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Ah, my bad. I was catching up on the thread and missed that post. BRB after reading.
Moldvay in his Basic book notes that "A player should not allow his or her character to act on information that character has no way of knowing (for example, attacking an NPC because the NPC killed a previous character run by the player, even though the NPC and current character have never met). If the players get careless about this the DM should remind them. The DM may, in addition, forbid certain actions to the characters involved. The DM should make it clear to the players before the adventure begins that characters may not act on information they don't have. It will save lots of time later."
Gygax in the 1e DMG talks about "players that continually attempt actions or activities their characters would have no knowledge of" among those that are troublesome and need to be dealt with. (I'm not sure his suggestion about using peer pressure to do it is necessarily the way to go....).
Zeb Cook & co. in the 2e PhB notes that "The player makes deicsions, interacts with other charactersand players, and, essentially, "pretends" to be his character during the course of the game." In the DMG they go even further:
"Your players must understand the distinction between what they know as players and what their characters know. Your players have read the rules and shared stories about each other's games. They've torn out their hair as the entire party of adventurers was turned into lawn ornaments by the medusa who lived beyond the black gateway. That is all player information. No other characters know what happened to that group, except this: they went through the black gateway and never returned.
The problem of player knowledge/character knowledge is always present, but it is much worse when players control more than one character in the same region. It takes good players to ignore information their characters have no way of knowing, especially if it concerns something dangerous. The best solution is to avoid the situation. If it comes up and players seem to be taking advantage of knowledge they shouldn't have, you can discourage them by changing things a bit. Still, prevention is the best cure."
Aldridge in D&D and Philosophy notes "However most D&D players would suppose that characters should not act on knowledge that would be unavailable to them according tot the usual causal laws (physical, magical, or otherwise) established within the particular setting." He notes that the DMG II for 3.5 also says that players shouldn't act on information their characters don't have.
@iserith , in that case, did you play any of B/X, 1e, 2e, or 3.5?
If so, did the admonition against the use of out of character knowledge by the rules of that version - and implication or statement that using OOC knowledge was, to some degree, not good play - affect your view of the goal of playing that game? If not, could you please elaborate?
Did your view of use of out of character knowledge in those game differ from what you do in the game 5e that lacks that admonition? If so, could you elaborate how? If not, do you believe that your approach to the game 5e was heavily influenced by what you did in those previous games about OOC knowledge, or were you capable of fully separating your previous play in the different game system from the new version in the way a player and character can't to make the decision entirely fresh? If you were not able to completely separate your play across editions, does that have any bearing on the usefulness of quoting past editions when discussing current ones?
Whether or not the character knows who Valindra Shadowmantle is by name, it is still in my opinion perfectly reasonable for the character to be suspicious of this elf they’ve just met. Have you seen PCs? They’re suspicious of every third NPC they run into!
What constitutes "no way of knowing" when we're talking about what a fictional character may or may not know?
Sure, but either way the next steps are similar, right? Try to get to the bottom of who they are and what they’re up to.It feels like being suspicious that someone may be up to no good, and that being pretty sure that someone is a particular type of undead, are two very different things.
Well turns out she is a lich, or at least is undead based on our cleric casting detect evil and good.Absolutely you did something wrong IMO. Player knowledge doesn't translate to character knowledge, at least not at my table and I make that clear from the start for those who are familiar with the setting. Unless your player had some inside knowledge I don't see anyway that your character would immediately know that the elf was a lich if she was taking pains to disguise her true nature, which in this case it sounds like she was. In previous editions there were telltale signs that if one knew what to look for could reveal that they were undead and possibly even what type. So if your character had the appropriate skill and was actively trying to determine this I'd allow a skill check possibly.
As a player I always played from the standpoint of my character and what knowledge they may or do have no matter how familiar I was with the game and the setting. This was just always ingrained in me as player very early on and used self control to separate player vs. character knowledge. I don't think a DM should have to necessarily mix things up to accommodate trigger happy players but in reality this is usually what it comes down to.
Say a student had some crossed-out incorrect work (that matched that of their neighbor to the right) and had the bald correct answer written below it (that matched the one their neighbor to their left got, where that neighbor did their work on the back of another page).
Whose to say the poor accused student didn't recognize their mistake, realize it was the same as a practice problem they attempted earlier, and just put down the answer they remembered?
I have played all of those games through the years....
I have a feeling this was more pertinent advice when the concept of a roleplaying game was more novel.*I do agree with Zeb Cook about pretending to be my character. If I pretend my character has a sudden flash of inexplicable inspiration to use fire on trolls, I'm still pretending to be my character. It sounds awfully boring to me to always make the most obvious, predictable assumptions about my character.
If someone came up to you and introduced herself as Nanci Pelosi I think you would immediately think - wow a Senator!