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@Maxperson the only passage I can think of might be this one:
(heavily edited as I think about it)
Although this is talking about a different sort of "metagame thinking", even if we did apply this to player knowledge, it comes out to mean more what @Charlaquin and @iserith have been saying. Notice the specific advice:
METAGAME THINKING
Metagame thinking means thinking about the game as a game. It's like when a character in a movie knows it's a movie and acts accordingly. For example, a player might say, " The DM wouldn't throw such a powerful monster at us!" or you might hear, " The read-aloud text spent a lot of time describing that door- let's search it again!"
Discourage metagame thinking by giving players a gentle reminder: " What do your characters think? " You can curb metagame thinking by setting up situations that will be difficult for the characters and that might require negotiation or retreat to survive.
(heavily edited as I think about it)
Although this is talking about a different sort of "metagame thinking", even if we did apply this to player knowledge, it comes out to mean more what @Charlaquin and @iserith have been saying. Notice the specific advice:
- Ask them what their characters think (not to tell them what their characters think, or restrict what the choices might be)
- Sometimes put them in situations where their assumptions will be wrong (not that DMs should tell players they are not allowed to play this way, or shame them for being bad roleplayers)
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