hong said:Save-and-reload, aka resurrection, is the traditional way of handling this impasse. IMO save-and-reload is more hokey than plot protection, and brings more problems in terms ofversimiverislimiverilismsuspension of disbelief. Better to replace "dead" with "defeated" as a state, and let PCs accumulate sucks-to-be-me points for being repeatedly defeated.
For whatever reason, I've seen very little resurrection.
To be precise, the way out is for the players/PCs to be more creative than the DM. Which is often hard to distinguish from "play the bad guy dumb".
I can't entirely disagree with that.
When I DM, I often find it hard to outsmart the four other people at the table simultaneously.
MoogleEmpMog said:Explain a mistake that's so big, you can no longer be a protagonist after making it.
To qualify, it of course has to be a bigger mistake than every mistake ever made by a protagonist in a fantasy book, film or electronic game - I'll limit it to fantasy to narrow the field a bit - who remains a protagonist till the end of the story.
I don't measure face-to-face role-playing games by books, films, or electronic games. At least not always. (^_~)
&, you know, I do enjoy Toon.
I don't know. I don't think it's about any one specific mistake. After all, I'm trying to explain why I like "save or die", not why I like "just die". (^_^)