Player Problem, need advice

random user said:
I don't think that from these random snippets we (or at least I) can judge exactly what's going on. But, I posted my thoughts on the off chance it allows them to think of the situation in perhaps a slightly different light.
The random snippets I've seen have all basically said
"his last 3 or 4 characters weren't bad, but I remember a time when he...". If someone was coming to your game, playing a deck which some among you thought might be a 'problem' deck and losing, would you think he wasn't playing to your standards? Or would you think he was just biding his time, waiting to slam you all with a tournament winning precon?
 

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I read this entire thread and I am not clear on how the "level" likuidice is playing at difers from the "level" the rest of the group is playing at.

DragonLancer, would you mind give me a list of concrete things that he would need to do to play at your "level"?
 

Camarath said:
I read this entire thread and I am not clear on how the "level" likuidice is playing at difers from the "level" the rest of the group is playing at.

DragonLancer, would you mind give me a list of concrete things that he would need to do to play at your "level"?

I wasn't going to continue posting, as this thread as done little but turn into a slagging match instead of offering helpful advice, but I'll make this post in the vain hope that people actually read it and try to understand the situation at hand.

The majority of the group comes from a 1st and 2nd edition background where pulling off damage of over 30+ was quite rare outside of very specific circumstances. The combat system was simpler, you didn't have to worry about or memorise AoO's, a load of feats, 5' steps and the miniature based combat rules that the 3.x edition brought to the game.
Now third edition is much more pumped up than prior editions, and yes, playing the game as it is presented it is possible to pull off a lot higher damage than what we were used to under 1st and 2nd. And even though its been roughly 4 years since 3rd was released, we are all still learning the ins and outs of the combat system. It is miniatures driven (which we're trying to see if it helps make things easier) and thats a big difference.

But basically, it comes down to the fact that we prefer the combat style that was standard under the prior editions. So the other players don't make characters that are as optimised as they could be, for that reason. As said by one my players (who decided not to get involved in this thread but has read it), they prefer the game where they are always on the "edge" whether it be in combat or with puzzles or traps.

Does that actually make a bit more sense?

As it is I have e-mailed Likudice (didn't get the chance to sat face to face, or I would have done so) and tried to reach a compromise between our two playstyles.

My apologies if in my last few posts if I got a bit stressed. The negative posts really got my back up after a while, as I had only posted to get advice.
 

I've decided to surprise the other players, I'll email Dragonlancer and see what he thinks, I won't post what i'm doing on here, or it'll ruin the surprise.
 


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