I guess I missed the post where Metus told us what magic items his party had.Timely Drought said:The players are already walking magic item christmas trees. They're just less powerful then they're expected to be.
I guess I missed the post where Metus told us what magic items his party had.Timely Drought said:The players are already walking magic item christmas trees. They're just less powerful then they're expected to be.
I'll turn that around: is it the player's job or the DM's job to define the PC's heroism or lack thereof?Spatula said:Is the hero a hero because of who he is or because of what he posesses?
Pielorinho said:I'll turn that around: is it the player's job or the DM's job to define the PC's heroism or lack thereof?
For me, the start and finish of it is that the players have told the DM what sort of game they'd like to play in. Either the DM is willing to run that type of game or not. Arguments about balance are important, but only when the group is not having fun and isn't sure why not; if the group is having fun, or if they strongly believe they know what needs to happen for them to have fun, then balance isn't as much of an issue.
Daniel
Elder-Basilisk said:If you're a 4th-6th level character with barely 2,000gp of random equipment to your name and you run into a troll, you have to know that you're going to get ripped to shreds.
I can't believe that this wasn't deliberate.mythusmage said:May I introduce you to oil and torches. Wonderful things, oil and torches. Not only can they light your way, but properly applied they can keep a troll from regenerating.
When you don't have the tools you want, you use what's available.
Saeviomagy said:I can't believe that this wasn't deliberate.
Did he say "you die to trolls because you lack the ability to use fire"?
No - he said "having a high enough ac to matter against a troll takes cash"
And he's right.
In a low-wealth campaign, the winners are the magic using classes. Wizards, bards, clerics etc. Because a spell slot 'costs' less than the benefit it can give you when funds are low.
If funds are at the right level, it's a tradeoff whether it's worth taking levels of wizard to get mage armour, or taking levels of fighter and just wearing the magic stuff.
That's the big thing a GM has to keep in mind - not whether the party can defeat foes, but whether each party member can contribute equally.
mythusmage said:If a troll would have an easy time hitting you, don't put yourself in a position where he can hit you. It's not the tools you have to use, it's how you use the tools you have. There will be times when you won't have the tools you think you should have. Not a dang thing you can do about it either. All you can do is improvise and hope things fall your way. Can't face the troll toe to toe? Then don't. Use rope, use nets. Get it bogged down in marshy ground or trapped in a gully. Get it confined and unable to use its strength against you. When you are at a disadvantage find some way, any way, to put your opponent at an even worse disadvantage.
BTW, who says every member of the typical party has to contribute equally in every situation? So the party druid does the bulk of the work with an Entangle. Big whoop. You've got an immobilized troll and you can now work on oxidizing the bastard with extreme prejudice. There will be other opportunities for other members of the party to stand out. The goal of any adventuring party is not to shine as individuals, but to work together to accomplish goals. If it means the paladin has the limelight one day, then the paladin has the limelight that day.
mythusmage said:Baloney. The only obligation a DM has is honesty. Don't cheat, don't lie, and no mid-encounter revisions when things don't go as you expected. It is up to the players to take advantage of any opportunities that occur.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.