you are both right...
the cr estimates are based on useful gear of the general level, thats part of how they figure if magic weapons would be normally there, etc. So, too little gear or too much gear will have an effect on challenge.
and even with that, the chart is a guideline, not an order.
Have they been having problems with the challenges you present to them? is there a reason for them to feel they are being overwhelmed? if so, that probably needs addressing in your designs.
But, on a more fundamental level, if your players are dissatisfied with your game, this part of it at least, whether you agree with them or not, you do need to take their complaints seriously. Clearly they expect something different.
the cr estimates are based on useful gear of the general level, thats part of how they figure if magic weapons would be normally there, etc. So, too little gear or too much gear will have an effect on challenge.
and even with that, the chart is a guideline, not an order.
Have they been having problems with the challenges you present to them? is there a reason for them to feel they are being overwhelmed? if so, that probably needs addressing in your designs.
But, on a more fundamental level, if your players are dissatisfied with your game, this part of it at least, whether you agree with them or not, you do need to take their complaints seriously. Clearly they expect something different.
Metus said:My players regularly chew me out because their characters do not have the "appropriate" character wealth, as seen on pg. 135 of the 3.5 DMG.
I don't think that the chart in the DMG is supposed to be followed to the letter - it's just a guideline, and if you don't have that much (or if you have more), it's not a big deal. Obviously, my players believe otherwise.