hong said:
Elaborate.
hong said:
ptolemy18 said:If you want to know for sure that the hero you created will survive to the end of the game and win, then that's a console RPG, not a tabletop RPG.
Wahoo factor.ptolemy18 said:Elaborate.
hong said:You say this like it's a negative thing.
hong said:Wahoo factor.
ptolemy18 said:Without the risk of character death, D&D is no fun. Period.
At least to me. Maybe not to you or MoogieEmpMog. Different styles.
hong said:The trick is to learn more ways of losing. You seem reluctant to do so. Why is this?
Well, D&D is character building. Or so it seems.
ptolemy18 said:Look -- I lost 10 PCs in the last campaign I played in, a very nitty-gritty tactical campaign with lots of complicated fights, and I had a blast.
When I died, every six months or so, I would just resume playing the next session with a new character one level below my dead character. If you prefer playing "perpetual character building" games where your character is never any serious risk of dying because you are so attached to them, then enjoy.
It's not the kind of D&D I like to play and I want the rules to support the kind of D&D I like to play because I enjoy dramatic, grim, bloody, "everpresent risk of death" campaign styles.
Also, it may be a good idea to run a Warhammer type of a game for a change, where dying is not likely (t least until you run out of Fate Points), but your characters can be assaulted in many inventive ways (crippling, tainting, insanity, poverty to name a few general examples).hong said:Imagine how much more fun you could have had if you hadn't lost those 10 PCs. It just takes a little willingness to embrace change. Not much at all. Yes, I know change can be scary, but it can bring huge rewards.
Precisely. Why kill when you can enrich the character's story with a little tragedy?Wait a moment. You spent all that time creating PCs, and you can't spend just a little time refashioning your paradigm? Have D&D players gone all soft or something?
ptolemy18 said:Without the risk of character death, D&D is no fun. Period.