Bront
The man with the probe
Reinforcements "Force", Arcane Hierophant
Here's an alternate character. He should be fun as well. I did have a quick question on spells.
How are you working selecting spells for a wizard? Is it just base spells? If I want a new spell to add, what do I have to buy, the materials for copying, the scroll, both, or neither? I can see them having access to most normal spells through the Legion, but the 100 gp per page copy charge always irked me a bit. Just want to know how you want it done before I select my spells.
Anyway, hope you like the background. BTW, I'm willing to leave the extra characters as Alts or even as backups in case one dies (Not sure how lethal you intend to be).
Stripes
Large Magical Beast (Animal, Tiger)
Hit Dice: 6d8+18 (56)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +4/+14
Attack: Claw +9 melee (1d8+6)
Full Attack: 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d8+3
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 23, Dex 15, Con 17, Int 10, Wis 12, Cha 6
Skills: Balance +7, Hide +4*, Listen +4, Move Silently +9, Spot +4, Swim +12
Feats: Alertness, Improved Natural Weapon (bite), and Improved Natural Weapon (claw).
Special Abilities:
Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +9 melee, damage 1d8+3.
Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +9.
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Alertness (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit.
If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself.
A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.
Because of this empathic link, the master has the same connection to an item or place that his familiar does.
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Speak with Animals of Its Kind (Ex): If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself. Such communication is limited by the intelligence of the conversing creatures.
Appearance: Force is fairly plain looking. He tends to have a slightly wild or unkempt look about him. His brown hair is shoulder length and generally loose. His green eyes are quite striking however, and seem to pierce wherever they gaze. He is generally short, thin and somewhat frail looking, but still appears fairly young.
Background: Force has always had a knack for summoning. And it’s an ability he’s honed well in the Legion. Recruited initially into the Forest Walkers by a wererat druid by the name of Squeeks at a very young age, he was eventually brought over to the Rune Breakers by Blaze to learn to hone his arcane talents as well. There, he earned the name Reinforcements due to his tremendous and flexible summoning ability, which was later shortened to Force (though some still call him Reinforcements, though usually for humorous purposes).
However, few knew of the torrid love affair the two had. Blaze was a fiery redheaded Sorceress on the brink of making Warchief. Blaze’s beauty was legendary among the humans, and had caught the eye of many of the legionaries, but she saw something in the simple, unimposing, and quite ordinary looking Force that apparently few other women did. Initially, it was simply the spark of the arcane in Force that caused her to lobby for him to join her cadre, but soon, as she spent more time with her sponsored recruit, it grew to be much more. Quietly and discretely, they spent much of their free time together, often anticipating the end of a long mission to come home to the others arms. Almost 4 years passed that went on like this, and they began to plan to approach the paymasters on thoughts of perhaps retiring to a quiet and peaceful plane.
Their love and affair was not a total secret. Cadre Captain Patch, of the Crashing Waves, had his eye on Blaze, and was quite jealous of the love the two shared. He had tried to pry her away, and made it known to Blaze that he knew of her relationship, but he spurned his advances.
Blaze was slain on a mission with Patch recently. Force and Patch both were devastated, and Patch insisted on telling Force himself. Patch told Force that while he was quite jealous of their relationship, he could not have wished for anyone’s death, and felt personably responsible. Force withdrew for a few weeks, barely ate or slept. His tiger Stripes was forced to fend for himself. Patch went to see him, telling him he couldn’t hide like this, that Blaze would not have wanted it.
And then Patch shocked Force. Patch told Force that he though perhaps another of the commanders, Doe of the Forest Walkers, had something to do with Blaze’s death. Doe was apparently fixated with Patch, and was jealous of the attention he gave to Blaze, not realizing in her jealous rage that Blaze wasn’t even with Patch. He wasn’t sure how she was involved, nor was he honestly fully sure she was involved at all, but he had a suspicion since her behavior had changed recently.
Force was incensed and torn. He’s unsure if he should seek to out this traitorous Doe, simply move on, or seek revenge another way. However, he promised Patch, for the sake of the memory of Blaze, he would not mope about. Looking for direction, Force returned to active duty and awaits his next mission.
Here's an alternate character. He should be fun as well. I did have a quick question on spells.
