[Players Chosen] Do You Have What It Takes To Join The Nameless Legion?


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You can´t, however, add a special property to a weapon without an enhancment bonus (in other words, that must be at least a +1 teleporting spear)

But since you have a bow, why having a regular spear, and not a longspear? for ranged attacks you already have the bow, and youcan use the reach to avoid attacks while hovering or using the flyby attack feat (wich doesn´t allow to ignore attacks of opportunity)
 

Keep in mind, I don't think you can mix magical and psionic enchantments. It's either one or the other.
 

OK, the submissions are now closed! I am going to go thru all the possibilities and post the final teams within the next few hours...

Thanks all for the submissions! I have been having fun checking out all the insane combos... which, of course, makes the picking that much harder!
 

The Lances Are Chosen (well... for the most part...)

OK, OK... I know I'm gonna kill myself, but I couldn't pass it up... there are so many cool characters, and cool character concepts, I am going to attempt three (that's right, three!) lances. What I tried to do is build a balance of abilities, but also a balance of races, origins, and cadres.

The first two lances are complete, and are as follows:

Lance #1: Archon Lance

Members:
Sul Ilumé, Lumi Outsider 2/Fighter 8
-- Origin: Positive Plane
-- Cadre: Shield Breakers

Scorch, Chaos Gnome Warmage 8/Elemental Savant 3
-- Origin: Grayhawk
-- Cadre: Rune Bearers

Trick, Changeling Rogue 2/Swashbuckler 8/Exemplar 2
-- Origin: Eberron
-- Cadre: Unspoken Ones

Warfiend, Aasimar Favored Soul (of Hextor) 11
-- Origin: Faerun
-- Cadre: Shield Breakers

Players: AmorFati, Isida Kep'Tukari, ShaggySpellsword, Someone

Lance #2: Templar Lance

Members:
Gyre, Human Fighter 5/Dervish 7
-- Origin: Al'Qadim
-- Cadre: Shield Breakers

Shackler, Elan Psion 12
-- Origin: Athas
-- Cadre: Thoughts of War

Shadow, Human Rogue 4/Psion (Egoist) 3/Shadowmind 3/Shadowdancer 2
-- Origin: Greyhawk
-- Cadre: Thoughts of War

Slyv, Gloura Bard 3
-- Origin: Faerun
-- Cadre: Sons of Shadow

Players: Bront, Dakkareth, Thanee, Tyrlaan

For those of you in the first two lances, please make sure my listings of your world of origin and your cadre are correct. (Some I believe I made assumptions on). I am going to be proofing your character sheets over the weekend, and will let you know when to post the final versions to the Rogue's Gallery thread. Someone, unfortunately, was the only player who I couldn't fit their first choice into the scheme I was looking for. Please let me know if you are still up for playing Warfiend.

Now, the third lance is not finished yet, but there are a couple of characters already slotted:

Squad #3: Sentinel Lance

Krull, Goliath Fighter 1/Barbarian 5/Frenzied Berserker 5
-- Origin: tbd
-- Cadre: Shield Breakers

Skein, Dark Elf Wizard/War Weaver
-- Origin: Faerun
-- Cadre: Sons of Shadow

Swaid, Raptorian Fighter 1/Cleric 6/Combat Medic 5
-- Origin: tbd
-- Cadre: Storm Howlers

Players: Brain, D20Dazza, Elocin

I am looking for a fourth, but I am looking for either a rogue or a skills-based character. So, I invite the players that did not make either of the other lances (Albedo, Bloodcookie, Devrimk, Jemal, Rino) to create a character of that type. I am also specifically not looking for a psionicist (mainly due to your first adventure). I would like to wrap up the final lance by this weekend, but will understand if that is not possible. If I don't get character builds by... let's say sometime Monday, then I would like to try and convince Dakkareth to play Faceless (but this would mean he'd have characters in two lances).

In the meantime, I've got a whole lot of proofing to do :)
 

Shackler's world of origin ... mmhh, I haven't given thought to that before. Athas was where he had his first mission, but it doesn't seem right for his former home, even though it is one of the most 'psionic-heavy' worlds. I figured it would be some backwater Prime world, where he'd be feared - if anyone knows a Prime world not yet mentioned ... ;)


Faceless place of origin is Sigil, though that was only after his death and subsequent rising. It's really the only place outside the Legion where the undead have a place in society. Where he was before ... well, I neither heard nor saw him entering Sigil, so I have no idea :p

And if by monday there are no other takers, I'll play Faceless. As I said, he's grown on me and if you can manage three whole lances, then I can manage two characters ;)
 
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Cool.

If you ever end up with another lance, feel free to use either of my two characters. Generaly, posting isn't an issue, and Honestly all 3 should be fun to play.

I don't think I determined Shadow's origins, which is fine for her. Also, do you mind if I make a quick change to her alignment? She was sort of leaning towards NG, but I didn't see anyone else who was good, but apparently I missed at least one person with a G alignment, and I think it suits her a bit more.

