislike that in some powers the entire point is contained within the special weapon section and the power is just awful without it.
 

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