How are you working selecting spells for a wizard? Is it just base spells? If I want a new spell to add, what do I have to buy, the materials for copying, the scroll, both, or neither? I can see them having access to most normal spells through the Legion, but the 100 gp per page copy charge always irked me a bit. Just want to know how you want it done before I select my spells.
Anyway, hope you like the background. BTW, I'm willing to leave the extra characters as Alts or even as backups in case one dies (Not sure how lethal you intend to be).
Code:
[B]Name:[/B] Reinforcements "Force"
[B]Class:[/B] Druid 3/Wizard 4/Arcane Hierophant (RotW) 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] N
[B]Deity:[/B]
[B]Str:[/B] 8 -1 (0p.) [B]Level:[/B] 12 [B]XP:[/B] 66000/78000
[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +7/2 [B]HP:[/B] 74 (3d8+4d4+5d6+24)
[B]Con:[/B] 14 +2 (2p.) [B]Grapple:[/B] +6 [B]Dmg Red:[/B]
[B]Int:[/B] 22 +6 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B]
[B]Wis:[/B] 21 +5 (10p.) [B]Init:[/B] +2 [B]Spell Save:[/B]
[B]Cha:[/B] 12 +1 (2p.) [B]ACP:[/B] -3 [B]Spell Fail:[/B]
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +8 +0 +2 +0 +0 +2 22
[B]Touch:[/B] 14 [B]Flatfooted:[/B] 20
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 5 +2 +2 +9
[B]Ref:[/B] 3 +2 +2 +7
[B]Will:[/B] 11 +5 +2 +16
[B]Weapon Attack Damage Critical[/B]
Light Crossbow(80') +11 1d8+2 19-20x2
Scimitar +6 1d6-1 18-20x2
Dagger(10') +6(9) 1d4-1 19-20x2
[B]Languages:[/B] Common, Druidic, Draconic, Elven, Sylvan, Dwarven
[B]Abilities:[/B]
Specilization: Conjuration, Eschew: Necromancy, Enchantment
Companion Familiar (8th Level Companion/9th level Familiar)
Wild Shape 3/day, Large
Nature Sense
Wild Empathy (3+1=4)
Woodland Stride
Trackless Step
Ignore Arcane Spell Failure - When wearing Druidic light or medium armor
Channel Animal 2/day
Spontanious Cast - Summon Natures Ally
Tattoo of Amity: +2 Morale bonus to Diplomacy and Intimidate
[B]Spellcasting:[/B]
Druid: DC+5 (CL8)
0: 6 1st: 6 2nd: 4 3rd: 4 4th: 3
Wizard: DC+6 (CL9)
0: 4 1st: 6+1 2nd: 6+1 3rd: 4+1 4th: 3+1 5th: 2+1
[B]Feats:[/B]
1 Spell Focus: Conjuration
1 Augment Summoning
2W Scribe Scroll
3 Point Blank Shot
4 +1 Int
6 Precise Shot
8 +1 Int
9 Rapid Reload (Light Crossbow)
12 Natural Spell
12 +1 Wis
[B]Skill Points:[/B] 125 [B]Max Ranks:[/B] 15/7.5
[B]Skills Ranks Mod Misc Total[/B]
Concentration 15 +2 +17
Decipher Script 10 +6 +16
Diplomacy 10 +1 +2 +13
Handle Animal 10 +1 +11
Heal 9 +5 +2 +16
KN: Arcana 10 +6 +16
KN: Nature 10 +6 +2 +18
Listen 10 +5 +15
Spellcraft 10 +8 +2 +20(22)
Spot 10 +5 +15
Survival 11 +5 +2 +18(20)
Swim 10 -1 -6 +3
[B]Equipment: Cost Weight[/B]
Tattoo of Amity
Darkleaf Breastplate +3 11450 30
Light Crossbow +2 8335 3
Scimitar 15 4
Headband of Intellect +4 16000
Periapt of Wisdom +4 16000
Amulet of Health +4 16000
Ring of Protection +2 8000
Cloak of Resistance +2 4000
Pearl of Power L2 4000
40 Bolts 4 4
Spell Component Pouch 5 2
Dagger 2 1
Handy Haversack 2000 2
-Bedroll 0.1 5H
-3 Waterskins 3 12H
-2 Sunrods 4 2H
-10 Days Rations 5 10H
-100' Rope 20 10H
-Healers Kit 50 1H
-Everburning Torch 110 1H
-2 Pot: Cure Moderate 300
-Pot: Cure Serious 375
-Wand of Cure Light 750
-Blessed Book 12500 1H
[B]Total Weight:[/B]46lb [B]Money:[/B] 71gp 9sp 0cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 26 53 80 80 400
[B]Age:[/B] 27
[B]Height:[/B] 5'6"
[B]Weight:[/B] 124lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Tan
Stripes
Large Magical Beast (Animal, Tiger)
Hit Dice: 6d8+18 (56)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +4/+14
Attack: Claw +9 melee (1d8+6)
Full Attack: 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d8+3
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 23, Dex 15, Con 17, Int 10, Wis 12, Cha 6
Skills: Balance +7, Hide +4*, Listen +4, Move Silently +9, Spot +4, Swim +12
Feats: Alertness, Improved Natural Weapon (bite), and Improved Natural Weapon (claw).
