Pulp, Male Centaur Ranger 6
Alignment: Neutral
Size: Large
Type: Monsterous Humanoid
Speed: 60 ft.
Space: 10 ft.
Reach: 5 ft.
STR: 28 (+9) [10pts + 8racial + 2level + 4enchantment]
DEX: 20 (+5) [6pts + 4racial + 2enchantment]
CON: 20 (+5) [6pts + 4racial + 2enchantment]
INT: 12 (+1) [6pts - 2racial]
WIS: 14 (+2) [4pts + 2racial]
CHA: 08 (-1) [0pts]
HP: 100 (10d8 + 50con)
AC: 28 (10base + 5dex + 6armor + 5natural + 2deflecion + 1insight - 1size) / 17 / 23
Saves:
Fortitude: 13 (6base + 5con + 2resistance)
Reflex: 16 (9base + 5dex + 2resistance)
Will: 10 (6base + 2wis + 2resistance)
Initiative: +5 (5dex)
Base attack bonus: +10/+5
Attacks:
Smash: +20 (10base + 9str + 2enchantment - 1size), 2d6+15 (13str + 2enchantment) damage, Threat 19-20/x3
Bow: +15 (10base + 5dex + 1enchantment - 1size), 2d6+7 (6str + 1enchantment) damage, Threat 20/x3, Range 220 ft.
Javelin: +14 (10base + 5dex - 1size), 1d8+9 (9str) damage, Threat 20/x2, Range 30 ft.
Full Attack:
Smash: +18/+13 (10base + 9str + 2enchantment - 2Two-weapon - 1size), 2d6+11 (9str + 2enchantment) damage, Threat 19-20/x3
and: +18/+13 (10base + 9str + 2enchantment - 2Two-weapon - 1size), 2d6+6 (4str + 2enchantment) damage, Threat 19-20/x3
or
Bow: +15/+10 (10base + 5dex + 1enchantment - 1size), 2d6+7 (6str + 1enchantment) damage, Threat 20/x3, Range 220 ft.
Skills:
Skill points: 50
Max Rank for class skills: 13
Knowledge (Nature): 12 (11base + 1int)
Listen: 15 (13base + 2wis)
Spot: 15 (13base + 2wis)
Survival: 15 (13base + 2wis)
Feats:
Lvl 1 - Exotic Weapon Proficiency (Double Hammer): Can use Double Hammer without penalties
Lvl 3 - Power Attack: Trade attack bonus for damage bonus, up to base attack bonus
Bonus Ranger - Track: Use Survival to track
Bonus Ranger - Two-Weapon Fighting: Reduce penalties when fighting with two weapons by 2
Lvl 6 - Cleave: Extra Melee attack after killing opponent
Bonus Ranger - Endurance: +4 bonus to resist non-lethal damage
Lvl 9 - Improved Critical (Double Hammer): Doubles Threat Range on Double Hammers
Bonus Ranger - Improved Two-Weapon Fighting: Gains a second off-hand attack
Languages:
Sylvan
Elven
Common
Equipment:
Smash: +2 Double Hammer of Magebane, 18,740gp
+1 Composite Longbow (+6str) of Distance, 9,000gp
60 Arrows, 3gp
Javelins x18, 36gp
+2 Mithral Chain Shirt, 5,200gp
Belt of Giant Strength +4, 16,000gp
Amulet of Health +2, 4,000gp
Gloves of Dexterity +2, 4,000gp
Cloak of Resistance +2, 4,000gp
Ring of Protection +2, 8,000gp
Clear Ioun Stone, 3,000gp
Dusty Rose Ioun Stone, 4,000gp
Quiver of Ehlonna, 1,800gp
Tattoo of Steel, 16,000gp
Tattoo of Amity, free!
Mundane items, like flint & steel, torches, ropes etc, 100gp
5,000 in different gemstones
1,121, mostly in platina and some gold
Race:
Darkvision 60 ft.
Class:
Ranger:
Favored enemy1: Monsterous Humanoids. Gain +4 on Bluff, Listen, Sense Motive, Spot and Survival, as well as +4 damage.
Favored enemy2: Fey: Gain +2 on Bluff, Listen, Sense Motive, Spot and Survival, as well as +2 damage.
Track: Gains Track as bonus feat
Wild Empathy: Works as Diplomacy, only with Animals
Combat Style: Choose either Two-Weapon Combat or Archery
Animal Companion: Hawk
Fast Movement: Improves base land speed by 10 ft.
Proficiencies:
Light Weapons
Martial Weapons
Light Armor
Shields (Not Tower)
Info:
Pulp is ugly. Damn ugly. However, who cares about that, when you're about to be smashed by a almost 7 feet tall, 2000 pounds heavy mass of destruction...
Well, yes, he is ugly. However, his personality makes up for that; He is friendly, out-spoken, good-hearted, yeah, pretty much the jolly guy next-doors. That is, if you don't make him angry. You'd better not, cause when you do, he takes out Smash, his nasty twoheaded hammer. Oh, and if you are far away, you're probably dead before he is able to show you Smash. No worries there, then.
His fur looks black, but on closer inspection it is dark brown. His human-ish form is well-built, a result of all the hours training. Darkskinned, with almost black hair, and chocolate brown eyes. His face is heavy-set, scarred, and pretty much messed up. He choose to blame it on all the battles he's been through, he wasn't born that ugly, no way.
A big warhammer can be seen on his back. Upon closer inspection you can see that it is a double hammer, sporting a head on each end. Around his waist is slung a dark-brown quiver, decorated with stylished silver-leaves. In his hands he usually carries a Longbow, ready for when he might need it. He wears a Mithral Chain Shirt on his torso, covered by a dark green vest. On his hands he wears a pair of light brown gloves, each decorated with three crimson gems on the back og his hands, the only jewlry you can see. You can see parts of one of the Legions trade-mark tattoos, the tatto of steel, tracking its way down under the gloves.
He was recrtuited only a few years ago, and was quickly placed in The Mounted Nightmare cadre. His skill with a double hammer was exceptional, and he soon participated in missions of great importance. He gained his name after a particular nasty battle with a flight of harpies. After an tight engagement with the flying vixens, the Legions Cadre was slowly gaining the upper hand. The cowardly leader of the harpies tried to escape the fray, only to meet a fast end, seeing as her skull suddenly was in thousand pieces. After seeing their leader fleeing, only to be beaten to a bloddy pulp by a big, scary centaur, the rest of the harpies decided to flee the arrea for good.
The lance gave the centaur the name "BloodPulp", but later shortened it to Pulp.
Pulp has since then become a known face in The Mounted Nightmare cadre.