I'll finish out her generic Equipment tonight
 

Starting the proofing of the first Lance:

Isida:
-- Sul's Init should be +6 (+2 dex +4 improved init bonus feat)
-- Sul gets two bonus languages for her +2 int bonus: from Abyssal, Celestial, Dwarven, and Infernal
-- HP should be 104 (2d8 = 8 + 6 = 14; 8d10 = 8 + 7 + 8 + 7 + 8 + 7 + 8 + 7 = 60; 14 + 60 + 30 = 104)
-- Sul gets a +2 synergy bonus to Diplomacy (from her 5 ranks in Sense Motive)
-- Sul's +3 Mithril Full Plate actually costs 19,500gp, not 19,650gp. In the description for mithril, it points out that items made of mithril are considered masterwork and the masterwork cost is included in the price given (DMG pg 284)
-- Sul's shield costs 7,030gp, not 7,480gp (same reason)
-- Sul's flail costs 11,008gp, not 11,308gp (same reason)
-- Can you note somewhere on your character sheet that your AC Penalty is -3? And note that it applies to your Balance, Jump, and Tumble checks?
-- Tattoo of Amity is free for all Nameless Legion members
-- A side note: Sul's personality and history are great! I really like this character.

Well, one down, 11 to go :)
 

AmorFati:
-- Can you make note somewhere Scorch's +4 to Hide checks for size Small and the +5 to Jump checks from the Boots of Striding & Springing?
-- I only count 65 ranks of skill selected. There's another 5 to choose.
-- Scorch's HP should be 80 (8d6 = 6 + 5 + 4 + 5 + 4 + 5 + 4 + 5 = 38, 3d4 = 9, 38 + 9 + 33 = 80)
-- Can you make note of your character's ranged attack bonus with spells (+9) somewhere near the BAB instead of near the Spell DCs?
-- I think spells per day should be 6/7/7/7/7/5.
-- Shortspear as a ranged attack should do 1d4+2 damage
-- +4 Mithril Chain Shirt costs 17,100gp, not 17,250gp (see post for Isida above)
-- Can you make note of Scorch's -1 AC Penalty on the sheet?
-- Shortspear range is 20', not 40'
-- Cost for the shortspear is 18,301gp, not 18,302gp
-- Ring of Sustenance is 2,500gp, not 2,000gp
 

k, I redesigned my character as a skills based character. How do you feel about this one:

Name: Stalker:
Classes: 3 Rogue, 1 Monk, 1 Cleric, 6 Horizon Walker, 1 Tattooed Monk
Race: Human
Gender: Female
Alignment: LN
Deity: Wee Jas
Languages: Common, Undercommon, Draconic

Str: 10+0 (Base 10)
Dex: 16+3 (Base 14 + 2 Enhancement)
Con: 10+0 (Base 10)
Int: 14+2 (Base 14)
Wis: 14+2 (Base 12 + 2 Enhancement)
Cha: 23+6 (Base 14 + 6 Enhancement + 3 Level)

BAB: 8/3
Melee Attack: 11/6
Ranged Attack: 11/6
Fort: 11/+11
Ref: 9/+12
Will: 8/+10
AC: 20 = 10 Base + 3 Dex + 2 Armor + 2 Wisdom +2 Shield
Initiative: +3
Speed: 30 Feet
HD: 6 + 2d6 + 9d8
HP: 69

Feats: Weapon Finesse, Improved Initiative, Improved Feint, Endurance, Improved Unarmed Strike, Divine Might, Divine Vigor, Improved Grapple

Skills:
3 Rogue= 11x6=66
1 Cleric = 5x1=5
1 Monk = 5x1=5
1 Tattooed Monk = 7x1= 7
6 Horizon Walker = 7x6= 42
Total = 125

Tumble 15/+18, Hide 15/+23, Spot 15/+19, Knowledge Geography 8/+9, Move Silently 15/+21, Knowledge (Arcana, Geography, Nobility, History, Local, Dungeoneering, Nature, Architecture, the Planes) 1/+3, Sense Motive 15/+, Bluff 15, Decipher Script 1/+3, Disable Device 1/+3, Use Magic Device 1/+7, Sleight of Hand 1/+4, Spellcraft 1/+3, Open Lock 1/+4, Handle Animal 1/+6, Diplomacy 11/+13

Possessions: Ring of Invisibility/Sustenance (23,750), Ring of Force Shield (8,500), Bracers of Armor + 2 (4,000), Cloak of Charisma +6 (36,000), Gloves of Dex +2 (4,000), Periapt of Wisdom +2 (4,000), Headband of Intelligence +2 (4,000), Boots of Haste (12,000), Heward's Handy Haversack (2,000), Composite Longbow (100 arrows)(405), 1345gp

Attacks:
Longbow: 1d8, +11/+6, x3
Unarmed: 1d6, +11/+6, x2

Special Abilities/Qualities: Magic Domain, Death Domain, Terrain Mastery (Desert, Forest, Plains, Underground, Marsh), Planar Terrain Mastery (Shifting), Sneak Attack 2d6, Evasion, Uncanny Dodge, Tortoise Tattoo, Trapfinding, Trapsense +1

Spells:
Cleric Spells Prepared: 0 - Light, Read Magic, Detect Magic, 1 - Magic Weapon, Obscuring Mist (Cause Fear).

Stalker is a young female human. She has long dark hair, brown eyes and is an overall stunning beauty (23 Charisma). She usually wears dark, skintight outfits when she is not disguising herself for one reason or another. A new recruit to the Nameless Legion, she works for the Blood-Feasters Cadre, and uses her skills to get her close enough to a mark to strike, and then employs her unarmed abilities. When she interacts people, she seems very open, but most of what she tells people is a lie. She enjoys gathering and storing information she might see as useful. Out in the streets or on a battlefield though, she becomes a much different person. She glides through back allies or trenches like a ghost, and strikes like lightning. When she is not pressed for time, she enjoys stalking her prey for as long as possible. Spooking them and tormenting them allows her to properly sharpen her skills. For this reason, her squad named her Stalker. She worships Wee Jas, and devotes her skills to the goddess of death.
 

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