Special Abilities:
Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +9 melee, damage 1d8+3.
Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +9.
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Alertness (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit.
If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself.
A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.
Because of this empathic link, the master has the same connection to an item or place that his familiar does.
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Speak with Animals of Its Kind (Ex): If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself. Such communication is limited by the intelligence of the conversing creatures.
Appearance: Force is fairly plain looking. He tends to have a slightly wild or unkempt look about him. His brown hair is shoulder length and generally loose. His green eyes are quite striking however, and seem to pierce wherever they gaze. He is generally short, thin and somewhat frail looking, but still appears fairly young.
Background: Force has always had a knack for summoning. And it’s an ability he’s honed well in the Legion. Recruited initially into the Forest Walkers by a wererat druid by the name of Squeeks at a very young age, he was eventually brought over to the Rune Breakers by Blaze to learn to hone his arcane talents as well. There, he earned the name Reinforcements due to his tremendous and flexible summoning ability, which was later shortened to Force (though some still call him Reinforcements, though usually for humorous purposes).
However, few knew of the torrid love affair the two had. Blaze was a fiery redheaded Sorceress on the brink of making Warchief. Blaze’s beauty was legendary among the humans, and had caught the eye of many of the legionaries, but she saw something in the simple, unimposing, and quite ordinary looking Force that apparently few other women did. Initially, it was simply the spark of the arcane in Force that caused her to lobby for him to join her cadre, but soon, as she spent more time with her sponsored recruit, it grew to be much more. Quietly and discretely, they spent much of their free time together, often anticipating the end of a long mission to come home to the others arms. Almost 4 years passed that went on like this, and they began to plan to approach the paymasters on thoughts of perhaps retiring to a quiet and peaceful plane.
Their love and affair was not a total secret. Cadre Captain Patch, of the Crashing Waves, had his eye on Blaze, and was quite jealous of the love the two shared. He had tried to pry her away, and made it known to Blaze that he knew of her relationship, but he spurned his advances.
Blaze was slain on a mission with Patch recently. Force and Patch both were devastated, and Patch insisted on telling Force himself. Patch told Force that while he was quite jealous of their relationship, he could not have wished for anyone’s death, and felt personably responsible. Force withdrew for a few weeks, barely ate or slept. His tiger Stripes was forced to fend for himself. Patch went to see him, telling him he couldn’t hide like this, that Blaze would not have wanted it.
And then Patch shocked Force. Patch told Force that he though perhaps another of the commanders, Doe of the Forest Walkers, had something to do with Blaze’s death. Doe was apparently fixated with Patch, and was jealous of the attention he gave to Blaze, not realizing in her jealous rage that Blaze wasn’t even with Patch. He wasn’t sure how she was involved, nor was he honestly fully sure she was involved at all, but he had a suspicion since her behavior had changed recently.
Force was incensed and torn. He’s unsure if he should seek to out this traitorous Doe, simply move on, or seek revenge another way. However, he promised Patch, for the sake of the memory of Blaze, he would not mope about. Looking for direction, Force returned to active duty and awaits his next mission.