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And notice how the official advice in all these cases is NOT to tell the players what they may or may not do, but to surprise them with unexpected facts about the world that contradict their assumptions.
The player of course always has an opportunity to declare and describe their action in more detail. But if they don't that doesn't mean they would just miss certain things automatically. It makes perfect sense: if you examine a think closely, there is greater chance that you notice/remember things about it than if you just glance at it, but even in the latter case there is still a chance that you notice/remember if that was at all possible in the first place.
It seems to overtly punitive to me to just make characters effectively autofail in completely unrealistic manner unless the player constantly remembers to click every pixel in the hopes that this was the right thing that allows them to roll.
It has absolutely nothing to do with using OOC information IC. It is merely about the players sharing information between themselves.
If they think that maybe getting five point lower DC in some roll is worth wasting all that time, I guess. But that doesn't seem likely and certainly this way worse issue in your playsyle where you don't get to roll at all unless you poke the right object with right questions and still might get just a part of the answer. That if anything would result the players describing countless specific things they would try to discern about every object, whereas in my style merely entering the room eyes open is sufficient to warrant a roll a possibility of learning everything relevant with that one roll.This approach would seem to encourage players to examine everything closely, leading to a lot of time spent on carefully studying features of the environment that have little or no significance for fear of missing additional information.
I based it on your description of the seal issue.This is not an accurate characterization of the way many of us adjudicate actions.
It has absolutely nothing to do with using OOC information IC. It is merely about the players sharing information between themselves.
Not at all. In my approach the description of the environment already carries sufficient detail for the players to be able to make decisions and confidently take actions with reasonable specificity.If they think that maybe getting five point lower DC in some roll is worth wasting all that time, I guess. But that doesn't seem likely and certainly this way worse issue in your playsyle where you don't get to roll at all unless you poke the right object with right questions and still might get just a part of the answer. That if anything would result the players describing countless specific things they would try to discern about every object, whereas in my style merely entering the room eyes open is sufficient to warrant a roll a possibility of learning everything relevant with that one roll.
You have not demonstrated that this example scenario requires any such pixel-bitching.I based it on your description of the seal issue.
The difference here is rather important, not merely technical. It is not at all about whether the character can use the knowledge the player has. It is about whether the players share openly information between them regardless of whether their characters know it. These are completely different things, certainly you must see that?And you’re accusing others of rules lawyering? Seriously?
You seem to have a very strange assessment of what constitutes importance and what constitutes technicality.The difference here is rather important, not merely technical. It is not at all about whether the character can use the knowledge the player has. It is about whether the players share openly information between them regardless of whether their characters know it. These are completely different things, certainly you must see that?
You seem to have a very strange assessment of what constitutes importance and what constitutes technicality.
Well it did. First of, merely observing the item didn't trigger the skill check, thus you need to try to specifically try to discern things about every item in the vicinity to trigger the skill check. Furthermore, depending on how the player worded their examination, the check would only reveal a one part of the things that there was to know about this item. Thus this requires examining every item separately and making several examination attempts for each item and even then you cannot know whether you missed something.You have not demonstrated that this example scenario requires any such pixel-bitching.