shilsen
Adventurer
Bagpuss said:Besides that I've heard of LG parties fireballing a hostage just to do raise dead on them later.
You mean the "adventurers formerly known as LG", I hope.
Bagpuss said:Besides that I've heard of LG parties fireballing a hostage just to do raise dead on them later.
shilsen said:You mean the "adventurers formerly known as LG", I hope.
MerakSpielman said:For a RL example, do you know the SOP if there's a hostage situation on Kirtland Air Force Base/Sandia National Labs? Step 1: Call in the marines. Step 2: Tell them to go into the building and shoot everybody. Step 3: Sort out the bodies.
MerakSpielman said:Doc: You have no idea what you're talking about. Do you have any idea how rare combat is in our games? Do you have any idea what it's like to play with bloody 150+ IQ programmer/physicist/mathmaticians at the table? I play with people who can out-think me any day of the week. One of our DM's favorite quote, "Did I mention I have no freaking clue what you guys are going to do next?"
The kind of D&D where the characters march neatly from one adventure to the next, trying to catch up with curly-moustache cookie-cutter villians taking hostages and always getting away, is not for us. We're sick of "you're the heroes who must save the world" plots. It's the ultimate cliche of the fantasy genre, and I'm starting to really despise it.
Bagpuss said:Why would that be? The hostage is fine after the event and its just like they had a little nap.
DocMoriartty said:I hate playing or DMing with people like you. Do you know how annoying it is to try and DM this?
Example:
Big Bad Guy takes a poor peasant woman as a hostage and uses her body as a shield while threatening the party. Jerk party responce? Fireball him and her and laugh about it the whole time.
That is not playing a RPG to me. That is using pen and paper to play Diablo instead of using your computer and quite boring quite quickly.
DocMoriartty said:B-U-L-L-S-H-I-T
Stalker0 said:I'm really surprised at the answers here, my games have involved tons of pvp conflict, argument, backstealing, and deaths, and those are the most memorable games to me.They were stealing each other's backs? Weird.
We've never had a whole lot of PvP stuff in our games. Mostly it comes down to either a disagreement that gets a little too intense (IC only...we've never had much of a problem with OOC stuff cropping up as far as I know), or due to a charm spell or such.
In regards to IC disagreements, it has come to a few blows, but it hasn't resulted in the death of party members.
*SHRUG* That's what the people I know who work in weapons development there tell me. Essentially, if you're taken hostage, you are to consider youself "about to be dead." (Come to think of it, they probably don't use marines. Take to long to get 'em there.) At Sandia they develop, among other things, nuclear weapons. They can't let terrorists or anybody else have access, even for a few minutes. Plans could be downloaded and sent wirelessly anywhere in a matter of minutes. They don't treat it the same as they'd treat it if somebody takes hostages at the bank.DocMoriartty said:B-U-L-L-S-H-I-T
MerakSpielman said:As for the comments about my group... well... read my "shiny new" story hour. All of it. Until you do, all your comments are not valid. If, after reading it, you still feel like you do, then come back here and keep talking trash. Consider it a personal challange, Doc.